Author: ivanovic
Date: Wed Feb 27 12:31:37 2008
New Revision: 24113
URL: http://svn.gna.org/viewcvs/wesnoth?rev=24113&view=rev
Log:
critical fixes needed due to outdated descriptions about the internal hosting
of games without a server
does break the stringfreeze, will run a pot-update soon to warn translators
Modified:
trunk/doc/manual/images/multiplayer.jpg
trunk/doc/manual/manual.txt
Modified: trunk/doc/manual/images/multiplayer.jpg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/doc/manual/images/multiplayer.jpg?rev=24113&r1=24112&r2=24113&view=diff
==============================================================================
Binary files - no diff available.
Modified: trunk/doc/manual/manual.txt
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/doc/manual/manual.txt?rev=24113&r1=24112&r2=24113&view=diff
==============================================================================
--- trunk/doc/manual/manual.txt (original)
+++ trunk/doc/manual/manual.txt Wed Feb 27 12:31:37 2008
@@ -197,7 +197,7 @@
are accessed through the "Multiplayer" button on the main menu.
In general multiplayer games are played against other players via the Internet
-(you can also run them on your LAN if you have one). These games are
+(you can also run them on your LAN if you have one). All these games are
co-ordinated through the Wesnoth multiplayer server. Multiplayer games can
take anywhere from 1 hour to 10 hours, depending on how many players
there are (and the size of the map). The average time is between 3 to
@@ -223,25 +223,23 @@
++++++++++++++++++++++
This option opens a dialog box allowing you to enter the address of the
-machine to join. This can either be another client that currently is hosting
-a networked game without using a server, or a different server. In this dialog
+machine to join. In this dialog
there also is the button "View List" that does show a list of official servers
that can be used as backup if the main server is currently not available.
A rather complete list of official and user setup servers is listed at this
website: http://wesnoth.org/wiki/MultiplayerServers[Multiplayer servers].
-Host Networked Game
-+++++++++++++++++++
-
-You can host multiplayer games with your client without the need of using a
-dedicated server. If you host a
-game with your client, other players need to be able to connect to your
-port 15000 using TCP. If you are behind a firewall, you will probably
-need to change your firewall settings to allow incoming connections to
-port 15000, and tell your firewall to forward such traffic to the machine
-hosting the game. You should not need to make firewall changes to join
-games hosted on a public server or by someone else.
+To be able to start a multiplayer game without using an external multiplayer
+server, you have to start the server, which is usually named 'wesnothd',
+yourself. Then you have to connect to your
+own machine in the 'Connect to Host/Server' dialog by typing 127.0.0.1 as
+adress to use. Other players need to be able to connect to your
+port 15000 using TCP to play with you on your server. If you are behind a
+firewall, you will probably need to change your firewall settings to allow
+incoming connections to port 15000, and tell your firewall to forward such
+traffic to the machine hosting the game. You should not need to make firewall
+changes to join games hosted on a public server or by someone else.
Local Game
++++++++++
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