Author: alink
Date: Sun Nov  4 17:40:08 2007
New Revision: 21486

URL: http://svn.gna.org/viewcvs/wesnoth?rev=21486&view=rev
Log:
Make null_location a constant
That's seems to make sense and avoid nasty bug

Modified:
    trunk/src/map.cpp
    trunk/src/map.hpp

Modified: trunk/src/map.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/map.cpp?rev=21486&r1=21485&r2=21486&view=diff
==============================================================================
--- trunk/src/map.cpp (original)
+++ trunk/src/map.cpp Sun Nov  4 17:40:08 2007
@@ -40,7 +40,7 @@
        return s;
 }
 
-gamemap::location gamemap::location::null_location;
+const gamemap::location gamemap::location::null_location;
 
 const std::string gamemap::default_map_header = "usage=map\nborder_size=1\n\n";
 const gamemap::tborder gamemap::default_border = gamemap::SINGLE_TILE_BORDER;

Modified: trunk/src/map.hpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/map.hpp?rev=21486&r1=21485&r2=21486&view=diff
==============================================================================
--- trunk/src/map.hpp (original)
+++ trunk/src/map.hpp Sun Nov  4 17:40:08 2007
@@ -97,7 +97,7 @@
                DIRECTION get_relative_dir(location loc) const;
                static DIRECTION get_opposite_dir(DIRECTION d);
 
-               static location null_location;
+               static const location null_location;
        };
        const t_translation::t_list& underlying_mvt_terrain(const location& 
loc) const
                { return underlying_mvt_terrain(get_terrain(loc)); }


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