Author: jorda
Date: Sat Mar  1 23:05:25 2008
New Revision: 24184

URL: http://svn.gna.org/viewcvs/wesnoth?rev=24184&view=rev
Log:
* Correct headings and add new subtitles.
* Remove unnecessary tags in order to ease ease translations.
* Minor cosmetic changes to the stylesheet.

Modified:
    website/start/1.4/styles/intl.css
    website/start/1.4/template.html

Modified: website/start/1.4/styles/intl.css
URL: 
http://svn.gna.org/viewcvs/wesnoth/website/start/1.4/styles/intl.css?rev=24184&r1=24183&r2=24184&view=diff
==============================================================================
--- website/start/1.4/styles/intl.css (original)
+++ website/start/1.4/styles/intl.css Sat Mar  1 23:05:25 2008
@@ -2,6 +2,29 @@
 
 #header {
   background: url(http://www.wesnoth.org/mw/skins/glamdrol/headerbg_large.jpg) 
top repeat-x;
+}
+
+h1 {
+  font-size: 195%;
+}
+
+h2 {
+  margin-bottom: 0.6em;
+  font-size: 165%;
+}
+
+h3 {
+  margin-bottom: 0.6em;
+  color: #111;
+  font-size: 150%;
+}
+
+dt {
+  color: #444;
+}
+
+hr {
+  background-color: #666;
 }
 
 #languages {

Modified: website/start/1.4/template.html
URL: 
http://svn.gna.org/viewcvs/wesnoth/website/start/1.4/template.html?rev=24184&r1=24183&r2=24184&view=diff
==============================================================================
--- website/start/1.4/template.html (original)
+++ website/start/1.4/template.html Sat Mar  1 23:05:25 2008
@@ -36,14 +36,20 @@
 various GNU/Linux distributions.</p>
 
 <ul>
-  <li><a href='#game'>What's New in Wesnoth 1.4</a></li>
+  <li>
+    <a href='#game'>What's New in Wesnoth 1.4</a>
+    <ul>
+      <li><a href='#players'>For Players</a></li>
+      <li><a href='#campdev'>For Campaign Developers</a></li>
+    </ul>
+  </li>
   <li><a href='#download'>Download</a></li>
   <li><a href='#more'>More Info</a></li>
 </ul>
 
 <br/>
 
-<h3 id='game'>What's New in Wesnoth 1.4</h3>
+<h2 id='game'>What's New in Wesnoth 1.4</h2>
 
 <p>For players, the 1.4 version brings you no fewer than seven new
 mainline campaigns, a redesigned user interface, an amazing variety of
@@ -63,25 +69,25 @@
 
 <p>Here are 1.4's new features in more detail:</p>
 
+<h3 id='players'>For Players</h3>
+
 <dl>
-<dt><b>Six well-known user-contributed campaigns now ship with the 
game</b></dt>
+<dt>Six well-known user-contributed campaigns now ship with the game</dt>
 <dd><p>We have more than doubled the number of campaigns we ship.
 Polished, upgraded and improved versions of the following well-known 
-user-written campaigns now ship with the game: <i>Descent into Darkness, 
+user-written campaigns now ship with the game: <em>Descent into Darkness, 
 Liberty, Northern Rebirth, Sceptre of Fire, An Orcish Incursion, and
-Son of the Black-Eye.</i></p></dd>
-
-<dt><b>One brand new, all original campaign by an open-source luminary</b>
-</dt> 
-<dd><p>Eric S. Raymond, the open-source &uuml;bergeek who wrote <a
-href="http://catb.org/~esr/writings/cathedral-bazaar/";>The Cathedral
+Son of the Black-Eye.</em></p></dd>
+
+<dt>One brand new, all original campaign by an open-source luminary</dt> 
+<dd><p>Eric S. Raymond, the open-source übergeek who wrote <a
+href='http://catb.org/~esr/writings/cathedral-bazaar/'>The Cathedral
 and the Bazaar</a>, has a not-so-well-kept secret; he loves strategy
 games. ESR joined our development team nine months ago, and in between
 contributing code and bugfixes he found time to write an all-new
 campaign for 1.4: <em>The Hammer of Thursagan</em>.</p></dd>
 
-<dt><b>The user interface of the game has been redesigned</b>
-</dt> 
+<dt>The user interface of the game has been redesigned</dt> 
 <dd><p>The 1.4 Wesnoth user interface has a cleaner look and feel,
 with lightweight semi-transparent transient windows replacing many of
 the old-fashioned opaque modal dialogues with buttons.  Subtle new
@@ -92,8 +98,7 @@
 unobtrusive cue sounds.  You can use drag'n'drop to move units.
 Mousewheels are supported.</p></dd>
 
-<dt><b>You can now review scenarios, chat, and set options after victory</b>
-</dt> 
+<dt>You can now review scenarios, chat, and set options after victory</dt> 
 <dd><p>You'll no longer get two modal dialogues full of checkbox
 options immediately after victory in a scenario and then be instantly
 returned to the lobby (or, in campaigns, jumped to the next scenario).
@@ -102,8 +107,7 @@
 normal commands, change your options, and in general do anything
 except more battle actions.</p></dd>
 
-<dt><b>The multiplayer collection has been revised and extended</b>
-</dt> 
+<dt>The multiplayer collection has been revised and extended</dt> 
 <dd><p>New maps and multiplayer campaigns: <cite>
 Auction-X, 
 Dark Forecast
@@ -140,8 +144,7 @@
 Waterloo Sunset,
 Wesbowl</cite>.</p></dd>
 
-<dt><b>Changed and rebalanced units</b>
-</dt> 
+<dt>Changed and rebalanced units</dt> 
 <dd><p>The Footpad and Thug units can advance all the way to level
 3.  Many units have been tuned and rebalanced, including 
 Ancient Lich, 
@@ -164,30 +167,27 @@
 Wraith, 
 and all the Saurians and Bats.</p></dd>
 
-<dt><b>Many portraits have been revised or added</b>
-</dt> 
+<dt>Many portraits have been revised or added</dt> 
 <dd><p>Many unit and hero portraits have been improved or added.  We
 now have a particularly beautiful set of new portraits in a uniform style for
 the Elvish units.</p></dd>
 
-<dt><b>New uses of animation</b>
-</dt> 
+<dt>New uses of animation</dt> 
 <dd><p>Many more units have full combat animation.  Some units and
 items now have standing animations; bats flap their wings and
-campfires flicker.  Units can now have special death animations &mdash;
+campfires flicker.  Units can now have special death animations —
 some Drakes burst into flame when killed. There are improved base
 frames for many units, including Mages and Ghosts, on more varied
 uses of halo animations.</p></dd>
 
-<dt><b>Multiplayer lobby improvements</b></dt> 
+<dt>Multiplayer lobby improvements</dt> 
 <dd><p>You can set a list of user nicks to be ignored (you won't see
 chat from them).  You can also set a list of friends; their nicks will
 be highlighted and shown at the top of your user list. <!-- You'll get
 a notification when you are in game and a friend joins the
 server. --></p></dd>
 
-<dt><b>Miscellaneous other improvements</b>
-</dt> 
+<dt>Miscellaneous other improvements</dt> 
 <dd><p>You can now select a female leader in multiplayer.  The in-game
 help has been revised, reorganized and expanded.  There are new
 weapons and weapon types: undead axe, undead crossbow, pickaxe,
@@ -197,15 +197,12 @@
 and new sound effects for morningstar, arcane magic, hatchet, and
 slowdown. Savegames are automatically compressed to save you disk 
 space.</p></dd>
-
-<dt><b></b></dt> 
-<dd><p></p></dd>
 </dl>
 
-<p>And for campaign developers...</p>
+<h3 id='campdev'>For Campaign Developers</h3>
 
 <dl>
-<dt><b>The map editor is much more capable.</b></dt> 
+<dt>The map editor is much more capable.</dt> 
 <dd><p>Maps can now be opened directly from a scenario file and saved
 back to it.  Starting positions no longer need to be on keeps.  The
 terrain palette is divided into groups of like terrains, so you'll
@@ -216,20 +213,18 @@
 map edges and make small maps look better on a large display (and
 these changes apply to the game display too).</p></dd>
 
-<dt><b>WML is considerably more powerful</b>
-</dt> 
+<dt>WML is considerably more powerful</dt> 
 <dd><p>Animation WML has been completely redesigned in a much more
 flexible and general way.  Complex variable substitution is now used
 in all action WML. There is safe random-number generation in
-multiplayer.  A <tt>[set_menu_item]</tt> tag allows scenario designers
+multiplayer.  A <code>[set_menu_item]</code> tag allows scenario designers
 to create custom right-click context menu items which perform
 arbitrary WML actions.  The Standard Unit Filter and Standard Location
 Filter elements have new capabilities (including completed boolean
 expressions) that make them much more powerful and can replace most of
 what used to be done with special-purpose filters.</p></dd>
 
-<dt><b>Multiplayer campaigns</b>
-</dt> 
+<dt>Multiplayer campaigns</dt> 
 <dd><p>The game engine will now support multiplayer campaigns, though
 we don't ship any yet. This is an opportunity for designers to explore
 a new frontier in Wesnoth play.</p></dd>
@@ -242,7 +237,7 @@
 <div class='visualClear'></div>
 
 
-<h3 id='download'>Download</h3>
+<h2 id='download'>Download</h2>
 
 <p>Battle for Wesnoth is made available under the <a
 href='http://www.gnu.org/copyleft/gpl.html'>GNU General Public License</a>
@@ -279,14 +274,14 @@
 href='http://www.wesnoth.org/wiki/Download_Xdeltas'>xdelta</a> files only.</p>
 
 
-<h3 id='more'>More Info</h3>
+<h2 id='more'>More Info</h2>
 
 <ul>
+  <!-- TODO: Make sure the links are OK once 1.4 is tagged... -->
   <li>
     <a 
href='http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.4/changelog'>Full 
Changelog</a>
     (English, very long)
   </li>
-  <!-- TODO: Make sure the link is OK once 1.4 is tagged... -->
   <li><a 
href='http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.4/doc/manual/manual.en.html'>User's
 Manual</a></li>
   <li><a href='http://www.wesnoth.org'>Wesnoth Official Website</a> 
(English)</li>
   <li><a href='http://www.wesnoth.org/start/1.0'>Wesnoth 1.0 Release 
Notes</a></li>


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