Author: alink
Date: Wed Apr  4 22:30:46 2007
New Revision: 16593

URL: http://svn.gna.org/viewcvs/wesnoth?rev=16593&view=rev
Log:
Fix drowning units when zooming. Submerge height is a proportion, and so don't 
need to be change when zooming

Modified:
    trunk/src/unit.cpp

Modified: trunk/src/unit.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/unit.cpp?rev=16593&r1=16592&r2=16593&view=diff
==============================================================================
--- trunk/src/unit.cpp (original)
+++ trunk/src/unit.cpp Wed Apr  4 22:30:46 2007
@@ -1767,7 +1767,7 @@
        if(!anim_) set_standing(disp,hex);
        const t_translation::t_letter terrain = map.get_terrain(hex);
        const terrain_type& terrain_info = map.get_terrain_info(terrain);
-       const double submerge = is_flying() ? 0.0 : 
terrain_info.unit_submerge() * disp.zoom();
+       const double submerge = is_flying() ? 0.0 : 
terrain_info.unit_submerge();
        int height_adjust = terrain_info.unit_height_adjust();
        if (is_flying() && height_adjust <= 0) height_adjust = 0;
        else height_adjust = int(height_adjust * disp.zoom());


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