Author: mordante
Date: Fri Apr 13 21:14:05 2007
New Revision: 16811
URL: http://svn.gna.org/viewcvs/wesnoth?rev=16811&view=rev
Log:
reverted the unit offset of 16 pixels so they're back at their orginal location
Modified:
trunk/changelog
trunk/players_changelog
trunk/src/terrain.cpp
Modified: trunk/changelog
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/changelog?rev=16811&r1=16810&r2=16811&view=diff
==============================================================================
--- trunk/changelog (original)
+++ trunk/changelog Fri Apr 13 21:14:05 2007
@@ -21,7 +21,6 @@
* improved the look of the main menu and tips of the day boxes in the title
screen
* bugfix: units will now fade out properly at the end of death animations
- * added new experimental new unit location in the hex
* tiles with overlays are also properly shown if compiled with
--enable-tinygui (bug #8720 patch #697)
* rewrote the halo render engine which solves a few minor glitches but
Modified: trunk/players_changelog
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/players_changelog?rev=16811&r1=16810&r2=16811&view=diff
==============================================================================
--- trunk/players_changelog (original)
+++ trunk/players_changelog Fri Apr 13 21:14:05 2007
@@ -31,8 +31,6 @@
* Added the --max-fps command line switch.
* Improved the look of the main menu and tips of the day boxes in the title
screen.
- * Added new experimental unit location in the hex (the units will be
- standing in the center of the hex, instead of near the bottom).
* Added some more speed optimizations.
* Units and movement text are scaled properly when zooming, also with tiny
gui.
Modified: trunk/src/terrain.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/terrain.cpp?rev=16811&r1=16810&r2=16811&view=diff
==============================================================================
--- trunk/src/terrain.cpp (original)
+++ trunk/src/terrain.cpp Fri Apr 13 21:14:05 2007
@@ -31,7 +31,7 @@
mvt_type_(1, t_translation::VOID_TERRAIN),
def_type_(1, t_translation::VOID_TERRAIN),
union_type_(1, t_translation::VOID_TERRAIN),
- height_adjust_(16), submerge_(0.0), light_modification_(0),
+ height_adjust_(0), submerge_(0.0), light_modification_(0),
heals_(0), village_(false), castle_(false), keep_(false)
{}
@@ -93,7 +93,7 @@
std::sort(union_type_.begin(),union_type_.end());
union_type_.erase(std::unique(union_type_.begin(), union_type_.end()),
union_type_.end());
- height_adjust_ = atoi(cfg["unit_height_adjust"].c_str()) + 16;
+ height_adjust_ = atoi(cfg["unit_height_adjust"].c_str());
submerge_ = atof(cfg["submerge"].c_str());
#ifdef USE_TINY_GUI
height_adjust_ /= 2;
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