Author: sapient
Date: Fri Apr 13 06:23:11 2007
New Revision: 16801

URL: http://svn.gna.org/viewcvs/wesnoth?rev=16801&view=rev
Log:
insert missing local variable name for auto-stored recall units
(thanks for noticing that to silene)

Modified:
    trunk/src/game_events.cpp

Modified: trunk/src/game_events.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/game_events.cpp?rev=16801&r1=16800&r2=16801&view=diff
==============================================================================
--- trunk/src/game_events.cpp (original)
+++ trunk/src/game_events.cpp Fri Apr 13 06:23:11 2007
@@ -1164,7 +1164,7 @@
                                                        ui != 
player->available_units.end(); ++ui) {
                                                wassert(game_data_ptr != NULL);
                                                
ui->set_game_context(game_data_ptr,units,game_map,status_ptr,teams);
-                                               scoped_recall_unit("this_unit", 
player_id,
+                                               scoped_recall_unit 
auto_store("this_unit", player_id,
                                                        (ui - 
player->available_units.begin()));
                                                
if(game_events::unit_matches_filter(*ui, filter,gamemap::location())) {
                                                        
ui->assign_role(cfg["role"]);
@@ -1183,7 +1183,7 @@
                                                        ui != 
pi->second.available_units.end(); ++ui) {
                                                wassert(game_data_ptr != NULL);
                                                
ui->set_game_context(game_data_ptr,units,game_map,status_ptr,teams);
-                                               scoped_recall_unit("this_unit", 
pi->first,
+                                               scoped_recall_unit 
auto_store("this_unit", pi->first,
                                                        (ui - 
pi->second.available_units.begin()));
                                                
if(game_events::unit_matches_filter(*ui, filter,gamemap::location())) {
                                                        
ui->assign_role(cfg["role"]);
@@ -1431,7 +1431,7 @@
                                LOG_NG << "checking unit against filter...\n";
                                wassert(game_data_ptr != NULL);
                                
u->set_game_context(game_data_ptr,units,game_map,status_ptr,teams);
-                               scoped_recall_unit("this_unit", player_id, u - 
avail.begin());
+                               scoped_recall_unit auto_store("this_unit", 
player_id, u - avail.begin());
                                if(game_events::unit_matches_filter(*u, 
&unit_filter, gamemap::location())) {
                                        gamemap::location loc = cfg_to_loc(cfg);
                                        unit to_recruit(*u);
@@ -1738,7 +1738,7 @@
                        for(std::vector<unit>::iterator j = 
avail_units.begin(); j != avail_units.end();) {
                                wassert(game_data_ptr != NULL);
                                
j->set_game_context(game_data_ptr,units,game_map,status_ptr,teams);
-                               scoped_recall_unit("this_unit", pi->first, j - 
avail_units.begin());
+                               scoped_recall_unit auto_store("this_unit", 
pi->first, j - avail_units.begin());
                                if(game_events::unit_matches_filter(*j, 
cfg,gamemap::location())) {
                             j = avail_units.erase(j);
                           } else {
@@ -1850,7 +1850,7 @@
                                for(std::vector<unit>::iterator j = 
avail_units.begin(); j != avail_units.end();) {
                                wassert(game_data_ptr != NULL);
                                
j->set_game_context(game_data_ptr,units,game_map,status_ptr,teams);
-                               scoped_recall_unit("this_unit", pi->first, j - 
avail_units.begin());
+                               scoped_recall_unit auto_store("this_unit", 
pi->first, j - avail_units.begin());
                                if(game_events::unit_matches_filter(*j, 
filter,gamemap::location()) == false) {
                                                ++j;
                                                continue;


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