Author: esr
Date: Thu Feb 28 06:52:34 2008
New Revision: 24134

URL: http://svn.gna.org/viewcvs/wesnoth?rev=24134&view=rev
Log:
First draft of 1.4 release announcement.

Modified:
    website/start/1.4/template.html

Modified: website/start/1.4/template.html
URL: 
http://svn.gna.org/viewcvs/wesnoth/website/start/1.4/template.html?rev=24134&r1=24133&r2=24134&view=diff
==============================================================================
--- website/start/1.4/template.html (original)
+++ website/start/1.4/template.html Thu Feb 28 06:52:34 2008
@@ -48,18 +48,159 @@
 
 <h3 id='game'>What's New in Wesnoth 1.4</h3>
 
-<!-- TODO: Write a nice introduction here -->
-<p></p>
+<p>The 1.4 version brings you no fewer than seven new mainline campaigns, a
+redesigned user interface, an amazing variety of high-quality new game
+music, and a refresh of the game artwork including improved portrait
+images for many unit types.</p>
+
+<p>Just as importantly, it is probably our most solid release yet.  We
+retired over 300 individual bugs during the 1.3 development period,
+and introduced several new tools that prevent entire classes of bugs
+by sanity-checking Wesnoth's data files before they ship to you.</p>
 
 <div class='thumb tright'>
   <div><img src='images/start-1.jpg' alt='Wesnoth Screenshot'/></div>
 </div>
 
+<p>Here are some of 1.4's new features:</p>
+
+<dl>
+<dt><b>Six well-known user-contributed campaigns now ship with the 
game</b></dt>
+<dd><p>We have more than doubled the number of campaigns we ship.
+Polished, upgraded and improved versions of the following well-known 
+user-written campaigns now ship with the game: <i>Descent into Darkness, 
+Liberty, Northern Rebirth, Sceptre of Fire, An Orcish Incursion, and
+Son of the Black-Eye.</i></p></dd>
+
+<dt><b>One brand new, all original campaign by an open-source luminary</b>
+</dt> 
+<dd><p>Eric S. Raymond, the &uuml;bergeek who wrote the foundation papers
+on open source, has a not-so-well-kept secret; he loves strategy
+games. ESR joined our development team nine months ago, and in between
+contributing code and bugfixes he found time to write an all-new
+campaign for 1.4: <em>The Hammer of Thursagan</em>.</p></dd>
+
+<dt><b>The user interface of the game has been redesigned</b>
+</dt> 
+<dd><p>The 1.4 Wesnoth user interface has a cleaner look and feel,
+with lightweight semi-transparent transient windows replacing many of
+the old-fashioned opaque modal dialogues with buttons.  Subtle new
+graphics effects when you select a unit and target an enemy help you
+keep track of what is going on without getting between you and the
+gameplay. The game now displays owned and total villages in the
+status bar. Interface actions and day/night changes now have
+unobtrusive cue sounds.  You can use drag'n'drop to move units.
+Mousewheels are supported.</p></dd>
+
+<dt><b>Victory no longer instantly ejects you from your game</b>
+</dt> 
+<dd><p>You'll no longer get two modal dialogues full of checkbox
+options immediately after victory in a scenario and then be summarily
+ejected from the game.  Instead, there's just one summary popup, after
+which you'll be in a 'linger mode' that allows you to chat with
+friends and foes, use normal commands, change your options, and in
+general do anything except more battle actions.</p></dd>
+
+<dt><b>The multiplayer collection has been revised and extended</b>
+</dt> 
+<dd><p>New maps and multiplayer campaigns: <cite>
+Auction-X, 
+Dark Forecast
+Hamlets, 
+Mokena Prairie, 
+The Manzivan Traps, 
+Xanthe Chaos,
+</cite>.  Revised maps:
+<cite>Alirok Marsh</cite> (formerly <cite>Triple Blitz</cite>),<cite>
+Amohsad Caldera, 
+Blue Water Province, 
+Castle Hopping Isle, 
+Caves of the Basilisk</cite> (formerly <cite>Blitz</cite>), <cite>
+Crossing, 
+Crusaders Fields, 
+Cynsaun Battlefield, 
+Den of Onis, 
+Fallenstar Lake</cite> (formerly <cite>Meteor Lake</cite>), <cite>
+Forest of Fear, 
+Freelands</cite> (formerly <cite>Charge</cite>),<cite> 
+Hexcake, 
+Hornshark Island, 
+Island of the Horatii, 
+King of the Hill, 
+Lagoon, 
+Loris River,
+Merkwuerdigliebe, 
+Morituri, 
+Paths of Daggers, 
+Sablestone Delta,
+Siege Castles,  
+Silverhead,
+Sulla's Ruins, 
+Waterloo Sunset,
+Wesbowl.</p></dd>
+
+<dt><b>Changed units</b>
+</dt> 
+<dd><p>The Footpad and Thug units can advance all the way to level
+3.  Many units have been tuned and rebalanced, including 
+Ancient Lich, 
+Elvish Sorceress,
+Fugitive, 
+Ghost, 
+Hurricane Drake, 
+Lich, 
+Mage of Light, 
+Mermaid Diviner, 
+Mermaid Priestess, 
+Merman Warrior,
+Naga Myrmidon,
+Necromancer, 
+Orcish Assassin, 
+Ranger,
+Royal Guard, 
+Sky Drake,
+White Mage, 
+Wraith, 
+and all the Saurians and Bats.</p></dd>
+
+<dt><b>The map editor is much more capable.</b>
+</dt> 
+<dd><p>Maps can now be opened directly from a scenario file and saved
+back to it.  Starting positions no longer need to be on keeps.  The
+terrin palette is divided into groups of like terrains, so you'll
+scroll it less often.  And there are many new terrains; farmland,
+Elvish castle, and windmill have been added to the basic set, and
+there are bridges for crossing swamp, deep water, or chasms. </p></dd>
+
+<dt><b>New uses of animation</b>
+</dt> 
+<dd><p>Many more units have full combat animation.  Some units and
+items now have standing animations; bats flap their wings and
+campfires flicker.  Units can now have special death animations --
+some Drakes burst into flame when killed.</p></dd>
+
+<dt><b>New weapons and weapon types</b>
+</dt> 
+<dd><p>Undead axe, undead crossbow, pickaxe, glaive, elven staff, 
+chainmace.</p></dd>
+
+<dt><b>New sound effects and music</b>
+</dt> 
+<dd><p>Effects for morning star, arcane magic, hatchet, slowdown. Five
+new symphonic music tracks.</dd>
+
+<dt><b></b>
+</dt> 
+<dd><p></p></dd>
+</dl>
+
+
+
+
 <!-- TODO: Convert this list into something more readable -->
 <ul>
   <li>UI redsign/tweaks/...</li>
   <li>Comprossed savegames</li>
-  <li>Lots of new campaigns</li>
   <li>New art/music</li>
   <li>Multiplayer lobby improvements</li>
   <li>Animations</li>


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