Follow-up Comment #4, bug #25409 (project wesnoth):
If it isn't obvious to us what is the expected behaviour in that particular
case, perhaps scenario developers should be given a more explicit way to do as
you're describing? 'controller=dummy' perhaps?
As a temporary measure/bad hack, you can get around this issue by adding this
code to your scenario:
[event]
name=prestart
[kill]
[filter_side]
controller="null"
[/filter_side]
animate=no
[/kill]
[/event]
However, it may have other undesirable effects. So I hope this issue can be
fixed properly in the game engine.
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?25409>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs