Author: zookeeper
Date: Mon Mar  3 00:14:00 2008
New Revision: 24245

URL: http://svn.gna.org/viewcvs/wesnoth?rev=24245&view=rev
Log:
Moved holy->arcane to the balancing section, merged the esr advertisement with 
the rest of the campaign stuff and fixed some details about animations and 
sounds. Sorry for the whitespace trimming.

Modified:
    website/start/1.4/template.html

Modified: website/start/1.4/template.html
URL: 
http://svn.gna.org/viewcvs/wesnoth/website/start/1.4/template.html?rev=24245&r1=24244&r2=24245&view=diff
==============================================================================
--- website/start/1.4/template.html (original)
+++ website/start/1.4/template.html Mon Mar  3 00:14:00 2008
@@ -72,22 +72,15 @@
 <h3 id='players'>For Players</h3>
 
 <dl>
-<dt>Six well-known user-contributed campaigns now ship with the game</dt>
-<dd><p>We have more than doubled the number of campaigns we ship.
-Polished, upgraded and improved versions of the following well-known 
-user-written campaigns now ship with the game: <em>Descent into Darkness, 
-Liberty, Northern Rebirth, Sceptre of Fire, An Orcish Incursion, and
-Son of the Black-Eye.</em></p></dd>
-
-<dt>One brand new, all original campaign by an open-source luminary</dt> 
-<dd><p>Eric S. Raymond, the open-source übergeek who wrote <a
-href='http://catb.org/~esr/writings/cathedral-bazaar/'>The Cathedral
-and the Bazaar</a>, has a not-so-well-kept secret; he loves strategy
-games. ESR joined our development team nine months ago, and in between
-contributing code and bugfixes he found time to write an all-new
-campaign for 1.4: <em>The Hammer of Thursagan</em>.</p></dd>
-
-<dt>The user interface of the game has been redesigned</dt> 
+<dt>Seven new campaigns now ship with the game</dt>
+<dd><p>We have more than doubled the number of campaigns we ship. In addition 
to
+one brand new campaign, <em>The Hammer of Thursagan</em> by Eric S. Raymond, we
+now also ship polished, upgraded and improved versions of the following
+well-known user-written campaigns: <em>Descent into Darkness, Liberty, Northern
+Rebirth, Sceptre of Fire, An Orcish Incursion, and Son of the Black-Eye.</em>
+</p></dd>
+
+<dt>Parts of the user interface of the game have been redesigned</dt>
 <dd><p>The 1.4 Wesnoth user interface has a cleaner look and feel,
 with lightweight semi-transparent transient windows replacing many of
 the old-fashioned opaque modal dialogues with buttons.  Subtle new
@@ -98,7 +91,7 @@
 unobtrusive cue sounds.  You can use drag'n'drop to move units.
 Mousewheels are supported.</p></dd>
 
-<dt>You can now review scenarios, chat, and set options after victory</dt> 
+<dt>You can now review scenarios, chat, and set options after victory</dt>
 <dd><p>You'll no longer get two modal dialogues full of checkbox
 options immediately after victory in a scenario and then be instantly
 returned to the lobby (or, in campaigns, jumped to the next scenario).
@@ -107,104 +100,102 @@
 normal commands, change your options, and in general do anything
 except more battle actions.</p></dd>
 
-<dt>The multiplayer collection has been revised and extended</dt> 
+<dt>The multiplayer collection has been revised and extended</dt>
 <dd><p>New maps and multiplayer campaigns: <cite>
-Auction-X, 
-Dark Forecast, 
-Hamlets, 
-Mokena Prairie, 
-The Manzivan Traps, 
+Auction-X,
+Dark Forecast,
+Hamlets,
+Mokena Prairie,
+The Manzivan Traps,
 Xanthe Chaos</cite>.</p>
 <p>Revised maps:
 <cite>Alirok Marsh</cite> (formerly <cite>Triple Blitz</cite>),<cite>
-Amohsad Caldera, 
-Blue Water Province, 
-Castle Hopping Isle, 
-Caves of the Basilisk, 
-Crusaders Fields, 
-Cynsaun Battlefield, 
-Den of Onis, 
+Amohsad Caldera,
+Blue Water Province,
+Castle Hopping Isle,
+Caves of the Basilisk,
+Crusaders Fields,
+Cynsaun Battlefield,
+Den of Onis,
 Fallenstar Lake</cite> (formerly <cite>Meteor Lake</cite>),<cite>
-Forest of Fear, 
-Freelands</cite> (formerly <cite>Charge</cite>),<cite> 
-Hexcake, 
-Hornshark Island, 
-Island of the Horatii, 
-King of the Hill, 
-Lagoon, 
+Forest of Fear,
+Freelands</cite> (formerly <cite>Charge</cite>),<cite>
+Hexcake,
+Hornshark Island,
+Island of the Horatii,
+King of the Hill,
+Lagoon,
 Loris River,
-Merkwuerdigliebe, 
-Morituri, 
-Paths of Daggers, 
+Merkwuerdigliebe,
+Morituri,
+Paths of Daggers,
 Sablestone Delta,
-Siege Castles,  
+Siege Castles,
 Silverhead Crossing,
-Sulla's Ruins, 
+Sulla's Ruins,
 Waterloo Sunset,
 Weldyn Channel</cite> (formerly <cite>Blitz</cite>),<cite>
 Wesbowl</cite>.</p></dd>
 
-<dt>Changed and rebalanced units</dt> 
+<dt>Changed and rebalanced units</dt>
 <dd><p>The Footpad and Thug units can advance all the way to level
-3.  Many units have been tuned and rebalanced, including 
-Ancient Lich, 
+3.  Many units have been tuned and rebalanced, including
+Ancient Lich,
 Elvish Sorceress,
-Fugitive, 
-Ghost, 
-Hurricane Drake, 
-Lich, 
-Mage of Light, 
-Mermaid Diviner, 
-Mermaid Priestess, 
+Fugitive,
+Ghost,
+Hurricane Drake,
+Lich,
+Mage of Light,
+Mermaid Diviner,
+Mermaid Priestess,
 Merman Warrior,
 Naga Myrmidon,
-Necromancer, 
-Orcish Assassin, 
+Necromancer,
+Orcish Assassin,
 Ranger,
-Royal Guard, 
+Royal Guard,
 Sky Drake,
-White Mage, 
-Wraith, 
-and all the Saurians and Bats.</p></dd>
-
-<dt>Many portraits have been revised or added</dt> 
+White Mage,
+Wraith,
+and all the Saurians and Bats.</p>
+
+<p>Also, the "holy" damage type has been changed to "arcane" and is now a
+general anti-magic attack useful against more than just undead: elves, drakes
+and trolls are among the units now vulnerable against it.</p></dd>
+
+<dt>Many portraits have been revised or added</dt>
 <dd><p>Many unit and hero portraits have been improved or added.  We
 now have a particularly beautiful set of new portraits in a uniform style for
 the Elvish units.</p></dd>
 
-<dt>New uses of animation</dt> 
+<dt>New uses of animation</dt>
 <dd><p>Many more units have full combat animation.  Many unit also
 have idle animations which fire periodically when they are not doing
 anything specific.  Some units and items also have standing animations
 that a constantly active; bats flap their wings and campfires
-flicker.  Units can now have special death animations — some Drakes
-burst into flame when killed. There are improved base frames for many
-units, including Mages and Ghosts, and more varied uses of halo
-animations.</p></dd>
-
-<dt>Multiplayer lobby improvements</dt> 
+flicker.  There are improved base frames for many units, including Mages and
+Ghosts, and many special effects such as magic attacks have been improved as
+well.</p></dd>
+
+<dt>Multiplayer lobby improvements</dt>
 <dd><p>You can set a list of user nicks to be ignored (you won't see
 chat from them).  You can also set a list of friends; their nicks will
 be highlighted and shown at the top of your user list. <!-- You'll get
 a notification when you are in game and a friend joins the
 server. --></p></dd>
 
-<dt>Miscellaneous other improvements</dt> 
+<dt>Miscellaneous other improvements</dt>
 <dd><p>You can now select a female leader in multiplayer.  The in-game
-help has been revised, reorganized and expanded.  There are new
-weapons and weapon types: undead axe, undead crossbow, pickaxe,
-glaive, elven staff, chainmace.  "Holy" damage has become "arcane" and
-is a general anti-magic attack applying to more than just
-undead. There are five new all-original symphonic music tracks,
-and new sound effects for morningstar, arcane magic, hatchet, and
-slowdown. Savegames are automatically compressed to save you disk 
-space.</p></dd>
+help has been revised, reorganized and expanded.  There are five new
+all-original symphonic music tracks, and many new or improved sound effects.
+Savegames are automatically compressed to save you disk space.</p></dd>
 </dl>
 
 <h3 id='campdev'>For Campaign Developers</h3>
 
 <dl>
-<dt>The map editor is much more capable</dt> 
+<dt>The map editor is much more capable</dt>
 <dd><p>Maps can now be opened directly from a scenario file and saved
 back to it.  Starting positions no longer need to be on keeps.  The
 terrain palette is divided into groups of like terrains, so you'll
@@ -215,7 +206,7 @@
 map edges and make small maps look better on a large display (and
 these changes apply to the game display too).</p></dd>
 
-<dt>WML is considerably more powerful</dt> 
+<dt>WML is considerably more powerful</dt>
 <dd><p>Animation WML has been completely redesigned in a much more
 flexible and general way.  Complex variable substitution is now used
 in all action WML. There is safe random-number generation in
@@ -226,7 +217,7 @@
 expressions) that make them much more powerful and can replace most of
 what used to be done with special-purpose filters.</p></dd>
 
-<dt>Multiplayer campaigns</dt> 
+<dt>Multiplayer campaigns</dt>
 <dd><p>The game engine will now support multiplayer campaigns, though
 we don't ship any yet. This is an opportunity for designers to explore
 a new frontier in Wesnoth play.</p></dd>


_______________________________________________
Wesnoth-commits mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-commits

Reply via email to