Author: boucman
Date: Fri May 25 19:31:33 2007
New Revision: 17849

URL: http://svn.gna.org/viewcvs/wesnoth?rev=17849&view=rev
Log:
fix mvt animation being stuck on first frame

Modified:
    trunk/src/unit.cpp

Modified: trunk/src/unit.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/unit.cpp?rev=17849&r1=17848&r2=17849&view=diff
==============================================================================
--- trunk/src/unit.cpp (original)
+++ trunk/src/unit.cpp Fri May 25 19:31:33 2007
@@ -1685,8 +1685,7 @@
 
 void unit::set_walking(const display &disp,const gamemap::location& loc)
 {
-       movement_animation* const anim = 
dynamic_cast<movement_animation*>(anim_);
-       if(state_ == STATE_WALKING && anim != NULL && 
anim->matches(disp,loc,this) >=0) {
+       if(state_ == STATE_WALKING && anim_ != NULL && 
anim_->matches(disp,loc,this) >=0) {
                return; // finish current animation, don't start a new one
        }
        state_ = STATE_WALKING;


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