Author: alink
Date: Sun Nov 4 16:22:33 2007
New Revision: 21484
URL: http://svn.gna.org/viewcvs/wesnoth?rev=21484&view=rev
Log:
remove the now unused unit_display::unit_selected (we use unit::set_selecting)
Modified:
trunk/src/unit_display.cpp
trunk/src/unit_display.hpp
Modified: trunk/src/unit_display.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/unit_display.cpp?rev=21484&r1=21483&r2=21484&view=diff
==============================================================================
--- trunk/src/unit_display.cpp (original)
+++ trunk/src/unit_display.cpp Sun Nov 4 16:22:33 2007
@@ -414,24 +414,4 @@
events::pump();
}
-
-void unit_selected(gamemap::location& loc)
-{
- game_display* disp = game_display::get_singleton();
- if(!disp || disp->video().update_locked() ||disp->fogged(loc)) return;
- unit_map::iterator u = disp->get_units().find(loc);
- if(u == disp->get_units().end()) return;
-
-
u->second.start_animation(*disp,loc,u->second.choose_animation(*disp,loc,"selected"),true);
- while(!u->second.get_animation()->animation_finished()) {
-
- disp->invalidate(loc);
- disp->draw();
- events::pump();
- disp->delay(10);
- }
- u->second.set_standing(*disp,loc);
- if (loc==disp->mouseover_hex()) disp->invalidate_unit();
-}
-
} // end unit_display namespace
Modified: trunk/src/unit_display.hpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/unit_display.hpp?rev=21484&r1=21483&r2=21484&view=diff
==============================================================================
--- trunk/src/unit_display.hpp (original)
+++ trunk/src/unit_display.hpp Sun Nov 4 16:22:33 2007
@@ -48,7 +48,6 @@
const attack_type& attack, const attack_type*
secondary_attack,
int swing,std::string hit_text);
void unit_recruited(gamemap::location& loc);
-void unit_selected(gamemap::location& loc);
//! Set healer_loc to an invalid location if there are no healers.
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