Author: mordante
Date: Sat Mar  1 23:57:55 2008
New Revision: 24187

URL: http://svn.gna.org/viewcvs/wesnoth?rev=24187&view=rev
Log:
Truncate names in the load dialog utf8 aware, might be related to 
bug #11186.

Modified:
    trunk/changelog
    trunk/src/dialogs.cpp

Modified: trunk/changelog
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/changelog?rev=24187&r1=24186&r2=24187&view=diff
==============================================================================
--- trunk/changelog (original)
+++ trunk/changelog Sat Mar  1 23:57:55 2008
@@ -39,9 +39,11 @@
    * fix a bug where the random map generator could place a keep on the border
      (bug #11150)
    * Fixed UI sounds toggle crash on Windows
-   * When a new unit is spawned when the attacker dies and the new unit has
+   * when a new unit is spawned when the attacker dies and the new unit has
      a lower number of weapons then the weapon number used in the attack an 
      wml_exception was thrown (bug #10926).
+   * truncate names in the load dialog utf8 aware, might be related to 
+     bug #11186
 
 Version 1.3.19:
  * map editor:

Modified: trunk/src/dialogs.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/dialogs.cpp?rev=24187&r1=24186&r2=24187&view=diff
==============================================================================
--- trunk/src/dialogs.cpp (original)
+++ trunk/src/dialogs.cpp Sat Mar  1 23:57:55 2008
@@ -658,7 +658,7 @@
 
        for(i = games.begin(); i != games.end(); ++i) {
                std::string name = i->name;
-               name.resize(minimum<size_t>(name.size(),40));
+               utils::truncate_as_wstring(name, minimum<size_t>(name.size(), 
40));
 
                std::ostringstream str;
                str << name << COLUMN_SEPARATOR << 
format_time_summary(i->time_modified);


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