Author: esr
Date: Fri Feb 29 13:49:44 2008
New Revision: 24153

URL: http://svn.gna.org/viewcvs/wesnoth?rev=24153&view=rev
Log:
More detail on WML enhancements.  To-do bullets list is now emptied.

Modified:
    website/start/1.4/template.html

Modified: website/start/1.4/template.html
URL: 
http://svn.gna.org/viewcvs/wesnoth/website/start/1.4/template.html?rev=24153&r1=24152&r2=24153&view=diff
==============================================================================
--- website/start/1.4/template.html (original)
+++ website/start/1.4/template.html Fri Feb 29 13:49:44 2008
@@ -48,10 +48,12 @@
 
 <h3 id='game'>What's New in Wesnoth 1.4</h3>
 
-<p>The 1.4 version brings you no fewer than seven new mainline campaigns, a
-redesigned user interface, an amazing variety of high-quality new game
-music, and a refresh of the game artwork including improved portrait
-images for many unit types.</p>
+<p>For players, the 1.4 version brings you no fewer than seven new
+mainline campaigns, a redesigned user interface, an amazing variety of
+high-quality new game music, and a refresh of the game artwork
+including improved portrait images for many unit types. For designers,
+the map editor and WML have been enhanced to significantly increase
+your creative options in writing scenarios.</p>
 
 <p>Just as importantly, it is probably our most solid release yet.  We
 retired over 300 individual bugs during the 1.3 development period,
@@ -62,7 +64,7 @@
   <div><img src='images/start-1.jpg' alt='Wesnoth Screenshot'/></div>
 </div>
 
-<p>Here are some of 1.4's new features:</p>
+<p>Here are 1.4's new features in more detail:</p>
 
 <dl>
 <dt><b>Six well-known user-contributed campaigns now ship with the 
game</b></dt>
@@ -141,7 +143,7 @@
 Waterloo Sunset,
 Wesbowl.</p></dd>
 
-<dt><b>Changed units</b>
+<dt><b>Changed and rebalanced units</b>
 </dt> 
 <dd><p>The Footpad and Thug units can advance all the way to level
 3.  Many units have been tuned and rebalanced, including 
@@ -165,53 +167,73 @@
 Wraith, 
 and all the Saurians and Bats.</p></dd>
 
-<dt><b>The map editor is much more capable.</b>
-</dt> 
+<dt><b>Many portraits have been revised or added</b>
+</dt> 
+<dd><p>Many unit and hero portraits have been improved or added.  We
+have a particularly beautiful set of new portraits in a uniform style for
+the Elvish units.</p></dd>
+
+<dt><b>New uses of animation</b>
+</dt> 
+<dd><p>Many more units have full combat animation.  Some units and
+items now have standing animations; bats flap their wings and
+campfires flicker.  Units can now have special death animations &mdash;
+some Drakes burst into flame when killed. There are improved base
+frames for many units, including Mages and Ghosts, on more varied
+uses of halo animations.</p></dd>
+
+<dt><b>Multiplayer lobby improvements</b></dt> 
+<dd><p>You can set a list of user nicks to be ignored (you won't see
+chat from them).  You can also set a list of friends for whom you'll
+get presence notifications when you are in game.</p></dd>
+
+<dt><b>Miscellaneous other improvements</b>
+</dt> 
+<dd><p>You can now select a female leader in multiplayer.  The in-game
+help has been revised, reorganized and expanded.  There are new
+weapons and weapon types: undead axe, undead crossbow, pickaxe,
+glaive, elven staff, chainmace.  "Holy" damage has become "arcane" and
+is a general anti-magic attack applying to more than just
+undead. There are five new all-original symphonic music tracks,
+and new sound effects for morningstar, arcane magic, hatchet, and
+slowdown. Savegames are automatically compressed to save you disk 
+space.</p></dd>
+
+<dt><b></b></dt> 
+<dd><p></p></dd>
+
+<p>And for campaign developers...</p>
+
+<dl>
+<dt><b>The map editor is much more capable.</b></dt> 
 <dd><p>Maps can now be opened directly from a scenario file and saved
 back to it.  Starting positions no longer need to be on keeps.  The
 terrain palette is divided into groups of like terrains, so you'll
 scroll it less often.  And there are many new terrains; farmland,
 Elvish castle, and windmill have been added to the basic set, and
-there are bridges for crossing swamp, deep water, or chasms. </p></dd>
-
-<dt><b>New uses of animation</b>
-</dt> 
-<dd><p>Many more units have full combat animation.  Some units and
-items now have standing animations; bats flap their wings and
-campfires flicker.  Units can now have special death animations --
-some Drakes burst into flame when killed.</p></dd>
-
-<dt><b>New weapons and weapon types</b>
-</dt> 
-<dd><p>Undead axe, undead crossbow, pickaxe, glaive, elven staff, 
-chainmace.</p></dd>
-
-<dt><b>New sound effects and music</b>
-</dt> 
-<dd><p>Effects for morning star, arcane magic, hatchet, slowdown. Five
-new symphonic music tracks.</dd>
-
-<dt><b></b>
-</dt> 
-<dd><p></p></dd>
+there are bridges for crossing swamp, deep water, or chasms. Treatment
+of map edges has been changed to eliminate some terrain distortions at
+map edges and make small maps look better on a large display (and
+these changes apply to the game display too).</p></dd>
+
+<dt><b>WML is considerably more powerful</b>
+</dt> 
+<dd><p>Animation WML has been completely redesigned in a much more
+flexible and general way.  Complex variable substitution is now used
+in all action WML. There is safe random-number generation in
+multiplayer.  A <tt>[set_menu_item]</tt> tag allows scenario designers
+to create custom right-click context menu items which perform
+arbitrary WML actions.  The Standard Unit Filter and Standard Location
+Filter elements have new capabilities (including completed boolean
+expressions) that make them much more powerful and can replace most of
+what used to be done with special-purpose filters.</p></dd>
+
+<dt><b>Multiplayer campaigns</b>
+</dt> 
+<dd><p>The game engine will now support multiplayer campaigns, though
+we don't ship any yet. This is an opportunity for designers to explore
+a new frontier in Wesnoth play.</p></dd>
 </dl>
-
-
-
-
-<!-- TODO: Convert this list into something more readable -->
-<ul>
-  <li>UI redsign/tweaks/...</li>
-  <li>Comprossed savegames</li>
-  <li>New art/music</li>
-  <li>Multiplayer lobby improvements</li>
-  <li>Animations</li>
-  <li>Arcane</li>
-  <li>WML stuff</li>
-  <li>Usable Multiplayer campaigns</li>
-  <li>Linger mode</li>
-  <li>...</li>
-</ul>
 
 <div class='thumb tright'>
   <div><img src='images/start-2.jpg' alt='Wesnoth Screenshot'/></div>
@@ -228,7 +250,8 @@
 href='http://www.wesnoth.org'>wesnoth.org</a> where you will also find
 instructions for <a href='http://wesnoth.org/wiki/CompilingWesnoth'>building
 from source</a> on a range of different operating systems. Ready-to-go
-packages are also available for most popular operating systems.</p>
+packages are also available for most popular operating systems,
+including Linux and Windows and Mac OS X.</p>
 
 <ul>
 <li>


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