Author: zookeeper
Date: Wed Aug 22 17:19:35 2007
New Revision: 19726

URL: http://svn.gna.org/viewcvs/wesnoth?rev=19726&view=rev
Log:
Should fix the weird bugs with the CHG_TYPE macro, or at least the undead 
transformation in scenario 4.

Modified:
    trunk/data/campaigns/Liberty/scenarios/utils/utils.cfg

Modified: trunk/data/campaigns/Liberty/scenarios/utils/utils.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Liberty/scenarios/utils/utils.cfg?rev=19726&r1=19725&r2=19726&view=diff
==============================================================================
--- trunk/data/campaigns/Liberty/scenarios/utils/utils.cfg (original)
+++ trunk/data/campaigns/Liberty/scenarios/utils/utils.cfg Wed Aug 22 17:19:35 
2007
@@ -1,215 +1,223 @@
-#textdomain wesnoth-l
-
-#define SET_VILLAGE X Y SIDE
-    [capture_village]
-        x={X}
-        y={Y}
-        side={SIDE}
-    [/capture_village]
-#enddef
-
-#define LOYAL_PEASANT TYPE X Y DESCRIPTION USER_DESCRIPTION SECOND_TRAIT
-    [unit]
-        type={TYPE}
-        description={DESCRIPTION}
-        user_description={USER_DESCRIPTION}
-        x,y={X},{Y}
-        side=1
-        [modifications]
-            {TRAIT_LOYAL}
-            {SECOND_TRAIT}
-        [/modifications]
-    [/unit]
-#enddef
-
-#
-# Two macros to make units, 1 loyal, 1 a guardian
-#
-
-#define MK_GUARD X Y SIDE UTYPE NAME
-    [unit]
-        type={UTYPE}
-        description={NAME}
-        side={SIDE}
-        x={X}
-        y={Y}
-        ai_special=guardian
-    [/unit]
-#enddef
-
-#
-# This one changes a unit from one type to another
-#
-
-#define CHG_TYPE FILTER TARGET
-    [store_unit]
-        [filter]
-            {FILTER}
-        [/filter]
-
-        variable=chgtype_store
-        kill=yes
-    [/store_unit]
-
-    {FOREACH chgtype_store i}
-        [set_variable]
-            name=chgtype_store[$i].type
-            value={TARGET}
-        [/set_variable]
-
-        [unstore_unit]
-            variable=chgtype_store[$i]
-               advance=false
-        [/unstore_unit]
-    {NEXT i}
-
-    {CLEAR_VARIABLE chgtype_store}
-#enddef
-
-#define CHG_TERRAIN LETTER X Y
-    [terrain]
-        letter={LETTER}
-        x={X}
-        y={Y}
-    [/terrain]
-#enddef
-
-#define OBJ_HOLY_ANKH X Y ID
-    [event]
-        name=moveto
-        first_time_only=no
-        [filter]
-            x={X}
-            y={Y}
-        [/filter]
-        [object]
-            id={ID}
-            name= _ "Holy Ankh"
-            image=props/ankh.png
-            duration=level
-            description= _ "You find a hefty pendant on a strange and ominous 
looking altar.  It glows brightly when you pick it up!"
-            cannot_use_message= _ "There is a strange altar here and a pendant 
on it. I don't want to touch it."
-            [filter]
-                side=1
-                x,y={X},{Y}
-            [/filter]
-            [then]
-                [removeitem]
-                    x,y={X},{Y}
-                [/removeitem]
-            [/then]
-            [effect]
-                apply_to=new_attack
-                name= _ "holy ankh"
-                icon=attacks/lightbeam.png
-                type=arcane
-                range=ranged
-                [specials]
-                    {WEAPON_SPECIAL_MAGICAL}
-                [/specials]
-                damage=24
-                number=1
-                [animation]
-                    [missile_frame]
-                        begin=-180
-                        end=0
-                        image="projectiles/whitemissile-n.png"
-                        image_diagonal="projectiles/whitemissile-ne.png"
-                        
halo=halo/holy/white-mage-halo1.png,halo/holy/white-mage-halo2.png,halo/holy/white-mage-halo3.png,halo/holy/white-mage-halo4.png
-                    [/missile_frame]
-                    [if]
-                        hits=no
-                        [frame]
-                            begin=-200
-                            end=0
-                            sound={SOUND_LIST:HOLY_MISS}
-                        [/frame]
-                    [/if]
-                    [else]
-                        hits=yes
-                        [frame]
-                            begin=-200
-                            end=0
-                            sound={SOUND_LIST:HOLY}
-                        [/frame]
-                    [/else]
-                [/animation]
-
-            [/effect]
-        [/object]
-    [/event]
-#enddef
-
-#define DOT_TIME X Y TIME
-    [image]
-        x,y={X},{Y}
-        file=misc/dot.png
-        delay={TIME}
-    [/image]
-#enddef
-
-#define CROSS_TIME X Y TIME
-    [image]
-        x,y={X},{Y}
-        file=misc/cross.png
-        delay={TIME}
-    [/image]
-#enddef
-
-#define LIBERTY_DEATHS
-    [event]
-        name=die
-        [filter]
-            description=Baldras
-        [/filter]
-        [message]
-            description=Baldras
-            message= _ "Tell my wife... that I loved her!"
-        [/message]
-        [endlevel]
-            result=defeat
-        [/endlevel]
-    [/event]
-
-    [event]
-        name=die
-        [filter]
-            description=Harper
-        [/filter]
-        [message]
-            description=Harper
-            message= _ "Unngh... Now our people may never be free..."
-        [/message]
-        [endlevel]
-            result=defeat
-        [/endlevel]
-    [/event]
-
-    [event]
-        name=die
-        [filter]
-            description=Relnan
-        [/filter]
-        [message]
-            description=Relnan
-            message= _ "I am finished... will we ever be free?"
-        [/message]
-        [endlevel]
-            result=defeat
-        [/endlevel]
-    [/event]
-
-    [event]
-        name=die
-        [filter]
-            description=Lord Maddock
-        [/filter]
-        [message]
-            description=Lord Maddock
-            message= _ "How can this be?  We have lost."
-        [/message]
-        [endlevel]
-            result=defeat
-        [/endlevel]
-    [/event]
-#enddef
+#textdomain wesnoth-l
+
+#define SET_VILLAGE X Y SIDE
+    [capture_village]
+        x={X}
+        y={Y}
+        side={SIDE}
+    [/capture_village]
+#enddef
+
+#define LOYAL_PEASANT TYPE X Y DESCRIPTION USER_DESCRIPTION SECOND_TRAIT
+    [unit]
+        type={TYPE}
+        description={DESCRIPTION}
+        user_description={USER_DESCRIPTION}
+        x,y={X},{Y}
+        side=1
+        [modifications]
+            {TRAIT_LOYAL}
+            {SECOND_TRAIT}
+        [/modifications]
+    [/unit]
+#enddef
+
+#
+# Two macros to make units, 1 loyal, 1 a guardian
+#
+
+#define MK_GUARD X Y SIDE UTYPE NAME
+    [unit]
+        type={UTYPE}
+        description={NAME}
+        side={SIDE}
+        x={X}
+        y={Y}
+        ai_special=guardian
+    [/unit]
+#enddef
+
+#
+# This one changes a unit from one type to another
+#
+
+#define CHG_TYPE FILTER TARGET
+    [store_unit]
+        [filter]
+            {FILTER}
+        [/filter]
+
+        variable=chgtype_store
+        kill=yes
+    [/store_unit]
+
+    {FOREACH chgtype_store i}
+        [set_variable]
+            name=chgtype_store[$i].type
+            value={TARGET}
+        [/set_variable]
+
+        [if]
+            [variable]
+                name=chgtype_store[$i].side
+                greater_than=0
+            [/variable]
+
+            [then]
+                [unstore_unit]
+                    variable=chgtype_store[$i]
+                [/unstore_unit]
+            [/then]
+        [/if]
+    {NEXT i}
+
+    {CLEAR_VARIABLE chgtype_store}
+#enddef
+
+#define CHG_TERRAIN LETTER X Y
+    [terrain]
+        letter={LETTER}
+        x={X}
+        y={Y}
+    [/terrain]
+#enddef
+
+#define OBJ_HOLY_ANKH X Y ID
+    [event]
+        name=moveto
+        first_time_only=no
+        [filter]
+            x={X}
+            y={Y}
+        [/filter]
+        [object]
+            id={ID}
+            name= _ "Holy Ankh"
+            image=props/ankh.png
+            duration=level
+            description= _ "You find a hefty pendant on a strange and ominous 
looking altar.  It glows brightly when you pick it up!"
+            cannot_use_message= _ "There is a strange altar here and a pendant 
on it. I don't want to touch it."
+            [filter]
+                side=1
+                x,y={X},{Y}
+            [/filter]
+            [then]
+                [removeitem]
+                    x,y={X},{Y}
+                [/removeitem]
+            [/then]
+            [effect]
+                apply_to=new_attack
+                name= _ "holy ankh"
+                icon=attacks/lightbeam.png
+                type=arcane
+                range=ranged
+                [specials]
+                    {WEAPON_SPECIAL_MAGICAL}
+                [/specials]
+                damage=24
+                number=1
+                [animation]
+                    [missile_frame]
+                        begin=-180
+                        end=0
+                        image="projectiles/whitemissile-n.png"
+                        image_diagonal="projectiles/whitemissile-ne.png"
+                        
halo=halo/holy/white-mage-halo1.png,halo/holy/white-mage-halo2.png,halo/holy/white-mage-halo3.png,halo/holy/white-mage-halo4.png
+                    [/missile_frame]
+                    [if]
+                        hits=no
+                        [frame]
+                            begin=-200
+                            end=0
+                            sound={SOUND_LIST:HOLY_MISS}
+                        [/frame]
+                    [/if]
+                    [else]
+                        hits=yes
+                        [frame]
+                            begin=-200
+                            end=0
+                            sound={SOUND_LIST:HOLY}
+                        [/frame]
+                    [/else]
+                [/animation]
+
+            [/effect]
+        [/object]
+    [/event]
+#enddef
+
+#define DOT_TIME X Y TIME
+    [image]
+        x,y={X},{Y}
+        file=misc/dot.png
+        delay={TIME}
+    [/image]
+#enddef
+
+#define CROSS_TIME X Y TIME
+    [image]
+        x,y={X},{Y}
+        file=misc/cross.png
+        delay={TIME}
+    [/image]
+#enddef
+
+#define LIBERTY_DEATHS
+    [event]
+        name=die
+        [filter]
+            description=Baldras
+        [/filter]
+        [message]
+            description=Baldras
+            message= _ "Tell my wife... that I loved her!"
+        [/message]
+        [endlevel]
+            result=defeat
+        [/endlevel]
+    [/event]
+
+    [event]
+        name=die
+        [filter]
+            description=Harper
+        [/filter]
+        [message]
+            description=Harper
+            message= _ "Unngh... Now our people may never be free..."
+        [/message]
+        [endlevel]
+            result=defeat
+        [/endlevel]
+    [/event]
+
+    [event]
+        name=die
+        [filter]
+            description=Relnan
+        [/filter]
+        [message]
+            description=Relnan
+            message= _ "I am finished... will we ever be free?"
+        [/message]
+        [endlevel]
+            result=defeat
+        [/endlevel]
+    [/event]
+
+    [event]
+        name=die
+        [filter]
+            description=Lord Maddock
+        [/filter]
+        [message]
+            description=Lord Maddock
+            message= _ "How can this be?  We have lost."
+        [/message]
+        [endlevel]
+            result=defeat
+        [/endlevel]
+    [/event]
+#enddef


_______________________________________________
Wesnoth-commits mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-commits

Reply via email to