Author: esr
Date: Fri Mar 21 03:57:22 2008
New Revision: 24920
URL: http://svn.gna.org/viewcvs/wesnoth?rev=24920&view=rev
Log:
Incorporate tags added recently.
Modified:
trunk/data/tools/wesnoth-mode.el
Modified: trunk/data/tools/wesnoth-mode.el
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/tools/wesnoth-mode.el?rev=24920&r1=24919&r2=24920&view=diff
==============================================================================
--- trunk/data/tools/wesnoth-mode.el (original)
+++ trunk/data/tools/wesnoth-mode.el Fri Mar 21 03:57:22 2008
@@ -119,27 +119,27 @@
(list
"advances" "advancefrom" "ai" "allow_recruit" "and" "animation" "array"
"attack" "attacks" "avoid" "binary_path" "bold" "campaign" "capture_village"
- "choose""clear_variable" "colour_adjust" "command" "deaths" "defend"
+ "case" "choose" "clear_variable" "colour_adjust" "command" "deaths" "defend"
"defends" "defense" "delay" "destination" "disallow_recruit" "do" "effect"
- "else" "end_turn" "endlevel" "era" "event" "expenses" "filter"
"filter_second"
- "format" "frame" "game_config" "generator" "gold" "have_unit" "header"
- "hide_unit" "if" "illuminated_time" "image" "img" "income" "italic" "item"
- "jump" "kill" "killed" "label" "language" "leader_goal" "main_map" "menu"
- "message" "mini_map" "missile_frame" "modifications" "modify_side"
- "modify_turns" "move" "move_unit_fake" "movement_costs" "movetype"
- "multiplayer" "multiplayer_side" "music" "not" "num_units" "object"
- "objectives" "objective" "observers" "option" "or" "panel" "part"
- "place_shroud" "position" "print" "protect_location" "protect_unit" "race"
- "random" "recall" "recalls" "recruit" "recruits" "redraw" "ref"
- "remove_shroud" "remove_unit_overlay" "removeitem" "replay" "replay_start"
- "resistance" "resolution" "results" "role" "save" "scenario" "scroll"
- "scroll_to" "scroll_to_unit" "section" "set_recruit" "set_variable" "side"
- "side_playing" "snapshot" "sound" "source" "specials" "statistics" "status"
- "stone" "store_gold" "store_locations" "store_starting_location"
- "store_unit" "story" "target" "team" "teleport" "teleport_anim" "terrain"
- "terrain_graphics" "test" "theme" "then" "tile" "time" "time_area"
+ "else" "end_turn" "endlevel" "era" "event" "expenses" "filter"
+ "filter_second" "format" "frame" "game_config" "generator" "gold"
+ "have_unit" "header" "hide_unit" "if" "illuminated_time" "image" "img"
+ "income" "italic" "item" "jump" "kill" "killed" "label" "language"
+ "leader_goal" "main_map" "menu" "message" "mini_map" "missile_frame"
+ "modifications" "modify_side" "modify_turns" "move" "move_unit_fake"
+ "movement_costs" "movetype" "multiplayer" "multiplayer_side" "music"
+ "not" "num_units" "object" "objectives" "objective" "observers" "option"
+ "or" "panel" "part" "place_shroud" "position" "print" "protect_location"
+ "protect_unit" "race" "random" "recall" "recalls" "recruit" "recruits"
+ "redraw" "ref" "remove_shroud" "remove_unit_overlay" "removeitem" "replay"
+ "replay_start" "resistance" "resolution" "results" "role" "save" "scenario"
+ "scroll" "scroll_to" "scroll_to_unit" "section" "set_recruit" "set_variable"
+ "side" "side_playing" "snapshot" "sound" "source" "specials" "statistics"
+ "status" "stone" "store_gold" "store_locations" "store_starting_location"
+ "store_unit" "story" "switch" "target" "team" "teleport" "teleport_anim"
+ "terrain" "terrain_graphics" "test" "theme" "then" "tile" "time" "time_area"
"time_of_day" "topic" "toplevel" "trait" "turn" "tutorial" "unhide_unit"
- "unit" "unit" "unit_abilities" "unit_alignment" "unit_description"
+ "unit" "unit_type" "unit_abilities" "unit_alignment" "unit_description"
"unit_hp" "unit_image" "unit_level" "unit_moves" "unit_overlay"
"unit_profile" "unit_status" "unit_traits" "unit_type" "unit_weapons"
"unit_xp" "units" "unstone" "unstore_unit" "upkeep" "variable" "variables"
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