Author: esr
Date: Thu Apr 12 19:25:44 2007
New Revision: 16788
URL: http://svn.gna.org/viewcvs/wesnoth?rev=16788&view=rev
Log:
The least controversial bit of the L0 proposal. TThe alignment might
change later.
Added:
trunk/data/units/Human_Woodsman.cfg
Added: trunk/data/units/Human_Woodsman.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/units/Human_Woodsman.cfg?rev=16788&view=auto
==============================================================================
--- trunk/data/units/Human_Woodsman.cfg (added)
+++ trunk/data/units/Human_Woodsman.cfg Thu Apr 12 19:25:44 2007
@@ -1,0 +1,111 @@
+[unit]
+ id=Woodsman
+ name= _ "Woodsman"
+ race=human
+ gender=male
+ image="units/human-peasants/woodsman.png"
+ ellipse="misc/ellipse-nozoc"
+ {MAGENTA_IS_THE_TEAM_COLOR}
+ hitpoints=18
+ movement_type=smallfoot
+ movement=5
+ experience=23
+ level=0
+ alignment=neutral
+ advanceto=Bowman,Poacher
+ cost=8
+ usage=fighter
+ unit_description= _ "Woodsmen are hunters, woodcutters,
charcoalburners, and others who eke out a living where the human world verges
on the wilderness. Wits and woodcraft often support them where weapons will
not."
+ die_sound={SOUND_LIST:HUMAN_DIE}
+ {DEFENSE_ANIM "units/human-peasants/woodsman-defend.png"
"units/human-peasants/woodsman.png" {SOUND_LIST:HUMAN_HIT} }
+ [defense]
+ forest=40
+ swamp_water=50
+ [/defense]
+ [attack]
+ name=dagger
+ icon=attacks/dagger-human.png
+ type=blade
+ range=melee
+ damage=3
+ number=1
+ [animation]
+ [frame]
+ begin=-250
+ end=-150
+ image="units/human-peasants/woodsman.png"
+ [/frame]
+ [if]
+ hits=yes
+ [frame]
+ begin=-150
+ end=50
+
image="units/human-peasants/woodsman-attack.png"
+ sound=dagger-swish.wav
+ [/frame]
+ [/if]
+ [else]
+ hits=no
+ [frame]
+ begin=-150
+ end=50
+
image="units/human-peasants/woodsman-attack.png"
+ sound={SOUND_LIST:MISS}
+ [/frame]
+ [/else]
+ [frame]
+ begin=50
+ end=150
+ image="units/human-peasants/woodsman.png"
+ [/frame]
+ [/animation]
+ [/attack]
+ [attack]
+ name=bow
+ type=pierce
+ range=ranged
+ damage=4
+ number=3
+ [animation]
+ [missile_frame]
+ begin=-150
+ end=0
+ image="projectiles/missile-n.png"
+ image_diagonal="projectiles/missile-ne.png"
+ [/missile_frame]
+ [if]
+ hits=yes
+ [frame]
+ begin=-400
+ end=-250
+
image="units/human-peasants/woodsman-attack1.png"
+ sound=bow.ogg
+ [/frame]
+ [/if]
+ [else]
+ hits=no
+ [frame]
+ begin=-400
+ end=-250
+
image="units/human-peasants/woodsman-attack1.png"
+ sound=bow-miss.ogg
+ [/frame]
+ [/else]
+ [frame]
+ begin=-250
+ end=-100
+
image="units/human-peasants/woodsman-attack2.png"
+ [/frame]
+ [frame]
+ begin=-100
+ end=0
+
image="units/human-peasants/woodsman-attack3.png"
+ [/frame]
+ [frame]
+ begin=0
+ end=100
+ image="units/human-peasants/woodsman.png"
+ [/frame]
+ [/animation]
+ [/attack]
+[/unit]
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