Author: martinxyz
Date: Sun May 27 11:20:37 2007
New Revision: 17898
URL: http://svn.gna.org/viewcvs/wesnoth?rev=17898&view=rev
Log:
fixed comment typos
Modified:
trunk/src/display.cpp
trunk/src/display.hpp
Modified: trunk/src/display.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/display.cpp?rev=17898&r1=17897&r2=17898&view=diff
==============================================================================
--- trunk/src/display.cpp (original)
+++ trunk/src/display.cpp Sun May 27 11:20:37 2007
@@ -760,7 +760,7 @@
// use this bit of code to see how the view is updated
// change the frequency for keeping a good framerate
- // (specially if you use use --fps-max)
+ // (specially if you use use --max-fps)
/*if (rand()%100 <= 10) {
SDL_Rect r = map_area(); //use frameBuffer to also test the UI
const Uint32 color =
SDL_MapRGBA(video().getSurface()->format,0,0,0,255);
Modified: trunk/src/display.hpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/display.hpp?rev=17898&r1=17897&r2=17898&view=diff
==============================================================================
--- trunk/src/display.hpp (original)
+++ trunk/src/display.hpp Sun May 27 11:20:37 2007
@@ -241,7 +241,7 @@
*
* @param num number of enemies which can reach the location
* If num == 1 nothing is drawn
- * @paream xloc the on screen x position in pixels
+ * @param xloc the on screen x position in pixels
* @param yloc the on screen y position in pixels
*/
void draw_enemies_reach(const unsigned int num, const int xloc, const
int yloc);
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