URL:
<http://gna.org/bugs/?25457>
Summary: voice key, to be included under [story] and
[message]
Project: Battle for Wesnoth
Submitted by: the_gnat
Submitted on: Fri 20 Jan 2017 04:21:24 AM UTC
Category: Feature Request
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Sound and music
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.13.7
Operating System: all
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Details:
Hello,
I have created a campaign with voice acting during the [story] intro.
However when using the 'sound=' key (under the [story] tag) it does not end
the audio when a player moves to the next story. This then causes multiple
voice audio files to play atop each other.
Unfortunately when 'music=' key is used then the player can not have music at
the same time as the voice acting.
For this reason i request that a new 'voice=' key be added that acts the same
as 'music=' but plays the audio on a different layer allowing both music and
voice to play simultaneously.
Similarly i request that a 'voice=' key be included in the [message] tag. That
can play while the music is going however terminates as soon as the message is
cleared.
If these components could be added that would be much appreciated.
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?25457>
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