Author: uso
Date: Wed Aug 22 06:53:57 2007
New Revision: 19718

URL: http://svn.gna.org/viewcvs/wesnoth?rev=19718&view=rev
Log:
use the proper default for the start team gold

Modified:
    trunk/src/team.cpp
    trunk/src/team.hpp

Modified: trunk/src/team.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/team.cpp?rev=19718&r1=19717&r2=19718&view=diff
==============================================================================
--- trunk/src/team.cpp (original)
+++ trunk/src/team.cpp Wed Aug 22 06:53:57 2007
@@ -101,7 +101,7 @@
        // this also handles the loading of older save files, though with wrong
        // values for the start gold in the game settings screen
        start_gold = lexical_cast_default<int>(cfg["start_gold"],
-                                              lexical_cast_default<int>(gold, 
0));
+                                    lexical_cast_default<int>(gold, 
DEFAULT_TEAM_GOLD));
        income = cfg["income"];
        name = cfg["name"];
        team_name = cfg["team_name"];

Modified: trunk/src/team.hpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/team.hpp?rev=19718&r1=19717&r2=19718&view=diff
==============================================================================
--- trunk/src/team.hpp (original)
+++ trunk/src/team.hpp Wed Aug 22 06:53:57 2007
@@ -26,6 +26,8 @@
 #include <vector>
 
 #include "SDL.h"
+
+#define        DEFAULT_TEAM_GOLD       100
 
 //This class stores all the data for a single 'side' (in game nomenclature).
 //e.g. there is only one leader unit per team.
@@ -115,7 +117,7 @@
        };
 
        static std::map<int, color_range> team_color_range_;
-       team(const config& cfg, int gold=100);
+       team(const config& cfg, int gold=DEFAULT_TEAM_GOLD);
 
        ~team() {};
 


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