Author: alink
Date: Sat Nov  3 19:04:35 2007
New Revision: 21469

URL: http://svn.gna.org/viewcvs/wesnoth?rev=21469&view=rev
Log:
update which anim is wanted (idle/select) before check if this anim need update
Seems to have no visible impact, but slightly cleaner (it's same anim which ask
update and is updated)

Modified:
    trunk/src/game_display.cpp

Modified: trunk/src/game_display.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/game_display.cpp?rev=21469&r1=21468&r2=21469&view=diff
==============================================================================
--- trunk/src/game_display.cpp (original)
+++ trunk/src/game_display.cpp Sat Nov  3 19:04:35 2007
@@ -944,14 +944,14 @@
 
        unit_map::iterator unit;
        for(unit=units_.begin() ; unit != units_.end() ; unit++) {
+               temp_unit_->refresh(*this, temp_unit_loc_);
                if (unit->second.get_animation() && 
unit->second.get_animation()->need_update())
                        invalidate(unit->first);
-               unit->second.refresh(*this,unit->first);
        }
        if (temp_unit_ ) {
+               temp_unit_->refresh(*this, temp_unit_loc_);
                if (temp_unit_->get_animation() && 
temp_unit_->get_animation()->need_update())
                        invalidate(temp_unit_loc_);
-               temp_unit_->refresh(*this, temp_unit_loc_);
        }
 
        if (!preferences::animate_map()) {return;}


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