Author: ivanovic
Date: Sun Mar  2 13:58:12 2008
New Revision: 24215

URL: http://svn.gna.org/viewcvs/wesnoth?rev=24215&view=rev
Log:
tiny fix for a unit standing in the wall, does the Wesbench_AI scenario work as 
intended at all?

Modified:
    trunk/data/multiplayer/scenarios/Wesbench_AI.cfg

Modified: trunk/data/multiplayer/scenarios/Wesbench_AI.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/multiplayer/scenarios/Wesbench_AI.cfg?rev=24215&r1=24214&r2=24215&view=diff
==============================================================================
--- trunk/data/multiplayer/scenarios/Wesbench_AI.cfg (original)
+++ trunk/data/multiplayer/scenarios/Wesbench_AI.cfg Sun Mar  2 13:58:12 2008
@@ -123,12 +123,14 @@
             x,y=20,17
         [/unit]
 
-        [unit]
-            description="TG1"
-            type=Dwarvish Thunderguard
-            side=1
-            x,y=19,12
-        [/unit]
+        # this unit is defined twice, one will end in the wall at 19,11
+       # commenting the 2nd exact copy out
+        #[unit]
+        #    description="TG1"
+        #    type=Dwarvish Thunderguard
+        #    side=1
+        #    x,y=19,12
+        #[/unit]
 
         [unit]
             description="T1"


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