URL: <http://gna.org/bugs/?25299>
Summary: UTBS/Performance: unit movement over shroud is laggy Project: Battle for Wesnoth Submitted by: shiki Submitted on: Mon 14 Nov 2016 04:15:30 PM UTC Category: Bug Severity: 3 - Normal Priority: 5 - Normal Item Group: None of the others Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Release: 1.13.6+dev Operating System: Archlinux _______________________________________________________ Details: 1)Build the debug version of wesnoth 1.13.6(+dev) 2) Start the first scenario of UTBS (doesn't matter if the reamke or the old) 3)send a unit to the north, or somewhere else where much shroud is. When a unit discovers shrouded area in it's movement, there's graphically a short delay between each hex. Compared to 1.13.4, this effect does exist there too, but the delays are shorter. If you build the release version of wesnoth 1.13.4, together with march=native, the delays are even more short. When I used the random map generator in 1.13.6+dev and enabled shroud, there weren't delays. Not sure if Graphics are the problem, or rather some UTBS events. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?25299> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list Wesnoth-bugs@gna.org https://mail.gna.org/listinfo/wesnoth-bugs