Author: martinxyz
Date: Sun May 27 11:20:37 2007
New Revision: 17898

URL: http://svn.gna.org/viewcvs/wesnoth?rev=17898&view=rev
Log:
fixed comment typos

Modified:
    trunk/src/display.cpp
    trunk/src/display.hpp

Modified: trunk/src/display.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/display.cpp?rev=17898&r1=17897&r2=17898&view=diff
==============================================================================
--- trunk/src/display.cpp (original)
+++ trunk/src/display.cpp Sun May 27 11:20:37 2007
@@ -760,7 +760,7 @@
 
        // use this bit of code to see how the view is updated
        // change the frequency for keeping a good framerate
-       // (specially if you use use --fps-max)
+       // (specially if you use use --max-fps)
        /*if (rand()%100 <= 10) {
                SDL_Rect r = map_area(); //use frameBuffer to also test the UI
                const Uint32 color =  
SDL_MapRGBA(video().getSurface()->format,0,0,0,255);

Modified: trunk/src/display.hpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/display.hpp?rev=17898&r1=17897&r2=17898&view=diff
==============================================================================
--- trunk/src/display.hpp (original)
+++ trunk/src/display.hpp Sun May 27 11:20:37 2007
@@ -241,7 +241,7 @@
         *
         * @param num           number of enemies which can reach the location
         *                                      If num == 1 nothing is drawn
-        * @paream xloc         the on screen x position in pixels
+        * @param xloc          the on screen x position in pixels
         * @param yloc          the on screen y position in pixels
         */
        void draw_enemies_reach(const unsigned int num, const int xloc, const 
int yloc);


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