Author: uso
Date: Thu Aug 23 20:57:10 2007
New Revision: 19746
URL: http://svn.gna.org/viewcvs/wesnoth?rev=19746&view=rev
Log:
restore the old functionality, you can scroll to the leader from the status
table again; add a 'Back' button to switch from the scenario settings back
to the status table; the button alignment is still not solved, but this has to
wait until after 1.3.7
Modified:
trunk/src/menu_events.cpp
trunk/src/menu_events.hpp
trunk/src/show_dialog.hpp
Modified: trunk/src/menu_events.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/menu_events.cpp?rev=19746&r1=19745&r2=19746&view=diff
==============================================================================
--- trunk/src/menu_events.cpp (original)
+++ trunk/src/menu_events.cpp Thu Aug 23 20:57:10 2007
@@ -528,27 +528,39 @@
items.push_back(str.str());
}
- gui::dialog slist(*gui_, _("Current Status"), "",
gui::NULL_DIALOG);
- slist.add_button(new gui::standard_dialog_button(gui_->video(),
_("More"), 0, false),
- gui::dialog::BUTTON_STANDARD);
- slist.add_button(new gui::standard_dialog_button(gui_->video(),
_("Close"), 1, true),
- gui::dialog::BUTTON_STANDARD);
- slist.set_menu(items, &sorter);
-
- if (slist.show() >= 0) game_settings_table();
- }
-
- void menu_handler::game_settings_table()
+ int selected = 0;
+ {
+ gui::dialog slist(*gui_, _("Current Status"), "",
gui::NULL_DIALOG);
+ slist.add_button(new gui::dialog_button(gui_->video(),
_("More"),
+ gui::button::TYPE_PRESS,
gui::DIALOG_FORWARD),
+ gui::dialog::BUTTON_STANDARD);
+ slist.add_button(new
gui::standard_dialog_button(gui_->video(),
+ _("Scroll To"), 0, false),
+ gui::dialog::BUTTON_STANDARD);
+ slist.add_button(new
gui::standard_dialog_button(gui_->video(),
+ _("Close"), 1, true),
+ gui::dialog::BUTTON_STANDARD);
+ slist.set_menu(items, &sorter);
+ selected = slist.show();
+ } // this will kill the dialog before scrolling
+
+ if (selected >= 0)
+ gui_->scroll_to_leader(units_, selected+1);
+ else if (selected == gui::DIALOG_FORWARD)
+ scenario_settings_table();
+ }
+
+ void menu_handler::scenario_settings_table()
{
std::stringstream heading;
- heading << HEADING_PREFIX << _("game settings^Leader") <<
COLUMN_SEPARATOR
+ heading << HEADING_PREFIX << _("scenario settings^Leader") <<
COLUMN_SEPARATOR
<< COLUMN_SEPARATOR
- << _("game settings^Side") <<
COLUMN_SEPARATOR
- << _("game settings^Start\nGold") <<
COLUMN_SEPARATOR
- << _("game settings^Base\nIncome") <<
COLUMN_SEPARATOR
- << _("game settings^Gold Per\nVillage") <<
COLUMN_SEPARATOR
- << _("game settings^Fog") <<
COLUMN_SEPARATOR
- << _("game settings^Shroud");
+ << _("scenario settings^Side") <<
COLUMN_SEPARATOR
+ << _("scenario settings^Start\nGold") <<
COLUMN_SEPARATOR
+ << _("scenario settings^Base\nIncome") <<
COLUMN_SEPARATOR
+ << _("scenario settings^Gold Per\nVillage") <<
COLUMN_SEPARATOR
+ << _("scenario settings^Fog") <<
COLUMN_SEPARATOR
+ << _("scenario settings^Shroud");
gui::menu::basic_sorter sorter;
sorter.set_redirect_sort(0,1).set_alpha_sort(1).set_numeric_sort(2)
@@ -598,14 +610,22 @@
{
gui::dialog slist(*gui_, _("Scenario Settings"), "",
gui::NULL_DIALOG);
slist.set_menu(items, &sorter);
- slist.add_button(new
gui::standard_dialog_button(gui_->video(), _("Scroll To"), 0, false),
+ slist.add_button(new gui::dialog_button(gui_->video(),
_("Back"),
+ gui::button::TYPE_PRESS,
gui::DIALOG_BACK),
gui::dialog::BUTTON_STANDARD);
- slist.add_button(new
gui::standard_dialog_button(gui_->video(), _("Close"), 1, true),
+ slist.add_button(new
gui::standard_dialog_button(gui_->video(),
+ _("Scroll To"), 0, false),
+ gui::dialog::BUTTON_STANDARD);
+ slist.add_button(new
gui::standard_dialog_button(gui_->video(),
+ _("Close"), 1, true),
gui::dialog::BUTTON_STANDARD);
selected = slist.show();
} // this will kill the dialog before scrolling
- if (selected >= 0) gui_->scroll_to_leader(units_, selected+1);
+ if (selected >= 0)
+ gui_->scroll_to_leader(units_, selected+1);
+ else if (selected == gui::DIALOG_BACK)
+ status_table();
}
void menu_handler::save_game(const std::string& message,
gui::DIALOG_TYPE dialog_type,
Modified: trunk/src/menu_events.hpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/menu_events.hpp?rev=19746&r1=19745&r2=19746&view=diff
==============================================================================
--- trunk/src/menu_events.hpp (original)
+++ trunk/src/menu_events.hpp Thu Aug 23 20:57:10 2007
@@ -133,7 +133,7 @@
bool has_friends() const;
bool clear_shroud(const unsigned int team_num);
static void change_side_controller(const std::string& side, const
std::string& player, bool own_side=false);
- void game_settings_table();
+ void scenario_settings_table();
game_display* gui_;
unit_map& units_;
Modified: trunk/src/show_dialog.hpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/show_dialog.hpp?rev=19746&r1=19745&r2=19746&view=diff
==============================================================================
--- trunk/src/show_dialog.hpp (original)
+++ trunk/src/show_dialog.hpp Thu Aug 23 20:57:10 2007
@@ -37,6 +37,8 @@
extern const int ButtonHPadding;
extern const int ButtonVPadding;
enum DIALOG_RESULT {
+ DIALOG_BACK=-7,
+ DIALOG_FORWARD=-6,
CREATE_ITEM =-5,
DELETE_ITEM=-4,
ESCAPE_DIALOG=-3, //special return used by WML event dialogs
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