Author: zookeeper
Date: Tue Feb 26 17:59:31 2008
New Revision: 24083
URL: http://svn.gna.org/viewcvs/wesnoth?rev=24083&view=rev
Log:
Added a new music macro for specifying both the scenario and intro screen
tracks.
Modified:
trunk/data/core/macros/sound-utils.cfg
Modified: trunk/data/core/macros/sound-utils.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/macros/sound-utils.cfg?rev=24083&r1=24082&r2=24083&view=diff
==============================================================================
--- trunk/data/core/macros/sound-utils.cfg (original)
+++ trunk/data/core/macros/sound-utils.cfg Tue Feb 26 17:59:31 2008
@@ -169,7 +169,7 @@
name=frantic.ogg
ms_before=12000
append=yes
- [/music]
+ [/music]
[/event]
#enddef
@@ -191,6 +191,21 @@
name=prestart
[music]
name={MUSIC}
+ [/music]
+ [/event]
+#enddef
+
+#define INTRO_AND_SCENARIO_MUSIC INTRO_MUSIC SCENARIO_MUSIC
+ # This works as SCENARIO_MUSIC does, except that it allows you to specify
+ # the music used for the story screen (if any) as well.
+ [music]
+ name={INTRO_MUSIC}
+ [/music]
+ [event]
+ name=prestart
+ [music]
+ name={SCENARIO_MUSIC}
+ append=no
[/music]
[/event]
#enddef
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