Author: brunowolff
Date: Wed Mar 19 18:54:45 2008
New Revision: 24872

URL: http://svn.gna.org/viewcvs/wesnoth?rev=24872&view=rev
Log:
Silence gcc 4.3 warnings by adding parens around && clauses near ||.

Modified:
    trunk/src/unit_display.cpp

Modified: trunk/src/unit_display.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/unit_display.cpp?rev=24872&r1=24871&r2=24872&view=diff
==============================================================================
--- trunk/src/unit_display.cpp (original)
+++ trunk/src/unit_display.cpp Wed Mar 19 18:54:45 2008
@@ -40,7 +40,7 @@
 static void teleport_unit_between( const gamemap::location& a, const 
gamemap::location& b, unit& temp_unit)
 {
        game_display* disp = game_display::get_singleton();
-       if(!disp || disp->video().update_locked() || disp->fogged(a) && 
disp->fogged(b)) {
+       if(!disp || disp->video().update_locked() || (disp->fogged(a) && 
disp->fogged(b))) {
                return;
        }
        disp->scroll_to_tiles(a,b,game_display::ONSCREEN,true);
@@ -68,7 +68,7 @@
 static void move_unit_between(const gamemap::location& a, const 
gamemap::location& b, unit& temp_unit)
 {
        game_display* disp = game_display::get_singleton();
-       if(!disp || disp->video().update_locked() || disp->fogged(a) && 
disp->fogged(b)) {
+       if(!disp || disp->video().update_locked() || (disp->fogged(a) && 
disp->fogged(b))) {
                return;
        }
 
@@ -210,7 +210,7 @@
        if(!disp || preferences::show_combat() == false) return;
        unit_map& units = disp->get_units();
        disp->select_hex(gamemap::location::null_location);
-       const bool hide = disp->video().update_locked() || disp->fogged(a) && 
disp->fogged(b);
+       const bool hide = disp->video().update_locked() || (disp->fogged(a) && 
disp->fogged(b));
 
        if(!hide) {
                // scroll such that there is at least half a hex spacing around 
fighters


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