Author: alink
Date: Wed Oct 31 22:14:34 2007
New Revision: 21371
URL: http://svn.gna.org/viewcvs/wesnoth?rev=21371&view=rev
Log:
Fix of-by-one "turn to reach" when showing path of a unit if it's not its turn
Modified:
trunk/src/mouse_events.cpp
Modified: trunk/src/mouse_events.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/mouse_events.cpp?rev=21371&r1=21370&r2=21371&view=diff
==============================================================================
--- trunk/src/mouse_events.cpp (original)
+++ trunk/src/mouse_events.cpp Wed Oct 31 22:14:34 2007
@@ -833,6 +833,9 @@
map_.on_board(new_hex)) {
if(selected_unit != units_.end() &&
!selected_unit->second.incapacitated()) {
+ // the movement_reset is active only if it's
not the unit's turn
+ unit_movement_resetter
move_reset(selected_unit->second,
+ selected_unit->second.side() !=
team_num_);
current_route_ = get_route(selected_unit, dest,
teams_[selected_unit->second.side()-1]);
if(!browse) {
(*gui_).set_route(¤t_route_);
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