Author: zookeeper
Date: Thu Apr 12 10:29:34 2007
New Revision: 16777

URL: http://svn.gna.org/viewcvs/wesnoth?rev=16777&view=rev
Log:
Added an experimental way of displaying the void armor as a fake ability on the 
unit.

Modified:
    trunk/data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg

Modified: trunk/data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg?rev=16777&r1=16776&r2=16777&view=diff
==============================================================================
--- trunk/data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg (original)
+++ trunk/data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg Thu Apr 12 
10:29:34 2007
@@ -128,6 +128,48 @@
                                                                message= _ "You 
struggle to lift and don the heavy plate. Once worn, however, it is amazingly 
comfortable. You have increased resistance to all physical damage!"
                                                                [/message]
                                                                {VARIABLE 
armor_taken 1}
+                                                               [store_unit]
+                                                                       [filter]
+                                                                               
x,y={X},{Y}
+                                                                       
[/filter]
+
+                                                                       kill=yes
+                                                                       
variable=void_armor_taker
+                                                               [/store_unit]
+
+                                                               {VARIABLE 
void_armor_taker_heals $void_armor_taker.abilities.heals.length}
+
+                                                               {VARIABLE_OP 
void_armor_heals_temp format 
"void_armor_taker.abilities.heals[$void_armor_taker_heals].id"}
+                                                               {VARIABLE 
$void_armor_heals_temp "void_armor"}
+
+                                                               {VARIABLE_OP 
void_armor_heals_temp format 
"void_armor_taker.abilities.heals[$void_armor_taker_heals].name"}
+                                                               {VARIABLE_OP 
$void_armor_heals_temp format ( _ "void armor")}
+                                                               {VARIABLE_OP 
void_armor_heals_temp format 
"void_armor_taker.abilities.heals[$void_armor_taker_heals].name_inactive"}
+                                                               {VARIABLE_OP 
$void_armor_heals_temp format ( _ "void armor")}
+
+                                                               {VARIABLE_OP 
void_armor_heals_temp format 
"void_armor_taker.abilities.heals[$void_armor_taker_heals].description"}
+                                                               {VARIABLE_OP 
$void_armor_heals_temp format ( _ "The Void Armor grants the following 
resistances:
+blade:  50%
+pierce: 50%
+impact: 60%
+fire:  +10%")}
+                                                               {VARIABLE_OP 
void_armor_heals_temp format 
"void_armor_taker.abilities.heals[$void_armor_taker_heals].description_inactive"}
+                                                               {VARIABLE_OP 
$void_armor_heals_temp format ( _ "The Void Armor grants the following 
resistances:
+blade:  50%
+pierce: 50%
+impact: 60%
+fire:  +10%")}
+
+
+                                                               {CLEAR_VARIABLE 
$void_armor_temp}
+                                                               {CLEAR_VARIABLE 
void_armor_temp}
+
+                                                               [unstore_unit]
+                                                                       
variable=void_armor_taker
+                                                               [/unstore_unit]
+
+                                                               {CLEAR_VARIABLE 
void_armor_taker}
+                                                               {CLEAR_VARIABLE 
void_armor_heals_temp}
                                                        [/then]
                                                        #
                                                        # Set physical 
resistance to 50/40/40


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