Author: esr
Date: Sat Apr 7 08:55:40 2007
New Revision: 16667
URL: http://svn.gna.org/viewcvs/wesnoth?rev=16667&view=rev
Log:
Create a new topic file for macros that do images and overlays and effects.
Added:
trunk/data/utils/image-utils.cfg
Modified:
trunk/data/utils/utils.cfg
Added: trunk/data/utils/image-utils.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/utils/image-utils.cfg?rev=16667&view=auto
==============================================================================
--- trunk/data/utils/image-utils.cfg (added)
+++ trunk/data/utils/image-utils.cfg Sat Apr 7 08:55:40 2007
@@ -1,0 +1,82 @@
+# Utility macros for images, overlays, and display effects.
+# These don't depend on any other macros. Please don't change this.
+
+# A macro to define a common set of magenta color values which different
+# units can be color shifted by using the team color system.
+
+#define MAGENTA_IS_THE_TEAM_COLOR
+flag_rgb=magenta
+#enddef
+
+#define COLOR_HEAL
+green=255
+#enddef
+
+#define COLOR_HARM
+red=255
+#enddef
+
+#define COLOR_WHITE
+red=255
+green=255
+blue=255
+#enddef
+
+#define IS_HERO
+# Embed this into a unit declaration to add a hero icon to the unit
+overlays="misc/hero-icon.png"
+#enddef
+
+#define DOT X Y
+[image]
+x,y={X},{Y}
+file=misc/dot.png
+delay=500
+[/image]
+#enddef
+
+#define CROSS X Y
+[image]
+x,y={X},{Y}
+file=misc/cross.png
+delay=500
+[/image]
+#enddef
+
+#define PLACE_IMAGE IMAGE_FILE X Y
+ [item]
+ x={X}
+ y={Y}
+ image={IMAGE_FILE}
+ [/item]
+#enddef
+
+#define TREMOR
+ [sound]
+ name="rumble.ogg"
+ [/sound]
+ [scroll]
+ x=5
+ y=0
+ [/scroll]
+ [scroll]
+ x=-10
+ y=0
+ [/scroll]
+ [scroll]
+ x=5
+ y=5
+ [/scroll]
+ [scroll]
+ x=0
+ y=-10
+ [/scroll]
+ [scroll]
+ x=0
+ y=5
+ [/scroll]
+#enddef
+
+
+
+
Modified: trunk/data/utils/utils.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/utils/utils.cfg?rev=16667&r1=16666&r2=16667&view=diff
==============================================================================
--- trunk/data/utils/utils.cfg (original)
+++ trunk/data/utils/utils.cfg Sat Apr 7 08:55:40 2007
@@ -19,8 +19,6 @@
# scenario/campaign setup
# STARTING_VILLAGES
-# DOT
-# CROSS
# MENU_IMG_TXT
# MENU_IMG_TXT2
@@ -34,9 +32,6 @@
# in-scenario actions
-# PLACE_IMAGE
-# TREMOR
-# IS_HERO
# UNIT
# UNDEAD_UNIT
# CREATE_UNIT
@@ -48,10 +43,6 @@
# utilities not intended for general use
# QUANTITY
-# MAGENTA_IS_THE_TEAM_COLOR
-# COLOR_HEAL
-# COLOR_HARM
-# COLOR_WHITE
#### END OF TABLE OF CONTENTS ####
@@ -95,28 +86,6 @@
#define NO_SCOUTS
villages_per_scout=0
#enddef
-
-#macro to add a hero icon to the unit
-#define IS_HERO
-overlays="misc/hero-icon.png"
-#enddef
-
-#define DOT X Y
-[image]
-x,y={X},{Y}
-file=misc/dot.png
-delay=500
-[/image]
-#enddef
-
-#define CROSS X Y
-[image]
-x,y={X},{Y}
-file=misc/cross.png
-delay=500
-[/image]
-#enddef
-
#macro to quickly pick a random value (in the $random variable, to avoid
#cluterring up savegames with such temporary variables)
@@ -461,59 +430,4 @@
[/unit]
#enddef
-#define PLACE_IMAGE IMAGE_FILE X Y
- [item]
- x={X}
- y={Y}
- image={IMAGE_FILE}
- [/item]
-#enddef
-
-#define TREMOR
- [sound]
- name="rumble.ogg"
- [/sound]
- [scroll]
- x=5
- y=0
- [/scroll]
- [scroll]
- x=-10
- y=0
- [/scroll]
- [scroll]
- x=5
- y=5
- [/scroll]
- [scroll]
- x=0
- y=-10
- [/scroll]
- [scroll]
- x=0
- y=5
- [/scroll]
-#enddef
-
-
-# a macro to define a common set of magenta color values which different
-# units can be color shifted by using the team color system
-
-#define MAGENTA_IS_THE_TEAM_COLOR
-flag_rgb=magenta
-#enddef
-
-#define COLOR_HEAL
-green=255
-#enddef
-
-#define COLOR_HARM
-red=255
-#enddef
-
-#define COLOR_WHITE
-red=255
-green=255
-blue=255
-#enddef
-
+
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