Author: soliton
Date: Fri Nov  2 04:43:26 2007
New Revision: 21406

URL: http://svn.gna.org/viewcvs/wesnoth?rev=21406&view=rev
Log:
* more updates considering the new 'debug' log level

Modified:
    trunk/doc/man/wesnoth.6
    trunk/doc/man/wesnothd.6
    trunk/src/network.cpp
    trunk/src/network_worker.cpp
    trunk/src/server/server.cpp

Modified: trunk/doc/man/wesnoth.6
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/doc/man/wesnoth.6?rev=21406&r1=21405&r2=21406&view=diff
==============================================================================
--- trunk/doc/man/wesnoth.6 (original)
+++ trunk/doc/man/wesnoth.6 Fri Nov  2 04:43:26 2007
@@ -68,18 +68,13 @@
 .BR -h ", " --help
 displays a summary of command line options to standard output, and exits.
 .TP
-.BI --load \ savegame
+.BI --load \ <savegame>
 loads the file savegame from the standard save game directory.
 .TP
-.BR --log-error="domain1,domain2,..." ", " --log-warning="..." ", " 
--log-info="..."
+.BR --log-<level>="domain1,domain2,..."
 sets the severity level of the debug domains. "all" can be used to match
-any debug domain.
-.B --log-info
-shows all messages,
-.B --log-warning
-only warnings and errors, and
-.B --log-error
-just errors.
+any debug domain. Available levels: error, warning, info, debug. By default the
+error level is used.
 .TP
 .B --logdomains
 Dumps a list of all log domains and exits.
@@ -118,6 +113,11 @@
 .BR --no-delay
 runs the game without any delays for graphic benchmarking.  This is 
automatically enabled by --nogui.
 .TP
+.B --nogui
+runs the game without the GUI. Must appear before
+.B --multiplayer
+to have the desired effect.
+.TP
 .BR --exit-at-end
 exits once the scenario is over, without displaying victory/defeat dialog 
which requires the user to click OK.  This is also used for scriptable 
benchmarking.
 .
@@ -138,11 +138,6 @@
 use this option to play in the selected era instead of the "Default"
 era. The era is chosen by an id. Eras are described in the
 data/multiplayer.cfg file.
-.TP
-.B --nogui
-runs the game without the GUI. Must appear before
-.B --multiplayer
-to have the desired effect.
 .TP
 .B --parm<number>=name:value
 sets additional parameters for this side. This parameter depends on the

Modified: trunk/doc/man/wesnothd.6
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/doc/man/wesnothd.6?rev=21406&r1=21405&r2=21406&view=diff
==============================================================================
--- trunk/doc/man/wesnothd.6 (original)
+++ trunk/doc/man/wesnothd.6 Fri Nov  2 04:43:26 2007
@@ -45,13 +45,17 @@
 .BI -c,\ --config \ path
 tells wesnothd where to find the config file to use. See the section 
 .B SERVER CONFIG 
-below for the syntax.
+below for the syntax. You can reload the config with sending SIGHUP to the 
server process.
 .TP
 .B -d,\ --daemon
 runs wesnothd as a daemon.
 .TP
 .B -h,\ --help
 tells you what the command line options do.
+.TP
+.BR --log-<level>="domain1,domain2,..."
+sets the severity level of the debug domains. "all" can be used to match       
                                                                                
                   
+any debug domain. Available levels: error, warning, info, debug.
 .TP
 .BI -p,\ --port \ port
 binds the server to the specified port. If no port is specified, port

Modified: trunk/src/network.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/network.cpp?rev=21406&r1=21405&r2=21406&view=diff
==============================================================================
--- trunk/src/network.cpp (original)
+++ trunk/src/network.cpp Fri Nov  2 04:43:26 2007
@@ -53,6 +53,7 @@
 #define SOCKET int
 #endif
 
+#define DBG_NW LOG_STREAM(debug, network)
 #define LOG_NW LOG_STREAM(info, network)
 #define WRN_NW LOG_STREAM(warn, network)
 #define ERR_NW LOG_STREAM(err, network)
@@ -233,7 +234,7 @@
                        }
                }
 
-               LOG_NW << "server socket initialized: " << server_socket << 
"\n";
+               DBG_NW << "server socket initialized: " << server_socket << 
"\n";
                free_ = true;
        }
 }
@@ -361,10 +362,10 @@
 
        // No blocking operations from here on
        const threading::lock l(get_mutex());
-       LOG_NW << "sent handshake...\n";
+       DBG_NW << "sent handshake...\n";
 
        if(is_aborted()) {
-               LOG_NW << "connect operation aborted by calling thread\n";
+               DBG_NW << "connect operation aborted by calling thread\n";
                SDLNet_TCP_Close(sock);
                return;
        }
@@ -425,7 +426,7 @@
 
        const TCPsocket sock = SDLNet_TCP_Accept(server_socket);
        if(sock) {
-               LOG_NW << "received connection. Pending handshake...\n";
+               DBG_NW << "received connection. Pending handshake...\n";
                pending_sockets.push_back(sock);
                if(pending_socket_set == 0) {
                        pending_socket_set = SDLNet_AllocSocketSet(512);
@@ -445,7 +446,7 @@
                return 0;
        }
 
-       LOG_NW << "pending socket activity...\n";
+       DBG_NW << "pending socket activity...\n";
 
        for(std::vector<TCPsocket>::iterator i = pending_sockets.begin(); i != 
pending_sockets.end(); ++i) {
                if(!SDLNet_SocketReady(*i)) {
@@ -460,7 +461,7 @@
                SDLNet_TCP_DelSocket(pending_socket_set,sock);
                pending_sockets.erase(i);
 
-               LOG_NW << "receiving data from pending socket...\n";
+               DBG_NW << "receiving data from pending socket...\n";
 
                const int len = SDLNet_TCP_Recv(sock,buf,4);
                if(len != 4) {
@@ -471,7 +472,7 @@
 
                const int handle = SDLNet_Read32(buf);
 
-               LOG_NW << "received handshake from client: '" << handle << 
"'\n";
+               DBG_NW << "received handshake from client: '" << handle << 
"'\n";
 
                const int res = SDLNet_TCP_AddSocket(socket_set,sock);
                if(res == -1) {
@@ -540,7 +541,7 @@
                remove_connection(s);
        } else {
                if(sockets.size() == 1) {
-                       LOG_NW << "valid socket: " << 
static_cast<int>(*sockets.begin()) << "\n";
+                       DBG_NW << "valid socket: " << 
static_cast<int>(*sockets.begin()) << "\n";
                }
        }
 
@@ -649,21 +650,23 @@
 
 void send_data(const config& cfg, connection connection_num)
 {
-       LOG_NW << "in send_data()...\n";
+       DBG_NW << "in send_data()...\n";
+       
        if(cfg.empty()) {
                return;
        }
+       LOG_NW << "SENDING to: " << connection_num << ": " << cfg.debug();
 
        if(bad_sockets.count(connection_num) || bad_sockets.count(0)) {
                return;
        }
 
-       log_scope2(network, "sending data");
+//     log_scope2(network, "sending data");
        if(!connection_num) {
-               LOG_NW << "sockets: " << sockets.size() << "\n";
+               DBG_NW << "sockets: " << sockets.size() << "\n";
                for(sockets_list::const_iterator i = sockets.begin();
                    i != sockets.end(); ++i) {
-                       LOG_NW << "server socket: " << server_socket << 
"\ncurrent socket: " << *i << "\n";
+                       DBG_NW << "server socket: " << server_socket << 
"\ncurrent socket: " << *i << "\n";
                        send_data(cfg,*i);
                }
                return;

Modified: trunk/src/network_worker.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/network_worker.cpp?rev=21406&r1=21405&r2=21406&view=diff
==============================================================================
--- trunk/src/network_worker.cpp (original)
+++ trunk/src/network_worker.cpp Fri Nov  2 04:43:26 2007
@@ -69,9 +69,10 @@
 #  endif
 #endif
 
-
+#define DBG_NW LOG_STREAM(debug, network)
 #define LOG_NW LOG_STREAM(info, network)
 #define ERR_NW LOG_STREAM(err, network)
+
 namespace {
 struct _TCPsocket {
        int ready;
@@ -303,7 +304,7 @@
 
 static int process_queue(void*)
 {
-       LOG_NW << "thread started...\n";
+       DBG_NW << "thread started...\n";
        for(;;) {
 
                //if we find a socket to send data to, sent_buf will be 
non-NULL. If we find a socket
@@ -323,7 +324,7 @@
 
                        }
                        if(min_threads && waiting_threads >= min_threads) {
-                                       LOG_NW << "worker thread exiting... not 
enough job\n";
+                                       DBG_NW << "worker thread exiting... not 
enough job\n";
                                        
to_clear.push_back(threading::get_current_thread_id());
                                        return 0;
                        }
@@ -363,7 +364,7 @@
                                }
 
                                if(managed == false) {
-                                       LOG_NW << "worker thread exiting...\n";
+                                       DBG_NW << "worker thread exiting...\n";
                                        waiting_threads--;
                                        
to_clear.push_back(threading::get_current_thread_id());
                                        return 0;
@@ -384,7 +385,7 @@
 
                wassert(sock);
 
-               LOG_NW << "thread found a buffer...\n";
+               DBG_NW << "thread found a buffer...\n";
 
                SOCKET_STATE result = SOCKET_READY;
                std::vector<char> buf;
@@ -457,9 +458,9 @@
                cond->notify_all();
 
                for(std::map<Uint32,threading::thread*>::const_iterator i = 
threads.begin(); i != threads.end(); ++i) {
-                       LOG_NW << "waiting for thread " << i->first << " to 
exit...\n";
+                       DBG_NW << "waiting for thread " << i->first << " to 
exit...\n";
                        delete i->second;
-                       LOG_NW << "thread exited...\n";
+                       DBG_NW << "thread exited...\n";
                }
 
                threads.clear();
@@ -472,7 +473,7 @@
                sockets_locked.clear();
                transfer_stats.clear();
 
-               LOG_NW << "exiting manager::~manager()\n";
+               DBG_NW << "exiting manager::~manager()\n";
        }
 }
 
@@ -524,7 +525,7 @@
 
 void queue_data(TCPsocket sock,const  config& buf)
 {
-       LOG_NW << "queuing  data...\n";
+       DBG_NW << "queuing data...\n";
 
        {
                const threading::lock lock(*global_mutex);

Modified: trunk/src/server/server.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/server/server.cpp?rev=21406&r1=21405&r2=21406&view=diff
==============================================================================
--- trunk/src/server/server.cpp (original)
+++ trunk/src/server/server.cpp Fri Nov  2 04:43:26 2007
@@ -1451,11 +1451,15 @@
                } else if (val == "--help" || val == "-h") {
                        std::cout << "usage: " << argv[0]
                                << " [-dvV] [-c path] [-m n] [-p port] [-t n]\n"
-                               << "  -c  --config path          Tells wesnothd 
where to find the config file to use.\n"
-                               << "  -d  --daemon               Runs wesnothd 
as a daemon.\n"
-                               << "  -h  --help                 Shows this 
usage message.\n"
-                               << "  -p, --port port            Binds the 
server to the specified port.\n"
-                               << "  -t, --threads n            Uses n worker 
threads for network I/O (default: 5).\n"
+                               << "  -c, --config <path>        Tells wesnothd 
where to find the config file to use.\n"
+                               << "  -d, --daemon               Runs wesnothd 
as a daemon.\n"
+                               << "  -h, --help                 Shows this 
usage message.\n"
+                               << "  --log-<level>="<domain1>,<domain2>,..."
+                               << "                             sets the 
severity level of the debug domains.
+                               << "                             \"all\" can be 
used to match any debug domain.
+                               << "                             Available 
levels: error, warning, info, debug.
+                               << "  -p, --port <port>          Binds the 
server to the specified port.\n"
+                               << "  -t, --threads <n>          Uses n worker 
threads for network I/O (default: 5).\n"
                                << "  -v  --verbose              Turns on more 
verbose logging.\n"
                                << "  -V, --version              Returns the 
server version.\n";
                        return 0;


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