Author: esr
Date: Sun Mar 2 19:35:53 2008
New Revision: 24231
URL: http://svn.gna.org/viewcvs/wesnoth?rev=24231&view=rev
Log:
Add mention of idle animations.
Modified:
website/start/1.4/template.html
Modified: website/start/1.4/template.html
URL:
http://svn.gna.org/viewcvs/wesnoth/website/start/1.4/template.html?rev=24231&r1=24230&r2=24231&view=diff
==============================================================================
--- website/start/1.4/template.html (original)
+++ website/start/1.4/template.html Sun Mar 2 19:35:53 2008
@@ -173,12 +173,14 @@
the Elvish units.</p></dd>
<dt>New uses of animation</dt>
-<dd><p>Many more units have full combat animation. Some units and
-items now have standing animations; bats flap their wings and
-campfires flicker. Units can now have special death animations â
-some Drakes burst into flame when killed. There are improved base
-frames for many units, including Mages and Ghosts, on more varied
-uses of halo animations.</p></dd>
+<dd><p>Many more units have full combat animation. Many unit also
+have idle animations which fire periodically when they are not doing
+anything specific. Some units and items also have standing animations
+that a cconstantly active; bats flap their wings and campfires
+flicker. Units can now have special death animations â some Drakes
+burst into flame when killed. There are improved base frames for many
+units, including Mages and Ghosts, and more varied uses of halo
+animations.</p></dd>
<dt>Multiplayer lobby improvements</dt>
<dd><p>You can set a list of user nicks to be ignored (you won't see
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