Author: ivanovic
Date: Sun Mar 2 13:58:12 2008
New Revision: 24215
URL: http://svn.gna.org/viewcvs/wesnoth?rev=24215&view=rev
Log:
tiny fix for a unit standing in the wall, does the Wesbench_AI scenario work as
intended at all?
Modified:
trunk/data/multiplayer/scenarios/Wesbench_AI.cfg
Modified: trunk/data/multiplayer/scenarios/Wesbench_AI.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/multiplayer/scenarios/Wesbench_AI.cfg?rev=24215&r1=24214&r2=24215&view=diff
==============================================================================
--- trunk/data/multiplayer/scenarios/Wesbench_AI.cfg (original)
+++ trunk/data/multiplayer/scenarios/Wesbench_AI.cfg Sun Mar 2 13:58:12 2008
@@ -123,12 +123,14 @@
x,y=20,17
[/unit]
- [unit]
- description="TG1"
- type=Dwarvish Thunderguard
- side=1
- x,y=19,12
- [/unit]
+ # this unit is defined twice, one will end in the wall at 19,11
+ # commenting the 2nd exact copy out
+ #[unit]
+ # description="TG1"
+ # type=Dwarvish Thunderguard
+ # side=1
+ # x,y=19,12
+ #[/unit]
[unit]
description="T1"
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