Author: esr
Date: Sun Mar  2 19:35:53 2008
New Revision: 24231

URL: http://svn.gna.org/viewcvs/wesnoth?rev=24231&view=rev
Log:
Add mention of idle animations.

Modified:
    website/start/1.4/template.html

Modified: website/start/1.4/template.html
URL: 
http://svn.gna.org/viewcvs/wesnoth/website/start/1.4/template.html?rev=24231&r1=24230&r2=24231&view=diff
==============================================================================
--- website/start/1.4/template.html (original)
+++ website/start/1.4/template.html Sun Mar  2 19:35:53 2008
@@ -173,12 +173,14 @@
 the Elvish units.</p></dd>
 
 <dt>New uses of animation</dt> 
-<dd><p>Many more units have full combat animation.  Some units and
-items now have standing animations; bats flap their wings and
-campfires flicker.  Units can now have special death animations —
-some Drakes burst into flame when killed. There are improved base
-frames for many units, including Mages and Ghosts, on more varied
-uses of halo animations.</p></dd>
+<dd><p>Many more units have full combat animation.  Many unit also
+have idle animations which fire periodically when they are not doing
+anything specific.  Some units and items also have standing animations
+that a cconstantly active; bats flap their wings and campfires
+flicker.  Units can now have special death animations — some Drakes
+burst into flame when killed. There are improved base frames for many
+units, including Mages and Ghosts, and more varied uses of halo
+animations.</p></dd>
 
 <dt>Multiplayer lobby improvements</dt> 
 <dd><p>You can set a list of user nicks to be ignored (you won't see


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