Author: shadowmaster
Date: Thu Nov 1 01:29:35 2007
New Revision: 21375
URL: http://svn.gna.org/viewcvs/wesnoth?rev=21375&view=rev
Log:
Commit r21361 was okay. It's completely fixed, and the bug reported on
IRC was an inexistent one, just I had bad luck with the RNG when
testing. :P Also, added some stderr output in case of problems. Feature
finally implemented: gender selection for MP leaders, with random
option. Updated Release Notes for the release team.
Modified:
trunk/RELEASE_NOTES
trunk/src/multiplayer_connect.cpp
Modified: trunk/RELEASE_NOTES
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/RELEASE_NOTES?rev=21375&r1=21374&r2=21375&view=diff
==============================================================================
--- trunk/RELEASE_NOTES (original)
+++ trunk/RELEASE_NOTES Thu Nov 1 01:29:35 2007
@@ -12,3 +12,9 @@
'.mask' instead of '.map'. This way wmllint can properly convert the maps to
the new format. Obviously this should be done before running wmllint on the
data.
+
+Added a new combobox to the multiplayer side set-up screen, both for the client
+and the host, to select the leader's gender (male/female). It even reflects the
+graphical changes in the UI. It has been a wanted feature for a long time, but
+in a cooperative effort by Noyga and Shadow Master, it's ready. A test
implementation
+was hidden in 1.3.9 anyway.
Modified: trunk/src/multiplayer_connect.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/multiplayer_connect.cpp?rev=21375&r1=21374&r2=21375&view=diff
==============================================================================
--- trunk/src/multiplayer_connect.cpp (original)
+++ trunk/src/multiplayer_connect.cpp Thu Nov 1 01:29:35 2007
@@ -793,8 +793,10 @@
gender_ = "null";
}
} else gender_ = "null";
- } else
+ } else {
+ ERR_CF << "cannot obtain genders for invalid leader '"
<< (leader_.empty() ? llm_.get_leader() : leader_) << "'.\n";
gender_ = "null";
+ }
}
}
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