Author: zookeeper
Date: Tue Feb 26 21:48:41 2008
New Revision: 24094

URL: http://svn.gna.org/viewcvs/wesnoth?rev=24094&view=rev
Log:
Changed the default story screen music to revelation.ogg.

Modified:
    trunk/changelog
    trunk/data/core/macros/sound-utils.cfg

Modified: trunk/changelog
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/changelog?rev=24094&r1=24093&r2=24094&view=diff
==============================================================================
--- trunk/changelog (original)
+++ trunk/changelog Tue Feb 26 21:48:41 2008
@@ -13,6 +13,7 @@
    * added new music track, "Knalgan Theme" by Ryan Reilly.
    * added new music track, "The King is Dead" by Mattias Westlund.
    * updated music track, "Traveling Minstrels" by Mattias Westlund.
+   * changed the default story screen music from loyalists.ogg to 
revelation.ogg
  * miscellaneous and bug fixes:
    * units with a death sound but no death animation now play their death
      sound correctly
@@ -48,7 +49,7 @@
    * Northern Rebirth:
      * fix Sister Theta not appearing after freeing her (bug #11083)
  * language and i18n:
-   * updated translations: German, Italian 
+   * updated translations: German, Italian
  * campaign server:
    * Strip CRs from uploaded data
  * miscellaneous and bug fixes:
@@ -113,7 +114,7 @@
    * Fixed update of the minimap and starting positions when using the "delay
      transitions update" option.
    * chasm and lava bridges are now proper aliases of cave and chasm
-   
+
 Version 1.3.16:
  * campaigns:
    * Two Brothers: set the leader of scenario one to passive to make it not
@@ -172,7 +173,7 @@
    * Fixed networking not to timeout with slow connections but timeout faster
      with lost connection (partialy fix bug #10967)
    * Fixed client side ping timeout check if downloading or uploading
-   * Moved destruction of conditional object before the mutex. This should 
+   * Moved destruction of conditional object before the mutex. This should
      fix random crash in network disconnect.
    * Fixed reference to invalid pointer in attack::attack
    * pressing shift affects acceleration immediately
@@ -189,7 +190,7 @@
      the standing animation instead of the standing frame
    * enabled caching images for lowmem unconditionally since it seems to save
      memory (bug #11022)
-   * disable stricker terrain validation, since a rogue scenario may avoid 
+   * disable stricker terrain validation, since a rogue scenario may avoid
      somebody to create any game (bug #11024)
 
 Version 1.3.15:
@@ -216,7 +217,7 @@
    * Made quick replay skip messages
    * linger mode overlay is also drawn over fog and shroud (bug #10811)
    * Units are deselected before they move.
-   * The next move can be prepared before the current attack/move 
+   * The next move can be prepared before the current attack/move
      animation finishes (bug #7132).
    * If a move is interrupted, footsteps are drawn again.
    * Tuned some details of the mouse handling.
@@ -241,7 +242,7 @@
    * fixed adjacent units to update if unit affects them
    * converted NO_MAP_DATA to new map format
    * fixed unchecked vector access
-   * make sure the python campaign client list shows a space between the 
+   * make sure the python campaign client list shows a space between the
      headers if the size of the column is smaller than the header (eg uploads)
    * make sure a unit with more hitpoints than its maximum doesn't terminate
      the game with an assertion error (bug #10876)
@@ -253,7 +254,7 @@
 Version 1.3.14:
  * campaigns:
    * The Hammer of Thursagan:
-     * 'Invaders' if there weren't enough free tiles to spawn all indigs the 
+     * 'Invaders' if there weren't enough free tiles to spawn all indigs the
        game would enter an infinite loop (bug #10621)
    * Two Brothers:
      * updated the music playlists in all scenarios to include the new music
@@ -265,7 +266,7 @@
    * mountains no longer have a hill as base
    * when a leader dies the villages, which are no longer are owned, are
      properly redrawn (bug #9136)
-   * sometimes the first hitpoints left percentage and the unscatched had a 
+   * sometimes the first hitpoints left percentage and the unscatched had a
      difference of 0.1%, this has been fixed (bug #9122)
  * language and i18n:
    * updated translations: Chinese, Danish, Dutch, Finnish, French, German,
@@ -275,7 +276,7 @@
    * revised maps: Den of Onis, Weldyn Channel
    * renaming a unit no longer generates an OOS error (bug #7864)
    * if in a MP campaign the endlevel was continue(_no_save) it could happen
-     that the client left before the host uploaded the new scenarion, this 
+     that the client left before the host uploaded the new scenarion, this
      has been fixed
    * when joining a MP game the recall list wasn't loaded which leads to
      OOS errors in campaigns (bug #10624)
@@ -312,7 +313,7 @@
    * set the default resistance to 100 (no resistance) instead of 0 (immune)
      (bug #10661)
    * when loading a unit some traits didn't get applied correctly but got
-     fixed in a later state. This could lead to some units not leveling 
+     fixed in a later state. This could lead to some units not leveling
      properly (bug #10304)
    * validate vector access for colours (bug #10622)
    * Fixed OOS on unit advancement if wml had battle/die events (bug #10590)
@@ -340,10 +341,10 @@
      games
    * make sure the team number is reset in single player linger mode
      (bug #10692)
-   * fullscreen now defaults to false   
+   * fullscreen now defaults to false
    * "hide_help" now hides the unit from the list in help, but still allow to
      see its description (using context-menu or hotkey)
-   * change the default port for the campaign server to 15005 to seperate the 
+   * change the default port for the campaign server to 15005 to seperate the
      new 1.4.x way from the old possibly broken content from the trunk server
 
 Version 1.3.13:
@@ -368,7 +369,7 @@
    * recruitment OOS is fatal now (bug #9723)
    * the server now stores the next scenario send but the host, thus the
      clients no longer restart in the previous scenario
-   * the next scenario now properly loads the recall list     
+   * the next scenario now properly loads the recall list
  * sound:
    * new or improved sounds: ogre hit and die, MP chat
  * units:

Modified: trunk/data/core/macros/sound-utils.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/macros/sound-utils.cfg?rev=24094&r1=24093&r2=24094&view=diff
==============================================================================
--- trunk/data/core/macros/sound-utils.cfg (original)
+++ trunk/data/core/macros/sound-utils.cfg Tue Feb 26 21:48:41 2008
@@ -185,7 +185,7 @@
     # It also allows for the convenient use of standardized
     # intra-scenario music, should we decide to use one.
     [music]
-        name="loyalists.ogg"
+        name="revelation.ogg"
     [/music]
     [event]
         name=prestart


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