Author: alink
Date: Fri Aug  3 05:27:06 2007
New Revision: 19307

URL: http://svn.gna.org/viewcvs/wesnoth?rev=19307&view=rev
Log:
don't even draw black stripes and "show enemy moves" numbers under shroud, 
since we can't see it

Modified:
    trunk/src/game_display.cpp

Modified: trunk/src/game_display.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/game_display.cpp?rev=19307&r1=19306&r2=19307&view=diff
==============================================================================
--- trunk/src/game_display.cpp (original)
+++ trunk/src/game_display.cpp Fri Aug  3 05:27:06 2007
@@ -350,7 +350,7 @@
                        tile_stack_render(xpos, ypos);
 
                        // draw reach_map information
-                       if (!reach_map_.empty() && on_map) {
+                       if (!reach_map_.empty() && !is_shrouded && on_map) {
                                reach_map::iterator reach = 
reach_map_.find(*it);
                                if (reach == reach_map_.end()) {
                                        
tile_stack_append(image::get_image(game_config::unreachable_image,image::UNMASKED,image::NO_ADJUST_COLOUR));


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