Author: esr
Date: Thu Mar 20 22:07:22 2008
New Revision: 24912

URL: http://svn.gna.org/viewcvs/wesnoth?rev=24912&view=rev
Log:
Backport prevuis fix to 1.4.

Modified:
    branches/1.4/data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg
    branches/1.4/data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg
    branches/1.4/data/campaigns/Liberty/utils/utils.cfg

Modified: 
branches/1.4/data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/branches/1.4/data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg?rev=24912&r1=24911&r2=24912&view=diff
==============================================================================
--- branches/1.4/data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg 
(original)
+++ branches/1.4/data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg Thu 
Mar 20 22:07:22 2008
@@ -266,15 +266,15 @@
             message= _ "Today we may no longer be citizens of Wesnoth. I wish 
it could be otherwise, but we are now outlaws."
         [/message]
 
-        {CHG_TYPE type=Footpad_Peasant Footpad}
-        {CHG_TYPE type=Outlaw_Peasant Outlaw}
-        {CHG_TYPE type=Fugitive_Peasant Fugitive}
-        {CHG_TYPE type=Thug_Peasant Thug}
-        {CHG_TYPE type=Bandit_Peasant Bandit}
-        {CHG_TYPE type=Highwayman_Peasant Highwayman}
-        {CHG_TYPE type=Poacher_Peasant Poacher}
-        {CHG_TYPE type=Trapper_Peasant Trapper}
-        {CHG_TYPE type=Huntsman_Peasant Huntsman}
+        {CHG_TYPE type=Footpad_Peasant Footpad chaotic}
+        {CHG_TYPE type=Outlaw_Peasant Outlaw chaotic}
+        {CHG_TYPE type=Fugitive_Peasant Fugitive chaotic}
+        {CHG_TYPE type=Thug_Peasant Thug chaotic}
+        {CHG_TYPE type=Bandit_Peasant Bandit chaotic}
+        {CHG_TYPE type=Highwayman_Peasant Highwayman chaotic}
+        {CHG_TYPE type=Poacher_Peasant Poacher chaotic}
+        {CHG_TYPE type=Trapper_Peasant Trapper chaotic}
+        {CHG_TYPE type=Huntsman_Peasant Huntsman chaotic}
 
         # Changing the unit type clobbers its portrait pointer if the new
         # type has a unit portrait. Make sure Baldras and Harper keep theirs.

Modified: branches/1.4/data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/branches/1.4/data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg?rev=24912&r1=24911&r2=24912&view=diff
==============================================================================
--- branches/1.4/data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg 
(original)
+++ branches/1.4/data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg Thu 
Mar 20 22:07:22 2008
@@ -262,25 +262,25 @@
             [/unstore_unit]
         {NEXT i}
 
-        {CHG_TYPE side,type=3,Spearman Skeleton}
-        {CHG_TYPE side,type=3,Swordsman Deathblade}
-        {CHG_TYPE side,type=3,Pikeman Revenant}
-        {CHG_TYPE side,type=3,Bowman (Skeleton Archer)}
-        {CHG_TYPE side,type=3,Longbowman (Bone Shooter)}
-        {CHG_TYPE (side,type=3,Heavy Infantryman) Ghoul}
-        {CHG_TYPE (side,type=3,Shock Trooper) Necrophage}
-        {CHG_TYPE side,type=3,Mage (Dark Adept)}
-        {CHG_TYPE (side,type=3,White Mage) (Dark Sorcerer)}
-        {CHG_TYPE (side,type=3,Red Mage) (Dark Sorcerer2)}
-        {CHG_TYPE (side,type=3,Arch Mage) Lich}
-        {CHG_TYPE (side,type=3,Mage of Light) Necromancer}
-        {CHG_TYPE side,type=3,Cavalryman (Skeleton Rider)}
-        {CHG_TYPE side,type=3,Dragoon (Bone Knight)}
-        {CHG_TYPE side,type=3,Horseman (Skeleton Rider2)}
-        {CHG_TYPE side,type=3,Lancer (Bone Knight2)}
-        {CHG_TYPE side,type=3,Knight (Bone Knight3)}
-        {CHG_TYPE side,type=3,Lieutenant (Death Squire)}
-        {CHG_TYPE side,type=3,General (Death Knight)}
+        {CHG_TYPE side,type=3,Spearman Skeleton chaotic}
+        {CHG_TYPE side,type=3,Swordsman Deathblade chaotic}
+        {CHG_TYPE side,type=3,Pikeman Revenant chaotic}
+        {CHG_TYPE side,type=3,Bowman (Skeleton Archer) chaotic}
+        {CHG_TYPE side,type=3,Longbowman (Bone Shooter) chaotic}
+        {CHG_TYPE (side,type=3,Heavy Infantryman) Ghoul chaotic}
+        {CHG_TYPE (side,type=3,Shock Trooper) Necrophage chaotic}
+        {CHG_TYPE side,type=3,Mage (Dark Adept) chaotic}
+        {CHG_TYPE (side,type=3,White Mage) (Dark Sorcerer) chaotic}
+        {CHG_TYPE (side,type=3,Red Mage) (Dark Sorcerer2) chaotic}
+        {CHG_TYPE (side,type=3,Arch Mage) Lich chaotic}
+        {CHG_TYPE (side,type=3,Mage of Light) Necromancer chaotic}
+        {CHG_TYPE side,type=3,Cavalryman (Skeleton Rider) chaotic}
+        {CHG_TYPE side,type=3,Dragoon (Bone Knight) chaotic}
+        {CHG_TYPE side,type=3,Horseman (Skeleton Rider2) chaotic}
+        {CHG_TYPE side,type=3,Lancer (Bone Knight2) chaotic}
+        {CHG_TYPE side,type=3,Knight (Bone Knight3) chaotic}
+        {CHG_TYPE side,type=3,Lieutenant (Death Squire) chaotic}
+        {CHG_TYPE side,type=3,General (Death Knight) chaotic}
 
         [store_unit]
             [filter]
@@ -349,25 +349,25 @@
             [/unstore_unit]
         {NEXT i}
 
-        {CHG_TYPE side,type=3,Skeleton Spearman}
-        {CHG_TYPE side,type=3,Deathblade Swordsman}
-        {CHG_TYPE side,type=3,Revenant Pikeman}
-        {CHG_TYPE (side,type=3,Skeleton Archer) Bowman}
-        {CHG_TYPE (side,type=3,Bone Shooter) Longbowman}
-        {CHG_TYPE side,type=3,Ghoul (Heavy Infantryman)}
-        {CHG_TYPE side,type=3,Necrophage (Shock Trooper)}
-        {CHG_TYPE (side,type=3,Dark Adept) Mage}
-        {CHG_TYPE (side,type=3,Dark Sorcerer) (White Mage)}
-        {CHG_TYPE (side,type=3,Dark Sorcerer2) (Red Mage)}
-        {CHG_TYPE side,type=3,Lich (Arch Mage)}
-        {CHG_TYPE side,type=3,Necromancer (Mage of Light)}
-        {CHG_TYPE (side,type=3,Skeleton Rider) Cavalryman}
-        {CHG_TYPE (side,type=3,Bone Knight) Dragoon}
-        {CHG_TYPE (side,type=3,Skeleton Rider2) Horseman}
-        {CHG_TYPE (side,type=3,Bone Knight2) Lancer}
-        {CHG_TYPE (side,type=3,Bone Knight3) Knight}
-        {CHG_TYPE (side,type=3,Death Squire) Lieutenant}
-        {CHG_TYPE (side,type=3,Death Knight) General}
+        {CHG_TYPE side,type=3,Skeleton Spearman lawful}
+        {CHG_TYPE side,type=3,Deathblade Swordsman lawful}
+        {CHG_TYPE side,type=3,Revenant Pikeman lawful}
+        {CHG_TYPE (side,type=3,Skeleton Archer) Bowman lawful}
+        {CHG_TYPE (side,type=3,Bone Shooter) Longbowman lawful}
+        {CHG_TYPE side,type=3,Ghoul (Heavy Infantryman) lawful}
+        {CHG_TYPE side,type=3,Necrophage (Shock Trooper) lawful}
+        {CHG_TYPE (side,type=3,Dark Adept) Mage lawful}
+        {CHG_TYPE (side,type=3,Dark Sorcerer) (White Mage) lawful}
+        {CHG_TYPE (side,type=3,Dark Sorcerer2) (Red Mage) lawful}
+        {CHG_TYPE side,type=3,Lich (Arch Mage) lawful}
+        {CHG_TYPE side,type=3,Necromancer (Mage of Light) lawful}
+        {CHG_TYPE (side,type=3,Skeleton Rider) Cavalryman lawful}
+        {CHG_TYPE (side,type=3,Bone Knight) Dragoon lawful}
+        {CHG_TYPE (side,type=3,Skeleton Rider2) Horseman lawful}
+        {CHG_TYPE (side,type=3,Bone Knight2) Lancer lawful}
+        {CHG_TYPE (side,type=3,Bone Knight3) Knight lawful}
+        {CHG_TYPE (side,type=3,Death Squire) Lieutenant lawful}
+        {CHG_TYPE (side,type=3,Death Knight) General lawful}
 
         [store_unit]
             [filter]

Modified: branches/1.4/data/campaigns/Liberty/utils/utils.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/branches/1.4/data/campaigns/Liberty/utils/utils.cfg?rev=24912&r1=24911&r2=24912&view=diff
==============================================================================
--- branches/1.4/data/campaigns/Liberty/utils/utils.cfg (original)
+++ branches/1.4/data/campaigns/Liberty/utils/utils.cfg Thu Mar 20 22:07:22 2008
@@ -12,7 +12,7 @@
 # This one changes a unit from one type to another
 #
 
-#define CHG_TYPE FILTER VALUE
+#define CHG_TYPE FILTER VALUE ALIGN
     [store_unit]
         [filter]
             {FILTER}
@@ -26,6 +26,10 @@
     [set_variable]
         name=chgtype_store[$i].type
         value={VALUE}
+    [/set_variable]
+    [set_variable]
+        name=chgtype_store[$i].alignment
+        value={ALIGN}
     [/set_variable]
 
     [unstore_unit]


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