Author: esr
Date: Sun Jun 24 10:25:08 2007
New Revision: 18429
URL: http://svn.gna.org/viewcvs/wesnoth?rev=18429&view=rev
Log:
Another small step in display refactoring.
Modified:
trunk/src/display.cpp
Modified: trunk/src/display.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/display.cpp?rev=18429&r1=18428&r2=18429&view=diff
==============================================================================
--- trunk/src/display.cpp (original)
+++ trunk/src/display.cpp Sun Jun 24 10:25:08 2007
@@ -1224,8 +1224,6 @@
process_reachmap_changes();
- int simulate_delay = 0;
-
if(!panelsDrawn_) {
draw_all_panels();
//invalidate the reports so they are redrawn
@@ -1262,13 +1260,15 @@
redrawMinimap_ = true;
}
+ int simulate_delay = 0;
if(!map_.empty() && !invalidated_.empty()) {
changed = true;
halo::unrender(invalidated_);
- // Units can overlap multiple hexes, so we need to (1) redraw
- // them last, and (2) redraw them if they are adjacent existing
hexes.
+ // Units can overlap multiple hexes, so we need to (1)
+ // redraw them last, and (2) redraw them if they are
+ // adjacent existing hexes.
std::set<gamemap::location> unit_invals;
SDL_Rect clip_rect = map_area();
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