Author: zookeeper
Date: Wed Apr 18 11:11:57 2007
New Revision: 16894
URL: http://svn.gna.org/viewcvs/wesnoth?rev=16894&view=rev
Log:
Tiny fix for the ranged defense animation of the desert marshal.
Modified:
trunk/data/campaigns/Under_the_Burning_Suns/units/Desert_Marshal.cfg
Modified: trunk/data/campaigns/Under_the_Burning_Suns/units/Desert_Marshal.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/units/Desert_Marshal.cfg?rev=16894&r1=16893&r2=16894&view=diff
==============================================================================
--- trunk/data/campaigns/Under_the_Burning_Suns/units/Desert_Marshal.cfg
(original)
+++ trunk/data/campaigns/Under_the_Burning_Suns/units/Desert_Marshal.cfg Wed
Apr 18 11:11:57 2007
@@ -36,7 +36,7 @@
Special Notes: the leadership of a Marshal enables friendly units next to it
to deal more damage in combat, though this only applies to units of lower level"
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM_RANGE "newelves/desert-elvish-marshal-defend.png"
newelves/desert-elvish-marshal.png {SOUND_LIST:ELF_HIT} melee}
- {DEFENSE_ANIM_RANGE "newelves/desert-elvish-marshal-bow.png"
newelves/desert-elvish-marshal-bow.png {SOUND_LIST:ELF_HIT} ranged}
+ {DEFENSE_ANIM_RANGE "newelves/desert-elvish-marshal-bow-defend.png"
newelves/desert-elvish-marshal-attack1.png {SOUND_LIST:ELF_HIT} ranged}
# melee attack increased from 10-4 to 11-4
# ranged attack decreased from 8-3 to 7-3
[attack]
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