Author: alink
Date: Wed Apr 4 22:30:46 2007
New Revision: 16593
URL: http://svn.gna.org/viewcvs/wesnoth?rev=16593&view=rev
Log:
Fix drowning units when zooming. Submerge height is a proportion, and so don't
need to be change when zooming
Modified:
trunk/src/unit.cpp
Modified: trunk/src/unit.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/unit.cpp?rev=16593&r1=16592&r2=16593&view=diff
==============================================================================
--- trunk/src/unit.cpp (original)
+++ trunk/src/unit.cpp Wed Apr 4 22:30:46 2007
@@ -1767,7 +1767,7 @@
if(!anim_) set_standing(disp,hex);
const t_translation::t_letter terrain = map.get_terrain(hex);
const terrain_type& terrain_info = map.get_terrain_info(terrain);
- const double submerge = is_flying() ? 0.0 :
terrain_info.unit_submerge() * disp.zoom();
+ const double submerge = is_flying() ? 0.0 :
terrain_info.unit_submerge();
int height_adjust = terrain_info.unit_height_adjust();
if (is_flying() && height_adjust <= 0) height_adjust = 0;
else height_adjust = int(height_adjust * disp.zoom());
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