Author: zookeeper
Date: Fri May 25 19:41:05 2007
New Revision: 17851
URL: http://svn.gna.org/viewcvs/wesnoth?rev=17851&view=rev
Log:
Updated changelogs.
Modified:
trunk/changelog
trunk/players_changelog
Modified: trunk/changelog
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/changelog?rev=17851&r1=17850&r2=17851&view=diff
==============================================================================
--- trunk/changelog (original)
+++ trunk/changelog Fri May 25 19:41:05 2007
@@ -32,7 +32,7 @@
* hp/xp bars in tiny gui have better proportions
* sound and music:
* new or revised sounds: troll hit & die
- * added a sound when a unit is slowed
+ * added sounds for when a unit is slowed or poisoned
* added a music track containing only silence (for stopping all music
instead
of just changing it)
* language and i18n:
@@ -98,7 +98,7 @@
* fixed bug 8522. Units without a name will be named after the unit_type.
* fixed bug #9103 (AI causes crash when using static units like towers)
* fixed a crash if a units poison attack has a cth of 0 (bug #9020)
- * no longer allow undo if a traitless unit reveals fogged and/or shrouded
+ * no longer allow undo if a traitless unit reveals fogged and/or shrouded
terrain (bug #9171, patch #739)
* fixed a bug where loading didn't clear the halo data (bug #9144)
Modified: trunk/players_changelog
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/players_changelog?rev=17851&r1=17850&r2=17851&view=diff
==============================================================================
--- trunk/players_changelog (original)
+++ trunk/players_changelog Fri May 25 19:41:05 2007
@@ -8,7 +8,7 @@
Black Eye, Descent into Darkness.
* Under the Burning Suns
* Rewrite of the campaign started and in progress, which means the
campaign
- might be broken or playable in some parts.
+ might be broken or unplayable in some parts.
* Graphics
* Fixed a graphical glitch with the leader crown and HP/XP bars.
@@ -18,7 +18,7 @@
* Sound and music
* New or revised sounds: troll hit & die.
- * Added a sound when a unit is slowed.
+ * Added a sound when a unit becomes slowed.
* Made the poison sound be played also when a unit gets poisoned in combat.
* Language and translations
@@ -30,21 +30,23 @@
* Restore a lost feature: if accelerated mode is on, holding shift changes
to normal unaccelerated speed.
* Restored the hitpoint and experience bars to be visible during combat.
+ * Allow middle-click on a scrollbar to jump to the clicked position.
* Unit changes and balancing:
* Changed the cold melee attack of the Lich and Ancient Lich to arcane.
* Decreased the melee attack of the Wraith from 7-4 to 6-4.
+ * Removed the 'fearless' trait from humans, orcs and mermen.
+ * Added the 'firstrike' weapon special to the pierce attack of the Drake
+ Clasher.
+ * Decreased the arcane ranged attack of the White Mage from 8-4 to 7-4.
+ * Decreased the arcane ranged attack of the Mage of Light from 10-4 to 9-4.
* Multiplayer:
* New maps: Xanthe Chaos, Auction-X.
- * Revised maps: Castle Hopping Isle, Loris River, Crusaders Fields, The
- Manzivan Traps.
+ * Revised maps: Den of Onis, Hamlets, Meteor Lake, Sablestone Delta,
+ Silverhead Crossing, Blue Water Province, Castle Hopping Isle,
+ Loris River, Crusaders Fields, The Manzivan Traps.
* The teams are now set correctly in Team Survival.
-
- * Map editor
- * Drawing terrain no longer erases starting positions.
- * Added an option "None" in the starting position menu for removing starting
- positions from the map.
* Miscellaneous and bugfixes
* Savegames from Wesnoth 1.2.x are no longer compatible and thus cannot be
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