Author: alink
Date: Sat Nov 3 18:42:31 2007
New Revision: 21467
URL: http://svn.gna.org/viewcvs/wesnoth?rev=21467&view=rev
Log:
Fix another old little glitch of idle animation:
if it has only one frame, this frame lingers
Modified:
trunk/src/unit.hpp
Modified: trunk/src/unit.hpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/unit.hpp?rev=21467&r1=21466&r2=21467&view=diff
==============================================================================
--- trunk/src/unit.hpp (original)
+++ trunk/src/unit.hpp Sat Nov 3 18:42:31 2007
@@ -124,7 +124,7 @@
void new_level();
//! Called on every draw
void refresh(const game_display& disp,const gamemap::location& loc) {
- if (state_ == STATE_IDLING && anim_ &&
anim_->animation_finished()) {
+ if (state_ == STATE_IDLING && anim_ &&
anim_->animation_would_finish()) {
set_standing(disp, loc);
return;
}
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