URL:
<http://gna.org/bugs/?25562>
Summary: crashes when loading create game dialog
Project: Battle for Wesnoth
Submitted by: arcdeseel
Submitted on: Sun 05 Mar 2017 09:07:20 PM UTC
Category: Bug
Severity: 5 - Blocker
Priority: 5 - Normal
Item Group: User Interface
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.13.6
Operating System: Linux Mint 17
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Details:
I was using 1.13.5, but I compiled 1.13.6 for new WML functionality.
Starting campaigns and loading games both work.
I have built with both scons and cmake. Both versions crash before showing the
create game dialog in multiplayer or local.
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Battle for Wesnoth v1.13.6
Started on Sun Mar 5 13:55:14 2017
Data directory: /usr/local/share/wesnoth
User configuration directory: /home/sharedgames/.config/wesnoth
User data directory: /home/sharedgames/.local/share/wesnoth/1.13
Cache directory: /home/sharedgames/.cache/wesnoth
Setting mode to 1920x1030
20170305 13:55:15 error validation: Tag [combobox_definition] may not be used
in [gui]
at gui/widget/combobox_default.cfg:133
included from gui/./default.cfg:29
included from gui/_main.cfg:5
Checking lua scripts... ok
wesnoth: /usr/local/include/boost/dynamic_bitset/dynamic_bitset.hpp:636:
boost::dynamic_bitset<Block, Allocator>::~dynamic_bitset() [with Block = long
unsigned int; Allocator = std::allocator<long unsigned int>]: Assertion
`m_check_invariants()' failed.
Aborted
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