Author: mordante
Date: Sun May 27 10:23:22 2007
New Revision: 17893

URL: http://svn.gna.org/viewcvs/wesnoth?rev=17893&view=rev
Log:
some cleanups and added some comment

Modified:
    trunk/src/display.cpp
    trunk/src/display.hpp

Modified: trunk/src/display.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/display.cpp?rev=17893&r1=17892&r2=17893&view=diff
==============================================================================
--- trunk/src/display.cpp (original)
+++ trunk/src/display.cpp Sun May 27 10:23:22 2007
@@ -1437,7 +1437,6 @@
                return;
        }
 
-
        int xpos = int(get_location_x(loc));
        int ypos = int(get_location_y(loc));
 
@@ -1603,7 +1602,7 @@
        update_rect(xpos,ypos,zoom_,zoom_);
 }
 
-void display::draw_enemies_reach(unsigned int num, int xloc, int yloc)
+void display::draw_enemies_reach(const unsigned int num, const int xloc, const 
int yloc)
 {
        // only one can reach, don't number it
        if (num == 1)

Modified: trunk/src/display.hpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/display.hpp?rev=17893&r1=17892&r2=17893&view=diff
==============================================================================
--- trunk/src/display.hpp (original)
+++ trunk/src/display.hpp Sun May 27 10:23:22 2007
@@ -233,12 +233,17 @@
        void draw_terrain_on_tile(const gamemap::location& loc, image::TYPE 
image_type, ADJACENT_TERRAIN_TYPE type);
 
 
-
        gui::button::TYPE string_to_button_type(std::string type);
 
-       // void draw_tile_adjacent(int x, int y, image::TYPE image_type, 
ADJACENT_TERRAIN_TYPE type);
-
-       void draw_enemies_reach(unsigned int num, int xloc, int yloc);
+       /**
+        * Used to draw the number of enemies which can reach a location.
+        *
+        * @param num           number of enemies which can reach the location
+        *                                      If num == 1 nothing is drawn
+        * @paream xloc         the on screen x position in pixels
+        * @param yloc          the on screen y position in pixels
+        */
+       void draw_enemies_reach(const unsigned int num, const int xloc, const 
int yloc);
 
        // event raised when the map is being scrolled
        mutable events::generic_event _scroll_event;


_______________________________________________
Wesnoth-commits mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-commits

Reply via email to