URL:
  <http://gna.org/bugs/?25299>

                 Summary: UTBS/Performance: unit movement over shroud is laggy
                 Project: Battle for Wesnoth
            Submitted by: shiki
            Submitted on: Mon 14 Nov 2016 04:15:30 PM UTC
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group:  None of the others
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.13.6+dev
        Operating System: Archlinux

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Details:

1)Build the debug version of wesnoth 1.13.6(+dev)
2) Start the first scenario of UTBS (doesn't matter if the reamke or the old)
3)send a unit to the north, or somewhere else where much shroud is.

When a unit discovers shrouded area in it's movement, there's graphically a
short delay between each hex.
Compared to 1.13.4, this effect does exist there too, but the delays are
shorter.
If you build the release version of wesnoth 1.13.4, together with
march=native, the delays are even more short.

When I used the random map generator in 1.13.6+dev and enabled shroud, there
weren't delays.
Not sure if Graphics are the problem, or rather some UTBS events.




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