Author: sapient
Date: Sat May 5 19:31:46 2007
New Revision: 17339
URL: http://svn.gna.org/viewcvs/wesnoth?rev=17339&view=rev
Log:
insert a FIXME for r17332
Modified:
trunk/src/gamestatus.hpp
Modified: trunk/src/gamestatus.hpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/gamestatus.hpp?rev=17339&r1=17338&r2=17339&view=diff
==============================================================================
--- trunk/src/gamestatus.hpp (original)
+++ trunk/src/gamestatus.hpp Sat May 5 19:31:46 2007
@@ -157,7 +157,7 @@
class gamestatus
{
public:
- gamestatus(const config& time_cfg, int num_turns, game_state* s_o_g =
0);
+ gamestatus(const config& time_cfg, int num_turns, game_state* s_o_g =
NULL);
void write(config& cfg) const;
time_of_day get_time_of_day() const;
@@ -175,7 +175,10 @@
bool next_turn();
static bool is_start_ToD(const std::string&);
- const game_state& sog() const{return(*state_of_game_);}
+
+ //FIXME: since gamestatus may be constructed with NULL game_state* (by
default),
+ //you should not rely on this function to return the current game_state
+ const game_state& sog() const{return(*state_of_game_);}
std::vector<team> *teams;
@@ -197,7 +200,7 @@
size_t turn_;
int numTurns_;
int currentTime_;
- const game_state* state_of_game_;
+ const game_state* state_of_game_;
};
//object which holds all the data needed to start a scenario.
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