URL:
  <http://gna.org/bugs/?25457>

                 Summary: voice key, to be included under [story] and
[message]
                 Project: Battle for Wesnoth
            Submitted by: the_gnat
            Submitted on: Fri 20 Jan 2017 04:21:24 AM UTC
                Category: Feature Request
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: Sound and music
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.13.7
        Operating System: all

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Details:

Hello,

I have created a campaign with voice acting during the [story] intro.

However when using the 'sound=' key (under the [story] tag) it does not end
the audio when a player moves to the next story. This then causes multiple
voice audio files to play atop each other.

Unfortunately when 'music=' key is used then the player can not have music at
the same time as the voice acting.

For this reason i request that a new 'voice=' key be added that acts the same
as 'music=' but plays the audio on a different layer allowing both music and
voice to play simultaneously.

Similarly i request that a 'voice=' key be included in the [message] tag. That
can play while the music is going however terminates as soon as the message is
cleared.

If these components could be added that would be much appreciated.




    _______________________________________________________

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