Author: mordante
Date: Tue Apr 24 19:41:06 2007
New Revision: 17044

URL: http://svn.gna.org/viewcvs/wesnoth?rev=17044&view=rev
Log:
fixed a comment typo

Modified:
    trunk/src/actions.cpp

Modified: trunk/src/actions.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/actions.cpp?rev=17044&r1=17043&r2=17044&view=diff
==============================================================================
--- trunk/src/actions.cpp (original)
+++ trunk/src/actions.cpp Tue Apr 24 19:41:06 2007
@@ -941,7 +941,7 @@
                                fire_event("attack_end");
                                game_events::fire("die",loc,attacker_loc);
                                
-                               //WML can invalidate the attacker or defender 
if it does that abort and invalidate the unit in questoion
+                               //WML can invalidate the attacker or defender 
if it does that abort and invalidate the unit in question
                                if(units_.find(attacker_) != a_) a_ = 
units_.end();
                                if(units_.find(defender_) != d_) d_ = 
units_.end();
                                if(a_ == units_.end() || d_ == units_.end()) 
break;
@@ -1150,7 +1150,7 @@
                                fire_event("attack_end");
                                game_events::fire("die",loc,defender_loc);
 
-                               //WML can invalidate the attacker or defender 
if it does that abort and invalidate the unit in questoion
+                               //WML can invalidate the attacker or defender 
if it does that abort and invalidate the unit in question
                                if(units_.find(attacker_) != a_) a_ = 
units_.end();
                                if(units_.find(defender_) != d_) d_ = 
units_.end();
                                if(a_ == units_.end() || d_ == units_.end()) 
break;


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