Author: xan
Date: Mon Mar 20 23:50:14 2006
New Revision: 10652
URL: http://svn.gna.org/viewcvs/wesnoth?rev=10652&view=rev
Log:
Updated abilities.cfg and units.cfg
Modified:
branches/xan/data/abilities.cfg
branches/xan/data/units.cfg
Modified: branches/xan/data/abilities.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/branches/xan/data/abilities.cfg?rev=10652&r1=10651&r2=10652&view=diff
==============================================================================
--- branches/xan/data/abilities.cfg (original)
+++ branches/xan/data/abilities.cfg Mon Mar 20 23:50:14 2006
@@ -1,85 +1,80 @@
#define ABILITY_HEALS
[heals]
- description=heals
- amount=4
- max=8
+ value=4
+ max_value=8
+ cumulative=no
+ affect_allies=yes
+ name= _ "heals"
+ description= _ "Heals:
+Allows the unit to heal adjacent friendly units at the beginning of each turn.
+
+A unit cared for by a healer may heal up to 4 HP per turn.
+A poisoned unit cannot be cured of its poison by a healer, and must seek the
care of a village or a unit that can cure."
+ affect_self=yes
[/heals]
#enddef
#define ABILITY_CURES
[heals]
- description=cures
- amount=8
- max=18
+ value=8
+ max_value=18
+ cumulative=no
+ affect_allies=yes
+ name= _ "cures"
+ description= _ "Cures:
+This unit combines herbal remedies with magic to heal units more quickly than
is normally possible on the battlefield.
+
+This unit will care for all adjacent friendly units that are injured at the
beginning of each turn.
+A unit cared for by a curer may heal up to 8 HP per turn.
+A curer may heal a total of 18 HP per turn, for all units it cares for.
+A curer can cure a unit of poison, although that unit will receive no
additional healing on the turn it is cured of the poison."
+ affect_self=yes
[/heals]
#enddef
#define ABILITY_REGENERATES
[regenerates]
- description=regenerates
- amount=8
[/regenerates]
#enddef
#define ABILITY_STEADFAST
[steadfast]
- description=steadfast
- bonus=100%
- max=50
[/steadfast]
#enddef
#define ABILITY_LEADERSHIP
[leadership]
- description=leadership
- perlevel_bonus=25
[/leadership]
#enddef
#define ABILITY_SKIRMISHER
[skirmisher]
- description=skirmisher
[/skirmisher]
#enddef
#define ABILITY_ILLUMINATES
[illuminates]
- description=illuminates
- level=1
[/illuminates]
#enddef
#define ABILITY_TELEPORT
[teleport]
- description=teleport
[/teleport]
#enddef
#define ABILITY_AMBUSH
[hides]
- description=ambush
- [filter]
- terrains=f
- [/filter]
[/hides]
#enddef
#define ABILITY_NIGHTSTALK
[hides]
- description=nightstalk
- [filter]
- tod=chaotic
- [/filter]
[/hides]
#enddef
#define ABILITY_SUBMERGE
[hides]
- description=submerge
- [filter]
- terrains=s
- [/filter]
[/hides]
#enddef
Modified: branches/xan/data/units.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/branches/xan/data/units.cfg?rev=10652&r1=10651&r2=10652&view=diff
==============================================================================
--- branches/xan/data/units.cfg (original)
+++ branches/xan/data/units.cfg Mon Mar 20 23:50:14 2006
@@ -7,8 +7,6 @@
#enddef
[+units]
- {units}
- {~units}
#traits that are common to all races and units
{TRAIT_STRONG}
@@ -103,8 +101,7 @@
undead_variation=null
[/race]
- [movetype]
- name=smallfoot
+#define MOVETYPE_smallfoot
[movement_costs]
deep_water=100
shallow_water=3
@@ -148,10 +145,9 @@
cold=100
holy=80
[/resistance]
- [/movetype]
-
- [movetype]
- name=orcishfoot
+#enddef
+
+#define MOVETYPE_orcishfoot
[movement_costs]
deep_water=100
shallow_water=3
@@ -195,10 +191,9 @@
cold=100
holy=80
[/resistance]
- [/movetype]
-
- [movetype]
- name=largefoot
+#enddef
+
+#define MOVETYPE_largefoot
[movement_costs]
deep_water=100
shallow_water=2
@@ -241,10 +236,9 @@
cold=100
holy=80
[/resistance]
- [/movetype]
-
- [movetype]
- name=armoredfoot
+#enddef
+
+#define MOVETYPE_armoredfoot
[movement_costs]
deep_water=100
shallow_water=4
@@ -287,10 +281,9 @@
cold=110
holy=80
[/resistance]
- [/movetype]
+#enddef
- [movetype]
- name=elusivefoot
+#define MOVETYPE_elusivefoot
[movement_costs]
deep_water=100
shallow_water=2
@@ -334,10 +327,9 @@
holy=80
[/resistance]
- [/movetype]
-
- [movetype]
- name=mounted
+#enddef
+
+#define MOVETYPE_mounted
[movement_costs]
deep_water=100
shallow_water=4
@@ -380,10 +372,9 @@
cold=100
holy=80
[/resistance]
- [/movetype]
-
- [movetype]
- name=woodland
+#enddef
+
+#define MOVETYPE_woodland
[movement_costs]
deep_water=100
shallow_water=3
@@ -426,10 +417,9 @@
cold=100
holy=80
[/resistance]
- [/movetype]
+#enddef
- [movetype]
- name=woodlandfloat
+#define MOVETYPE_woodlandfloat
flies=true
[movement_costs]
deep_water=2
@@ -473,10 +463,9 @@
cold=100
holy=80
[/resistance]
- [/movetype]
-
- [movetype]
- name=treefolk
+#enddef
+
+#define MOVETYPE_treefolk
[movement_costs]
deep_water=100
shallow_water=2
@@ -519,10 +508,9 @@
cold=90
holy=80
[/resistance]
- [/movetype]
-
- [movetype]
- name=fly
+#enddef
+
+#define MOVETYPE_fly
flies=true
[movement_costs]
deep_water=1
@@ -567,10 +555,9 @@
cold=100
holy=80
[/resistance]
- [/movetype]
-
- [movetype]
- name=deepsea
+#enddef
+
+#define MOVETYPE_deepsea
[movement_costs]
deep_water=1
shallow_water=2
@@ -613,10 +600,9 @@
cold=40
holy=80
[/resistance]
- [/movetype]
-
- [movetype]
- name=swimmer
+#enddef
+
+#define MOVETYPE_swimmer
[movement_costs]
deep_water=1
shallow_water=1
@@ -659,10 +645,9 @@
cold=80
holy=80
[/resistance]
- [/movetype]
-
- [movetype]
- name=naga
+#enddef
+
+#define MOVETYPE_naga
[movement_costs]
deep_water=1
shallow_water=1
@@ -704,10 +689,9 @@
cold=120
holy=80
[/resistance]
- [/movetype]
-
- [movetype]
- name=float
+#enddef
+
+#define MOVETYPE_float
flies=true
[movement_costs]
deep_water=1
@@ -751,10 +735,9 @@
cold=100
holy=80
[/resistance]
- [/movetype]
-
- [movetype]
- name=mountainfoot
+#enddef
+
+#define MOVETYPE_mountainfoot
[movement_costs]
deep_water=100
shallow_water=3
@@ -797,10 +780,9 @@
cold=100
holy=80
[/resistance]
- [/movetype]
-
- [movetype]
- name=dwarvishfoot
+#enddef
+
+#define MOVETYPE_dwarvishfoot
[movement_costs]
deep_water=100
shallow_water=3
@@ -843,10 +825,9 @@
cold=90
holy=80
[/resistance]
- [/movetype]
-
- [movetype]
- name=undeadfoot
+#enddef
+
+#define MOVETYPE_undeadfoot
[movement_costs]
deep_water=3
shallow_water=2
@@ -890,10 +871,9 @@
cold=40
holy=200
[/resistance]
- [/movetype]
-
- [movetype]
- name=undeadfly
+#enddef
+
+#define MOVETYPE_undeadfly
flies=true
[movement_costs]
deep_water=1
@@ -938,10 +918,9 @@
cold=40
holy=200
[/resistance]
- [/movetype]
-
- [movetype]
- name=undeadspirit
+#enddef
+
+#define MOVETYPE_undeadspirit
flies=true
[movement_costs]
deep_water=2
@@ -986,10 +965,9 @@
cold=30
holy=150
[/resistance]
- [/movetype]
-
- [movetype]
- name=spirit
+#enddef
+
+#define MOVETYPE_spirit
flies=true
[movement_costs]
deep_water=4
@@ -1034,10 +1012,9 @@
cold=30
holy=100
[/resistance]
- [/movetype]
-
- [movetype]
- name=lizard
+#enddef
+
+#define MOVETYPE_lizard
flies=false
[movement_costs]
deep_water=100
@@ -1081,10 +1058,9 @@
cold=120
holy=80
[/resistance]
- [/movetype]
-
- [movetype]
- name=none
+#enddef
+
+#define MOVETYPE_none
flies=false
[movement_costs]
deep_water=200
@@ -1127,10 +1103,9 @@
holy=100
[/resistance]
- [/movetype]
-
- [movetype]
- name=scuttlefoot
+#enddef
+
+#define MOVETYPE_scuttlefoot
flies=false
[movement_costs]
deep_water=100
@@ -1174,10 +1149,9 @@
cold=120
holy=80
[/resistance]
- [/movetype]
-
- [movetype]
- name=drakefly
+#enddef
+
+#define MOVETYPE_drakefly
flies=true
# Drakes are huge (easy targets) flying beasts, but are different
# from the classical flying unit: to fight they have to land
@@ -1226,10 +1200,9 @@
cold=150
holy=80
[/resistance]
- [/movetype]
-
- [movetype]
- name=drakefoot
+#enddef
+
+#define MOVETYPE_drakefoot
# These Drakes wear heavy armor - they don't fly
# But the armor makes them a good bit tougher
# Do a bit worse in Swamps as they can't hop to dry spots
@@ -1275,5 +1248,7 @@
cold=150
holy=80
[/resistance]
- [/movetype]
+#enddef
+ {units}
+ {~units}
[/units]
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