Author: soliton
Date: Sat Mar 22 05:55:46 2008
New Revision: 24959

URL: http://svn.gna.org/viewcvs/wesnoth?rev=24959&view=rev
Log:
* also exit explicitely on SIGTERM
* correct a couple more server messages

Modified:
    trunk/src/server/game.cpp
    trunk/src/server/server.cpp

Modified: trunk/src/server/game.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/server/game.cpp?rev=24959&r1=24958&r2=24959&view=diff
==============================================================================
--- trunk/src/server/game.cpp (original)
+++ trunk/src/server/game.cpp Sat Mar 22 05:55:46 2008
@@ -959,7 +959,7 @@
                << (disconnect ? " and disconnected" : "")
                << ". (socket: " << user->first << ")\n";
        if (game_ended) {
-               send_server_message((user->second.name() + " ended the 
game.").c_str(), player);
+               send_server_message_to_all((user->second.name() + " ended the 
game.").c_str(), player);
                return true;
        }
        // Don't mark_available() since the player got already removed from the
@@ -1030,7 +1030,7 @@
 
 //! A member asks for the next scenario to advance to.
 void game::load_next_scenario(const player_map::const_iterator user) const {
-       send_server_message((user->second.name() + " advances to the next 
scenario").c_str(), user->first);
+       send_server_message_to_all((user->second.name() + " advances to the 
next scenario").c_str(), user->first);
        simple_wml::document cfg_scenario;
        level_.root().copy_into(cfg_scenario.root().add_child("next_scenario"));
        simple_wml::string_span data = cfg_scenario.output_compressed();
@@ -1242,7 +1242,6 @@
        }
 
        if(sock) {
-               simple_wml::string_span str = doc.output_compressed();
-               network::send_raw_data(str.begin(), str.size(), sock);
-       }
-}
+               send_to_one(doc, sock);
+       }
+}

Modified: trunk/src/server/server.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/server/server.cpp?rev=24959&r1=24958&r2=24959&view=diff
==============================================================================
--- trunk/src/server/server.cpp (original)
+++ trunk/src/server/server.cpp Sat Mar 22 05:55:46 2008
@@ -98,6 +98,12 @@
 void exit_sigint(int signal) {
        assert(signal == SIGINT);
        LOG_SERVER << "SIGINT caught, exiting without cleanup immediately.\n";
+       exit(1);
+}
+
+void exit_sigterm(int signal) {
+       assert(signal == SIGTERM);
+       LOG_SERVER << "SIGTERM caught, exiting without cleanup immediately.\n";
        exit(1);
 }
 
@@ -303,6 +309,7 @@
        load_config();
        signal(SIGHUP, reload_config);
        signal(SIGINT, exit_sigint);
+       signal(SIGTERM, exit_sigterm);
 }
 
 void server::send_error(network::connection sock, const char* msg) const
@@ -778,7 +785,7 @@
 
        for (std::vector<game*>::const_iterator g = games_.begin(); g != 
games_.end(); ++g) {
                // Note: This string is parsed by the client to identify lobby 
join messages!
-               (*g)->send_server_message((username + " has logged into the 
lobby").c_str());
+               (*g)->send_server_message_to_all((username + " has logged into 
the lobby").c_str());
        }
 }
 


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