Author: mordante
Date: Tue Apr 24 19:41:06 2007
New Revision: 17044
URL: http://svn.gna.org/viewcvs/wesnoth?rev=17044&view=rev
Log:
fixed a comment typo
Modified:
trunk/src/actions.cpp
Modified: trunk/src/actions.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/actions.cpp?rev=17044&r1=17043&r2=17044&view=diff
==============================================================================
--- trunk/src/actions.cpp (original)
+++ trunk/src/actions.cpp Tue Apr 24 19:41:06 2007
@@ -941,7 +941,7 @@
fire_event("attack_end");
game_events::fire("die",loc,attacker_loc);
- //WML can invalidate the attacker or defender
if it does that abort and invalidate the unit in questoion
+ //WML can invalidate the attacker or defender
if it does that abort and invalidate the unit in question
if(units_.find(attacker_) != a_) a_ =
units_.end();
if(units_.find(defender_) != d_) d_ =
units_.end();
if(a_ == units_.end() || d_ == units_.end())
break;
@@ -1150,7 +1150,7 @@
fire_event("attack_end");
game_events::fire("die",loc,defender_loc);
- //WML can invalidate the attacker or defender
if it does that abort and invalidate the unit in questoion
+ //WML can invalidate the attacker or defender
if it does that abort and invalidate the unit in question
if(units_.find(attacker_) != a_) a_ =
units_.end();
if(units_.find(defender_) != d_) d_ =
units_.end();
if(a_ == units_.end() || d_ == units_.end())
break;
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