Author: shadowmaster
Date: Tue Nov  6 16:20:45 2007
New Revision: 21524

URL: http://svn.gna.org/viewcvs/wesnoth?rev=21524&view=rev
Log:
* Fixed a bad macro structure that caused some unit user_descriptions not to be 
translatable, or at least, not to be caught by pot-updates.

Modified:
    
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg
    
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg
    
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg
    trunk/data/campaigns/Under_the_Burning_Suns/utils/macros.cfg

Modified: 
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg?rev=21524&r1=21523&r2=21524&view=diff
==============================================================================
--- 
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg 
(original)
+++ 
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg 
Tue Nov  6 16:20:45 2007
@@ -476,24 +476,24 @@
 
         {ADD rescued_elves 1}
 
-        {RANDOM_TRAIT_UNIT 1 "Desert Fighter" 24 25 "Vecnu" ()}
-        {RANDOM_TRAIT_UNIT 1 "Desert Archer" 24 27 "Eranor" ()}
-        {RANDOM_TRAIT_UNIT 1 "Desert Archer" 21 25 "Seela" (gender="female")}
-
-        {RANDOM_TRAIT_UNIT 2 "Giant Mudcrawler" 20 24 "Mudcrawler1" ()}
+        {RANDOM_TRAIT_UNIT 1 "Desert Fighter" 24 25 "Vecnu" ( _ "Vecnu") ()}
+        {RANDOM_TRAIT_UNIT 1 "Desert Archer" 24 27 "Eranor" ( _ "Eranor") ()}
+        {RANDOM_TRAIT_UNIT 1 "Desert Archer" 21 25 "Seela" ( _ "Seela") 
(gender="female")}
+
+        {RANDOM_TRAIT_UNIT 2 "Giant Mudcrawler" 20 24 "Mudcrawler1" () ()}
 
 #ifdef HARD
-        {RANDOM_TRAIT_UNIT 2 "Giant Mudcrawler" 20 25 "Mudcrawler2" ()}
+        {RANDOM_TRAIT_UNIT 2 "Giant Mudcrawler" 20 25 "Mudcrawler2" () ()}
 #else
-        {RANDOM_TRAIT_UNIT 2 "Small Mudcrawler" 20 25 "Mudcrawler3" ()}
+        {RANDOM_TRAIT_UNIT 2 "Small Mudcrawler" 20 25 "Mudcrawler3" () ()}
 #endif
 
 #ifdef EASY
-        {RANDOM_TRAIT_UNIT 2 "Small Mudcrawler" 23 27 "Mudcrawler4" ()}
-        {RANDOM_TRAIT_UNIT 2 "Small Mudcrawler" 25 28 "Mudcrawler5" ()}
+        {RANDOM_TRAIT_UNIT 2 "Small Mudcrawler" 23 27 "Mudcrawler4" () ()}
+        {RANDOM_TRAIT_UNIT 2 "Small Mudcrawler" 25 28 "Mudcrawler5" () ()}
 #else
-        {RANDOM_TRAIT_UNIT 2 "Giant Mudcrawler" 23 27 "Mudcrawler6" ()}
-        {RANDOM_TRAIT_UNIT 2 "Small Mudcrawler" 24 28 "Mudcrawler7" ()}
+        {RANDOM_TRAIT_UNIT 2 "Giant Mudcrawler" 23 27 "Mudcrawler6" () ()}
+        {RANDOM_TRAIT_UNIT 2 "Small Mudcrawler" 24 28 "Mudcrawler7" () ()}
 #endif
 
         {MUDCRAWLER_ROUTINE Vecnu}
@@ -517,23 +517,23 @@
             add=1
         [/set_variable]
 
-        {RANDOM_TRAIT_UNIT 1 "Desert Hunter" 24 34 "Eloshi" ()}
-        {RANDOM_TRAIT_UNIT 1 "Desert Archer" 19 33 "Illuvia" (gender="female")}
-        {RANDOM_TRAIT_UNIT 1 "Desert Hunter" 21 35 "Raynor" ()}
-
-        {RANDOM_TRAIT_UNIT 2 "Giant Mudcrawler" 25 34 "Mudcrawler8" ()}
-        {RANDOM_TRAIT_UNIT 2 "Small Mudcrawler" 21 36 "Mudcrawler9" ()}
+        {RANDOM_TRAIT_UNIT 1 "Desert Hunter" 24 34 "Eloshi" ( _ "Eloshi") ()}
+        {RANDOM_TRAIT_UNIT 1 "Desert Archer" 19 33 "Illuvia" ( _ "Illuvia") 
(gender="female")}
+        {RANDOM_TRAIT_UNIT 1 "Desert Hunter" 21 35 "Raynor" ( _ "Raynor") ()}
+
+        {RANDOM_TRAIT_UNIT 2 "Giant Mudcrawler" 25 34 "Mudcrawler8" () ()}
+        {RANDOM_TRAIT_UNIT 2 "Small Mudcrawler" 21 36 "Mudcrawler9" () ()}
 
 #ifdef HARD
-        {RANDOM_TRAIT_UNIT 2 "Giant Mudcrawler" 24 35 "Mudcrawler10" ()}
+        {RANDOM_TRAIT_UNIT 2 "Giant Mudcrawler" 24 35 "Mudcrawler10" () ()}
 #else
-        {RANDOM_TRAIT_UNIT 2 "Small Mudcrawler" 24 35 "Mudcrawler11" ()}
+        {RANDOM_TRAIT_UNIT 2 "Small Mudcrawler" 24 35 "Mudcrawler11" () ()}
 #endif
 
 #ifdef EASY
-        {RANDOM_TRAIT_UNIT 2 "Small Mudcrawler" 20 34 "Mudcrawler12" ()}
+        {RANDOM_TRAIT_UNIT 2 "Small Mudcrawler" 20 34 "Mudcrawler12" () ()}
 #else
-        {RANDOM_TRAIT_UNIT 2 "Giant Mudcrawler" 20 34 "Mudcrawler13" ()}
+        {RANDOM_TRAIT_UNIT 2 "Giant Mudcrawler" 20 34 "Mudcrawler13" () ()}
 #endif
 
         {MUDCRAWLER_ROUTINE Eloshi}
@@ -558,20 +558,20 @@
 
         {ADD rescued_elves 1}
 
-        {RANDOM_TRAIT_UNIT 2 "Giant Mudcrawler" 34 33 "Rocky Horror1" 
(role="Rocky Horror")}
-        {RANDOM_TRAIT_UNIT 2 "Giant Mudcrawler" 34 34 "Rocky Horror2" 
(role="Rocky Horror")}
-        {RANDOM_TRAIT_UNIT 2 "Small Mudcrawler" 34 35 "Rocky Horror3" 
(role="Rocky Horror")}
+        {RANDOM_TRAIT_UNIT 2 "Giant Mudcrawler" 34 33 "Rocky Horror1" ( _ 
"Rocky Horror") (role="Rocky Horror")}
+        {RANDOM_TRAIT_UNIT 2 "Giant Mudcrawler" 34 34 "Rocky Horror2" ( _ 
"Rocky Horror") (role="Rocky Horror")}
+        {RANDOM_TRAIT_UNIT 2 "Small Mudcrawler" 34 35 "Rocky Horror3" ( _ 
"Rocky Horror") (role="Rocky Horror")}
 
 #ifdef HARD
-        {RANDOM_TRAIT_UNIT 2 "Giant Mudcrawler" 35 33 "Rocky Horror4" 
(role="Rocky Horror")}
+        {RANDOM_TRAIT_UNIT 2 "Giant Mudcrawler" 35 33 "Rocky Horror4" ( _ 
"Rocky Horror") (role="Rocky Horror")}
 #else
-        {RANDOM_TRAIT_UNIT 2 "Small Mudcrawler" 35 33 "Rocky Horror5" 
(role="Rocky Horror")}
+        {RANDOM_TRAIT_UNIT 2 "Small Mudcrawler" 35 33 "Rocky Horror5" ( _ 
"Rocky Horror") (role="Rocky Horror")}
 #endif
 
 #ifdef EASY
-        {RANDOM_TRAIT_UNIT 2 "Small Mudcrawler" 36 32 "Rocky Horror6" 
(role="Rocky Horror")}
+        {RANDOM_TRAIT_UNIT 2 "Small Mudcrawler" 36 32 "Rocky Horror6" ( _ 
"Rocky Horror") (role="Rocky Horror")}
 #else
-        {RANDOM_TRAIT_UNIT 2 "Giant Mudcrawler" 36 32 "Rocky Horror7" 
(role="Rocky Horror")}
+        {RANDOM_TRAIT_UNIT 2 "Giant Mudcrawler" 36 32 "Rocky Horror7" ( _ 
"Rocky Horror") (role="Rocky Horror")}
 #endif
 
         [unit]
@@ -601,8 +601,8 @@
             {IS_HERO}
         [/unit]
 
-        {RANDOM_TRAIT_UNIT 1 "Desert Fighter" 36 33 "Jorazan" ()}
-        {RANDOM_TRAIT_UNIT 1 "Desert Fighter" 35 35 "Zyara" (gender="female")}
+        {RANDOM_TRAIT_UNIT 1 "Desert Fighter" 36 33 "Jorazan" ( _ "Jorazan") 
()}
+        {RANDOM_TRAIT_UNIT 1 "Desert Fighter" 35 35 "Zyara" ( _ "Zyara") 
(gender="female")}
 
         [message]
             speaker=unit
@@ -721,8 +721,8 @@
             {IS_HERO}
         [/unit]
 
-        {RANDOM_TRAIT_UNIT 1 "Desert Shaman" 30 27 "Ryoko" ()}
-        {RANDOM_TRAIT_UNIT 1 "Desert Shaman" 32 27 "Yuni" ()}
+        {RANDOM_TRAIT_UNIT 1 "Desert Shaman" 30 27 "Ryoko" ( _ "Ryoko") ()}
+        {RANDOM_TRAIT_UNIT 1 "Desert Shaman" 32 27 "Yuni" ( _ "Yuni") ()}
 
         [message]
             speaker=Zhul
@@ -906,7 +906,7 @@
               [then]
                 # first stable encounter
                 {VARIABLE grasslands_dialogue 2}
-                {RANDOM_TRAIT_UNIT 1 "Desert Scout" $x1 $y1 "Naru" ()}
+                {RANDOM_TRAIT_UNIT 1 "Desert Scout" $x1 $y1 "Naru" ( _ "Naru") 
()}
                 [message]
                   description=Naru
                   message= _ "Is it safe to come out? I was so scared."
@@ -934,7 +934,7 @@
                   description=Naru
                   message= _ "Hey Nisa, the rocks have stopped falling. You 
can come out now!"
                 [/message]
-                {RANDOM_TRAIT_UNIT 1 "Desert Scout" 43 31 "Nisa" 
(gender="female")}
+                {RANDOM_TRAIT_UNIT 1 "Desert Scout" 43 31 "Nisa" ( _ "Nisa") 
(gender="female")}
                 [message]
                   description=Nisa
                   message= _ "Oh, thank Eloh, I thought they would never stop."
@@ -1184,11 +1184,11 @@
             y=1-6
         [/remove_shroud]
 
-        {RANDOM_TRAIT_UNIT 1 "Desert Hunter" 29 2 "Pythos" ()}
-        {RANDOM_TRAIT_UNIT 1 "Desert Fighter" 28 2 "Shea" ()}
-        {RANDOM_TRAIT_UNIT 1 "Desert Fighter" 29 1 "Narn" ()}
-        {RANDOM_TRAIT_UNIT 1 "Desert Scout" 27 2 "Jokli" ()}
-        {RANDOM_TRAIT_UNIT 1 "Desert Archer" 28 1 "Lyia" (gender="female")}
+        {RANDOM_TRAIT_UNIT 1 "Desert Hunter" 29 2 "Pythos" ( _ "Python") ()}
+        {RANDOM_TRAIT_UNIT 1 "Desert Fighter" 28 2 "Shea" ( _ "Shea") ()}
+        {RANDOM_TRAIT_UNIT 1 "Desert Fighter" 29 1 "Narn" ( _ "Narn") ()}
+        {RANDOM_TRAIT_UNIT 1 "Desert Scout" 27 2 "Jokli" ( _ "Jokli") ()}
+        {RANDOM_TRAIT_UNIT 1 "Desert Archer" 28 1 "Lyia" ( _ "Lyia") 
(gender="female")}
 
         [message]
             description=Pythos

Modified: 
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg?rev=21524&r1=21523&r2=21524&view=diff
==============================================================================
--- 
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg
 (original)
+++ 
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg
 Tue Nov  6 16:20:45 2007
@@ -636,7 +636,7 @@
     {VARIABLE number_of_scorpions 8}
 #endif
     
-    {PLACE_UNITS_RANDOMLY $number_of_scorpions 3 "Giant Scorpion" "Scorpion" 
(ai_special="guardian")}
+    {PLACE_UNITS_RANDOMLY $number_of_scorpions 3 "Giant Scorpion" "Scorpion" ( 
_ "Scorpion") (ai_special="guardian")}
 
     {CLEAR_VARIABLE number_of_scorpions}
     
@@ -808,9 +808,9 @@
 
     {RANDOM_PLACEMENT_AREA 17 49 2}
     
-    {PLACE_UNITS_RANDOMLY 3 3 "Young Ogre" "Hunting Ogre" 
(ai_special="guardian"
+    {PLACE_UNITS_RANDOMLY 3 3 "Young Ogre" "Hunting Ogre" ( _ "Hunting Ogre") 
(ai_special="guardian"
       random_traits="no")}
-    {PLACE_UNITS_RANDOMLY 2 3 "Ogre"       "Hunting Ogre" 
(ai_special="guardian"
+    {PLACE_UNITS_RANDOMLY 2 3 "Ogre"       "Hunting Ogre" ( _ "Hunting Ogre") 
(ai_special="guardian"
       random_traits="no")}
     
     {CLEAR_PLACEMENT_AREA}
@@ -1068,10 +1068,10 @@
         {VARIABLE bandits  2}
 #endif
     
-        {PLACE_UNITS_RANDOMLY $trappers 2 "Trapper" "Black Lieutenant"  
(ai_special="guardian")}
-        {PLACE_UNITS_RANDOMLY $thugs    2 "Thug"    "Black Hand Bandit" 
(ai_special="guardian")}
-        {PLACE_UNITS_RANDOMLY $poachers 2 "Poacher" "Black Hand Bandit" 
(ai_special="guardian")}
-        {PLACE_UNITS_RANDOMLY $bandits  2 "Bandit"  "Black Hand Bandit" 
(ai_special="guardian")}
+        {PLACE_UNITS_RANDOMLY $trappers 2 "Trapper" "Black Lieutenant"  ( _ 
"Black Lieutenant")  (ai_special="guardian")}
+        {PLACE_UNITS_RANDOMLY $thugs    2 "Thug"    "Black Hand Bandit" ( _ 
"Black Hand Bandit") (ai_special="guardian")}
+        {PLACE_UNITS_RANDOMLY $poachers 2 "Poacher" "Black Hand Bandit" ( _ 
"Black Hand Bandit") (ai_special="guardian")}
+        {PLACE_UNITS_RANDOMLY $bandits  2 "Bandit"  "Black Hand Bandit" ( _ 
"Black Hand Bandit") (ai_special="guardian")}
         
         {CLEAR_VARIABLE trappers}
         {CLEAR_VARIABLE thugs}
@@ -1375,11 +1375,11 @@
         {VARIABLE revenants 1}
 #endif
 
-        {PLACE_UNITS_RANDOMLY 1          4 "Revenant"         "Go'hag"        
(role="ElyssaUndead")}
-        {PLACE_UNITS_RANDOMLY $skeletons 4 "Skeleton"         "Undead Raider" 
(role="ElyssaUndead")}
-        {PLACE_UNITS_RANDOMLY $archers   4 "Skeleton Archer"  "Undead Raider" 
(role="ElyssaUndead")}
-        {PLACE_UNITS_RANDOMLY $revenants 4 "Revenant"         "Undead Raider" 
(role="ElyssaUndead")}
-        {PLACE_UNITS_RANDOMLY $shooters  4 "Bone Shooter"     "Undead Raider" 
(role="ElyssaUndead")}
+        {PLACE_UNITS_RANDOMLY 1          4 "Revenant"         "Go'hag"        
( _ "Go'hag")        (role="ElyssaUndead")}
+        {PLACE_UNITS_RANDOMLY $skeletons 4 "Skeleton"         "Undead Raider" 
( _ "Undead Raider") (role="ElyssaUndead")}
+        {PLACE_UNITS_RANDOMLY $archers   4 "Skeleton Archer"  "Undead Raider" 
( _ "Undead Raider") (role="ElyssaUndead")}
+        {PLACE_UNITS_RANDOMLY $revenants 4 "Revenant"         "Undead Raider" 
( _ "Undead Raider") (role="ElyssaUndead")}
+        {PLACE_UNITS_RANDOMLY $shooters  4 "Bone Shooter"     "Undead Raider" 
( _ "Undead Raider") (role="ElyssaUndead")}
 
         {CLEAR_VARIABLE skeletons}
         {CLEAR_VARIABLE archers}
@@ -1547,13 +1547,13 @@
                 
                 {CLEAR_FOG 1 34 26 3}
 
-                {RANDOM_TRAIT_UNIT 4 "Ghost" 33 25 "Honor Guard" (role=Wraith)}
-                {RANDOM_TRAIT_UNIT 4 "Ghost" 35 25 "Honor Guard" (role=Wraith)}
+                {RANDOM_TRAIT_UNIT 4 "Ghost" 33 25 "Honor Guard" ( _ "Honor 
Guard") (role=Wraith)}
+                {RANDOM_TRAIT_UNIT 4 "Ghost" 35 25 "Honor Guard" ( _ "Honor 
Guard") (role=Wraith)}
 
 #ifdef EASY
 #else
-                {RANDOM_TRAIT_UNIT 4 "Ghost" 33 26 "Honor Guard" (role=Wraith)}
-                {RANDOM_TRAIT_UNIT 4 "Ghost" 35 26 "Honor Guard" (role=Wraith)}
+                {RANDOM_TRAIT_UNIT 4 "Ghost" 33 26 "Honor Guard" ( _ "Honor 
Guard") (role=Wraith)}
+                {RANDOM_TRAIT_UNIT 4 "Ghost" 35 26 "Honor Guard" ( _ "Honor 
Guard") (role=Wraith)}
 #endif
 
                 [message]
@@ -1628,8 +1628,8 @@
                 {VARIABLE ogres 3}
                 {VARIABLE young_ogres 1}
 #endif
-                {PLACE_UNITS_RANDOMLY $ogres        3 "Ogre"        "Ogre 
Nomad" (random_traits="no")}
-                {PLACE_UNITS_RANDOMLY $young_ogres  3 "Young Ogre"  "Ogre 
Nomad" (random_traits="no")}
+                {PLACE_UNITS_RANDOMLY $ogres        3 "Ogre"        "Ogre 
Nomad" ( _ "Ogre Nomad") (random_traits="no")}
+                {PLACE_UNITS_RANDOMLY $young_ogres  3 "Young Ogre"  "Ogre 
Nomad" ( _ "Ogre Nomad") (random_traits="no")}
 
                 {CLEAR_VARIABLE ogres}
                 {CLEAR_VARIABLE young_ogres}
@@ -2398,7 +2398,7 @@
                      [/filter_adjacent_location]
                    [/have_location]
                    [else]
-                     {RANDOM_TRAIT_UNIT 4 "Ghost" $spawn[$random].x 
$spawn[$random].y "Lost Soul" (role="LostSoul")}
+                     {RANDOM_TRAIT_UNIT 4 "Ghost" $spawn[$random].x 
$spawn[$random].y "Lost Soul" ( _ "Lost Soul") (role="LostSoul")}
                      {VARIABLE_OP ghosts_already_spawned add 1}
                    [/else]
                  [/if]

Modified: 
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg?rev=21524&r1=21523&r2=21524&view=diff
==============================================================================
--- 
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg
 (original)
+++ 
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg
 Tue Nov  6 16:20:45 2007
@@ -802,8 +802,8 @@
           y=39
         [/scroll_to]
 
-        {RANDOM_TRAIT_UNIT 2 "Spearman"   45 42   "Human Scout" ()}
-        {RANDOM_TRAIT_UNIT 2 "Javelineer" 47 42   "Human Scout" ()}
+        {RANDOM_TRAIT_UNIT 2 "Spearman"   45 42   "Human Scout" ( _ "Human 
Scout") ()}
+        {RANDOM_TRAIT_UNIT 2 "Javelineer" 47 42   "Human Scout" ( _ "Human 
Scout") ()}
         
         [redraw]
         [/redraw]
@@ -3150,7 +3150,7 @@
         
         {RANDOM_PLACEMENT_AREA 50 28 3}
         
-        {PLACE_UNITS_RANDOMLY 3 7 "Crab Man" "Angry Crab" ()}
+        {PLACE_UNITS_RANDOMLY 3 7 "Crab Man" "Angry Crab" ( _ "Angry Crab") ()}
 
         {CLEAR_PLACEMENT_AREA}
 
@@ -3176,7 +3176,7 @@
         
         {RANDOM_PLACEMENT_AREA 41 23 3}
         
-        {PLACE_UNITS_RANDOMLY 3 7 "Crab Man" "Angry Crab" ()}
+        {PLACE_UNITS_RANDOMLY 3 7 "Crab Man" "Angry Crab" ( _ "Angry Crab") ()}
 
         {CLEAR_PLACEMENT_AREA}
 

Modified: trunk/data/campaigns/Under_the_Burning_Suns/utils/macros.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/utils/macros.cfg?rev=21524&r1=21523&r2=21524&view=diff
==============================================================================
--- trunk/data/campaigns/Under_the_Burning_Suns/utils/macros.cfg (original)
+++ trunk/data/campaigns/Under_the_Burning_Suns/utils/macros.cfg Tue Nov  6 
16:20:45 2007
@@ -1,14 +1,14 @@
 #textdomain wesnoth-utbs
 # The file contains useful macros I use within the campaign
 
-#define RANDOM_TRAIT_UNIT SIDE TYPE X Y NAME OTHER
-    [unit]
-        side={SIDE}
-        type={TYPE}
-        x={X}
-        y={Y}
-        description={NAME}
-        user_description=_{NAME}
+#define RANDOM_TRAIT_UNIT SIDE TYPE X Y DESC UDESC OTHER
+    [unit]
+        side={SIDE}
+        type={TYPE}
+        x={X}
+        y={Y}
+        description={DESC}
+        user_description={UDESC}
         upkeep=full
         animate=yes
         {OTHER}
@@ -25,7 +25,7 @@
     {VARIABLE_OP random_string format "0..$random_placement_locations.length"}
 #enddef
 
-#define PLACE_UNITS_RANDOMLY NUM SIDE TYPE NAME OTHER
+#define PLACE_UNITS_RANDOMLY NUM SIDE TYPE DESC UDESC OTHER
     {VARIABLE number {NUM}}
     {VARIABLE i 0}
     [while]
@@ -43,14 +43,13 @@
           type={TYPE}
           x=$random_placement_x
           y=$random_placement_y
-          description={NAME}
-          role={NAME}
-          user_description=_{NAME}
+          description={DESC}
+          role={DESC}
+          user_description={UDESC}
           upkeep=full
           animate=yes
           {OTHER}
         [/unit]
-        
         {VARIABLE_OP i add 1}
       [/do]
     [/while]


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