Author: ivanovic
Date: Wed Feb 27 12:31:37 2008
New Revision: 24113

URL: http://svn.gna.org/viewcvs/wesnoth?rev=24113&view=rev
Log:
critical fixes needed due to outdated descriptions about the internal hosting 
of games without a server
does break the stringfreeze, will run a pot-update soon to warn translators

Modified:
    trunk/doc/manual/images/multiplayer.jpg
    trunk/doc/manual/manual.txt

Modified: trunk/doc/manual/images/multiplayer.jpg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/doc/manual/images/multiplayer.jpg?rev=24113&r1=24112&r2=24113&view=diff
==============================================================================
Binary files - no diff available.

Modified: trunk/doc/manual/manual.txt
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/doc/manual/manual.txt?rev=24113&r1=24112&r2=24113&view=diff
==============================================================================
--- trunk/doc/manual/manual.txt (original)
+++ trunk/doc/manual/manual.txt Wed Feb 27 12:31:37 2008
@@ -197,7 +197,7 @@
 are accessed through the "Multiplayer" button on the main menu.
 
 In general multiplayer games are played against other players via the Internet
-(you can also run them on your LAN if you have one). These games are
+(you can also run them on your LAN if you have one). All these games are
 co-ordinated through the Wesnoth multiplayer server. Multiplayer games can
 take anywhere from 1 hour to 10 hours, depending on how many players
 there are (and the size of the map). The average time is between 3 to
@@ -223,25 +223,23 @@
 ++++++++++++++++++++++
 
 This option opens a dialog box allowing you to enter the address of the 
-machine to join. This can either be another client that currently is hosting
-a networked game without using a server, or a different server. In this dialog 
+machine to join. In this dialog 
 there also is the button "View List" that does show a list of official servers 
 that can be used as backup if the main server is currently not available.
 
 A rather complete list of official and user setup servers is listed at this 
 website: http://wesnoth.org/wiki/MultiplayerServers[Multiplayer servers].
 
-Host Networked Game
-+++++++++++++++++++
-
-You can host multiplayer games with your client without the need of using a 
-dedicated server. If you host a 
-game with your client, other players need to be able to connect to your
-port 15000 using TCP. If you are behind a firewall, you will probably
-need to change your firewall settings to allow incoming connections to
-port 15000, and tell your firewall to forward such traffic to the machine
-hosting the game. You should not need to make firewall changes to join
-games hosted on a public server or by someone else.
+To be able to start a multiplayer game without using an external multiplayer 
+server, you have to start the server, which is usually named 'wesnothd', 
+yourself. Then you have to connect to your 
+own machine in the 'Connect to Host/Server' dialog by typing 127.0.0.1 as 
+adress to use. Other players need to be able to connect to your
+port 15000 using TCP to play with you on your server. If you are behind a 
+firewall, you will probably need to change your firewall settings to allow 
+incoming connections to port 15000, and tell your firewall to forward such 
+traffic to the machine hosting the game. You should not need to make firewall 
+changes to join games hosted on a public server or by someone else.
 
 Local Game
 ++++++++++


_______________________________________________
Wesnoth-commits mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-commits

Reply via email to