Author: esr
Date: Mon Apr 16 03:21:12 2007
New Revision: 16858
URL: http://svn.gna.org/viewcvs/wesnoth?rev=16858&view=rev
Log:
Get rid of the Garak special units. This involved giving Garak an object
to modify his ranged attack and creating a global event to re-hack his
portrait if he adances to Desert Marshal (his stats as a Marshal are stock).
The portrait-setting on advancement is the same thing that's done with Elyssa.
I've abstracted this into a SET_PORTRAIT_ON_ADVANCE macro.
Also, tweak Desert Captain to use SPECIAL_NOTES_LEADERSHIP.
Removed:
trunk/data/campaigns/Under_the_Burning_Suns/units/Garak_Captain.cfg
trunk/data/campaigns/Under_the_Burning_Suns/units/Garak_Marshal.cfg
Modified:
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/1_Morning_After.cfg
trunk/data/campaigns/Under_the_Burning_Suns/units/Desert_Captain.cfg
trunk/data/campaigns/Under_the_Burning_Suns/utils/global-events.cfg
trunk/data/campaigns/Under_the_Burning_Suns/utils/macros.cfg
Modified:
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/1_Morning_After.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/scenarios/1_Morning_After.cfg?rev=16858&r1=16857&r2=16858&view=diff
==============================================================================
--- trunk/data/campaigns/Under_the_Burning_Suns/scenarios/1_Morning_After.cfg
(original)
+++ trunk/data/campaigns/Under_the_Burning_Suns/scenarios/1_Morning_After.cfg
Mon Apr 16 03:21:12 2007
@@ -575,16 +575,23 @@
{FREE_UNIT (Small Mudcrawler) (Rocky Horror) ( _ "Rocky Horror") 2 34
35}
[unit]
- type=Garak Captain
+ type=Desert Captain
description=Garak
user_description= _ "Garak"
upkeep=full
x=35
y=34
side=1
+ hitpoints=44 # A bit less than for a Desert Captain
[modifications]
{TRAIT_STRONG}
{TRAIT_LOYAL}
+ [object]
+ apply_to=attack
+ range=ranged
+ name="Superior archery skills."
+ increase_damage=1
+ [/object]
[/modifications]
{IS_HERO}
[/unit]
Modified: trunk/data/campaigns/Under_the_Burning_Suns/units/Desert_Captain.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/units/Desert_Captain.cfg?rev=16858&r1=16857&r2=16858&view=diff
==============================================================================
--- trunk/data/campaigns/Under_the_Burning_Suns/units/Desert_Captain.cfg
(original)
+++ trunk/data/campaigns/Under_the_Burning_Suns/units/Desert_Captain.cfg Mon
Apr 16 03:21:12 2007
@@ -30,9 +30,7 @@
advanceto=Desert Marshal
cost=40
usage=fighter
- unit_description= _ "Skilled in commanding other elves, Desert Captains
provide a bonus to all level 1 units on adjacent hexes. Desert Captains prefer
engaging the enemy in melee combat, but are trained in archery as well.
-
-Special Notes: the leadership of a Captain enables friendly units next to it
to deal more damage in combat, though this only applies to units of lower
level."
+ unit_description= _ "Skilled in commanding other elves, Desert Captains
provide a bonus to all level 1 units on adjacent hexes. Desert Captains prefer
engaging the enemy in melee combat, but are trained in archery as well." +
{SPECIAL_NOTES_LEADERSHIP}
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM_RANGE "newelves/desert-elvish-captain-defend.png"
newelves/desert-elvish-captain.png {SOUND_LIST:ELF_HIT} melee}
{DEFENSE_ANIM_RANGE "newelves/desert-elvish-captain-bow-defend.png"
newelves/desert-elvish-captain.png {SOUND_LIST:ELF_HIT} ranged}
Removed: trunk/data/campaigns/Under_the_Burning_Suns/units/Garak_Captain.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/units/Garak_Captain.cfg?rev=16857&view=auto
==============================================================================
--- trunk/data/campaigns/Under_the_Burning_Suns/units/Garak_Captain.cfg
(original)
+++ trunk/data/campaigns/Under_the_Burning_Suns/units/Garak_Captain.cfg
(removed)
@@ -1,128 +1,0 @@
-[unit]
-#textdomain wesnoth-utbs
- id=Garak Captain
- name= _ "Desert Captain"
- race=elf
- image=newelves/desert-elvish-captain.png
- profile=portraits/garak.png
- image_long=newelves/desert-elvish-captain-bow.png
- image_leading=newelves/desert-elvish-captain-leading.png
- hitpoints=44
- [abilities]
- {ABILITY_LEADERSHIP_LEVEL_2}
- [/abilities]
- movement_type=woodland
-# Desert elves move fast across the sands, but are not used to forests.
-# They are also a bit faster in caves.
- [movement_costs]
- sand=1
- forest=2
- cave=2
- tundra=3
- [/movement_costs]
- [defense]
- sand=40
- forest=50
- [/defense]
- movement=5
- experience=90
- level=2
- alignment=lawful
- advanceto=Garak Marshal
- cost=40
- usage=fighter
- unit_description= _ "Skilled in commanding other elves, Desert Captains
provide a bonus to all level 1 units on adjacent hexes. Desert Captains prefer
engaging the enemy in melee combat, but are trained in archery as well."
- hide_help=true
- die_sound={SOUND_LIST:ELF_HIT}
- {DEFENSE_ANIM_RANGE "newelves/desert-elvish-captain-defend.png"
newelves/desert-elvish-captain.png {SOUND_LIST:ELF_HIT} melee}
- {DEFENSE_ANIM_RANGE "newelves/desert-elvish-captain-bow-defend.png"
newelves/desert-elvish-captain.png {SOUND_LIST:ELF_HIT} ranged}
- [attack]
- name=sword
- description= _"sword"
- type=blade
- range=melee
- damage=8
- number=4
- icon=attacks/sword-elven.png
- [animation]
- [if]
- hits=yes
- [frame]
- begin=-101
- end=100
-
image=newelves/desert-elvish-captain-attack.png
- sound={SOUND_LIST:SWORD_SWISH}
- [/frame]
- [/if]
- [else]
- hits=no
- [frame]
- begin=-101
- end=100
-
image=newelves/desert-elvish-captain-attack.png
- sound={SOUND_LIST:MISS}
- [/frame]
- [/else]
- [/animation]
- [/attack]
- [attack]
- name=bow
- description= _"bow"
- type=pierce
- range=ranged
- damage=5
- number=3
- icon=attacks/bow-elven.png
- [animation]
- [missile_frame]
- begin=-100
- end=0
- image=projectiles/missile-n.png
- image_diagonal=projectiles/missile-ne.png
- [/missile_frame]
- [frame]
- begin=-600
- end=-450
- image=newelves/desert-elvish-captain-bow.png
- [/frame]
- [if]
- hits=yes
- [frame]
- begin=-450
- end=-300
-
image=newelves/desert-elvish-captain-bow-attack1.png
- sound=bow.ogg
- [/frame]
- [/if]
- [else]
- hits=no
- [frame]
- begin=-450
- end=-300
-
image=newelves/desert-elvish-captain-bow-attack1.png
- sound=bow-miss.ogg
- [/frame]
- [/else]
- [frame]
- begin=-300
- end=-200
-
image=newelves/desert-elvish-captain-bow-attack2.png
- [/frame]
- [frame]
- begin=-200
- end=-100
-
image=newelves/desert-elvish-captain-bow-attack3.png
- [/frame]
- [frame]
- begin=-100
- end=0
-
image=newelves/desert-elvish-captain-bow-attack3.png
- [/frame]
- [frame]
- begin=0
- end=100
- image=newelves/desert-elvish-captain-bow.png
- [/frame]
- [/animation]
- [/attack]
-[/unit]
Removed: trunk/data/campaigns/Under_the_Burning_Suns/units/Garak_Marshal.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/units/Garak_Marshal.cfg?rev=16857&view=auto
==============================================================================
--- trunk/data/campaigns/Under_the_Burning_Suns/units/Garak_Marshal.cfg
(original)
+++ trunk/data/campaigns/Under_the_Burning_Suns/units/Garak_Marshal.cfg
(removed)
@@ -1,129 +1,0 @@
-[unit]
-#textdomain wesnoth-utbs
- id=Garak Marshal
- name= _ "Desert Marshal"
- race=elf
- image=newelves/desert-elvish-marshal.png
- profile=portraits/garak.png
- image_long=newelves/desert-elvish-marshal-bow.png
- image_leading=newelves/desert-elvish-marshal-leading.png
- hitpoints=62
- [abilities]
- {ABILITY_LEADERSHIP_LEVEL_3}
- [/abilities]
- movement_type=woodland
-#desert elves move fast across the sands, but are not used to forests
-#they are also a bit faster in caves
- [movement_costs]
- sand=1
- forest=2
- cave=2
- tundra=3
- [/movement_costs]
- [defense]
- sand=40
- forest=50
- [/defense]
- movement=5
- experience=100
- level=3
- alignment=lawful
- advanceto=null
- {AMLA_TOUGH 3}
- cost=80
- usage=fighter
- unit_description= _ "Desert Marshals are master commanders, able to
inspire confidence in any level 1 or 2 unit in adjacent hexes, causing them to
fight with increased skill. Desert Marshals prefer engaging the enemy in melee
combat, but are trained in archery as well."
- hide_help=true
- die_sound={SOUND_LIST:ELF_HIT}
- {DEFENSE_ANIM_RANGE "newelves/desert-elvish-marshal-defend.png"
newelves/desert-elvish-marshal.png {SOUND_LIST:ELF_HIT} melee}
- {DEFENSE_ANIM_RANGE "newelves/desert-elvish-marshal-bow.png"
newelves/desert-elvish-marshal.png {SOUND_LIST:ELF_HIT} ranged}
- [attack]
- name=sword
- description= _"sword"
- type=blade
- range=melee
- damage=11
- number=4
- icon=attacks/sword-elven.png
- [animation]
- [if]
- hits=yes
- [frame]
- begin=-101
- end=100
-
image=newelves/desert-elvish-marshal-attack.png
- sound={SOUND_LIST:SWORD_SWISH}
- [/frame]
- [/if]
- [else]
- hits=no
- [frame]
- begin=-101
- end=100
-
image=newelves/desert-elvish-marshal-attack.png
- sound={SOUND_LIST:MISS}
- [/frame]
- [/else]
- [/animation]
- [/attack]
- [attack]
- name=bow
- description= _"bow"
- type=pierce
- range=ranged
- damage=7
- number=3
- icon=attacks/bow-elven.png
- [animation]
- [missile_frame]
- begin=-100
- end=0
- image=projectiles/missile-n.png
- image_diagonal=projectiles/missile-ne.png
- [/missile_frame]
- [frame]
- begin=-600
- end=-450
- image=newelves/desert-elvish-marshal-bow.png
- [/frame]
- [if]
- hits=yes
- [frame]
- begin=-450
- end=-300
-
image=newelves/desert-elvish-marshal-attack1.png
- sound=bow.ogg
- [/frame]
- [/if]
- [else]
- hits=no
- [frame]
- begin=-450
- end=-300
-
image=newelves/desert-elvish-marshal-attack1.png
- sound=bow-miss.ogg
- [/frame]
- [/else]
- [frame]
- begin=-300
- end=-200
- image=newelves/desert-elvish-marshal-attack2.png
- [/frame]
- [frame]
- begin=-200
- end=-100
- image=newelves/desert-elvish-marshal-attack3.png
- [/frame]
- [frame]
- begin=-100
- end=0
- image=newelves/desert-elvish-marshal-attack3.png
- [/frame]
- [frame]
- begin=0
- end=100
- image=newelves/desert-elvish-marshal-bow.png
- [/frame]
- [/animation]
- [/attack]
-[/unit]
Modified: trunk/data/campaigns/Under_the_Burning_Suns/utils/global-events.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/utils/global-events.cfg?rev=16858&r1=16857&r2=16858&view=diff
==============================================================================
--- trunk/data/campaigns/Under_the_Burning_Suns/utils/global-events.cfg
(original)
+++ trunk/data/campaigns/Under_the_Burning_Suns/utils/global-events.cfg Mon Apr
16 03:21:12 2007
@@ -1,10 +1,3 @@
-[event]
- name=post_advance
-
- [filter]
- description=Elyssa
- type=Silver Mage
- [/filter]
-
- {MODIFY_UNIT description=Elyssa profile "portraits/elyssa_silver.png"}
-[/event]
+# Make sure our special units keep the right portraits as they advance
+{SET_PORTRAIT_ON_ADVANCE "Elyssa" "Silver Mage" "portraits/elyssa_silver.png"}
+{SET_PORTRAIT_ON_ADVANCE "Garak" "Desert Marshal" "portraits/garak.png"}
Modified: trunk/data/campaigns/Under_the_Burning_Suns/utils/macros.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/utils/macros.cfg?rev=16858&r1=16857&r2=16858&view=diff
==============================================================================
--- trunk/data/campaigns/Under_the_Burning_Suns/utils/macros.cfg (original)
+++ trunk/data/campaigns/Under_the_Burning_Suns/utils/macros.cfg Mon Apr 16
03:21:12 2007
@@ -126,3 +126,14 @@
{CLEAR_VARIABLE UNIT_OVERLAY_store}
#enddef
+#define SET_PORTAIT_ON_ADVANCE NAME TYPE PORTRAIT
+[event]
+ name=post_advance
+
+ [filter]
+ description={NAME}
+ type={TYPE}
+ [/filter]
+
+ {MODIFY_UNIT description={NAME} profile {PORTRAIT}}
+[/event]
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