Author: zookeeper
Date: Fri May 25 19:41:05 2007
New Revision: 17851

URL: http://svn.gna.org/viewcvs/wesnoth?rev=17851&view=rev
Log:
Updated changelogs.

Modified:
    trunk/changelog
    trunk/players_changelog

Modified: trunk/changelog
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/changelog?rev=17851&r1=17850&r2=17851&view=diff
==============================================================================
--- trunk/changelog (original)
+++ trunk/changelog Fri May 25 19:41:05 2007
@@ -32,7 +32,7 @@
    * hp/xp bars in tiny gui have better proportions
  * sound and music:
    * new or revised sounds: troll hit & die
-   * added a sound when a unit is slowed
+   * added sounds for when a unit is slowed or poisoned
    * added a music track containing only silence (for stopping all music 
instead
      of just changing it)
  * language and i18n:
@@ -98,7 +98,7 @@
    * fixed bug 8522.  Units without a name will be named after the unit_type.
    * fixed bug #9103 (AI causes crash when using static units like towers)
    * fixed a crash if a units poison attack has a cth of 0 (bug #9020)
-   * no longer allow undo if a traitless unit reveals fogged and/or shrouded 
+   * no longer allow undo if a traitless unit reveals fogged and/or shrouded
      terrain (bug #9171, patch #739)
    * fixed a bug where loading didn't clear the halo data (bug #9144)
 

Modified: trunk/players_changelog
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/players_changelog?rev=17851&r1=17850&r2=17851&view=diff
==============================================================================
--- trunk/players_changelog (original)
+++ trunk/players_changelog Fri May 25 19:41:05 2007
@@ -8,7 +8,7 @@
       Black Eye, Descent into Darkness.
     * Under the Burning Suns
      * Rewrite of the campaign started and in progress, which means the 
campaign
-       might be broken or playable in some parts.
+       might be broken or unplayable in some parts.
 
   * Graphics
     * Fixed a graphical glitch with the leader crown and HP/XP bars.
@@ -18,7 +18,7 @@
 
   * Sound and music
     * New or revised sounds: troll hit & die.
-    * Added a sound when a unit is slowed.
+    * Added a sound when a unit becomes slowed.
     * Made the poison sound be played also when a unit gets poisoned in combat.
 
   * Language and translations
@@ -30,21 +30,23 @@
     * Restore a lost feature: if accelerated mode is on, holding shift changes
       to normal unaccelerated speed.
     * Restored the hitpoint and experience bars to be visible during combat.
+    * Allow middle-click on a scrollbar to jump to the clicked position.
 
   * Unit changes and balancing:
     * Changed the cold melee attack of the Lich and Ancient Lich to arcane.
     * Decreased the melee attack of the Wraith from 7-4 to 6-4.
+    * Removed the 'fearless' trait from humans, orcs and mermen.
+    * Added the 'firstrike' weapon special to the pierce attack of the Drake
+      Clasher.
+    * Decreased the arcane ranged attack of the White Mage from 8-4 to 7-4.
+    * Decreased the arcane ranged attack of the Mage of Light from 10-4 to 9-4.
 
   * Multiplayer:
      * New maps: Xanthe Chaos, Auction-X.
-     * Revised maps: Castle Hopping Isle, Loris River, Crusaders Fields, The
-       Manzivan Traps.
+     * Revised maps: Den of Onis, Hamlets, Meteor Lake, Sablestone Delta,
+       Silverhead Crossing, Blue Water Province, Castle Hopping Isle,
+       Loris River, Crusaders Fields, The Manzivan Traps.
      * The teams are now set correctly in Team Survival.
-
-  * Map editor
-   * Drawing terrain no longer erases starting positions.
-   * Added an option "None" in the starting position menu for removing starting
-     positions from the map.
 
   * Miscellaneous and bugfixes
     * Savegames from Wesnoth 1.2.x are no longer compatible and thus cannot be


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