Author: mordante
Date: Sun May 27 19:01:50 2007
New Revision: 17910

URL: http://svn.gna.org/viewcvs/wesnoth?rev=17910&view=rev
Log:
removed the automatic shroud outside the map, it reintroduces some bugs
but it's the next step to change the background.

Modified:
    trunk/src/display.cpp
    trunk/src/display.hpp

Modified: trunk/src/display.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/display.cpp?rev=17910&r1=17909&r2=17910&view=diff
==============================================================================
--- trunk/src/display.cpp (original)
+++ trunk/src/display.cpp Sun May 27 19:01:50 2007
@@ -2358,17 +2358,6 @@
        debugHighlights_[loc] += amount;
 }
 
-//NOTE : Hex outside the map are displayed as shrouded.
-//So they are updated and the shroud-transition soften the edge of the map
-bool display::shrouded(const gamemap::location& loc) const
-{
-       if (loc.x >= -1 && loc.y >= -1 && loc.x <= map_.x() && loc.y <= 
map_.y()) {
-               return team_valid() ? teams_[currentTeam_].shrouded(loc.x, 
loc.y) : false;
-       } else {
-               return true;
-       }
-}
-
 gui::button* display::find_button(const std::string& id)
 {
        for (size_t i = 0; i < buttons_.size(); ++i) {

Modified: trunk/src/display.hpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/display.hpp?rev=17910&r1=17909&r2=17910&view=diff
==============================================================================
--- trunk/src/display.hpp (original)
+++ trunk/src/display.hpp Sun May 27 19:01:50 2007
@@ -346,7 +346,8 @@
        static void clear_debug_highlights() { debugHighlights_.clear(); }
 
        //function which returns true if location (x,y) is covered in shroud.
-       bool shrouded(const gamemap::location& loc) const;
+       bool shrouded(const gamemap::location& loc) const
+               { return team_valid() ? teams_[currentTeam_].shrouded(loc.x, 
loc.y) : false; }
 
        bool fogged(const gamemap::location& loc) const
                { return team_valid() ? teams_[currentTeam_].fogged(loc.x, 
loc.y) : false; }


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