Author: zookeeper
Date: Sat Mar 22 12:12:10 2008
New Revision: 24976

URL: http://svn.gna.org/viewcvs/wesnoth?rev=24976&view=rev
Log:
Applied mesilliac's fix for keep<->cavewall glitches.

Modified:
    trunk/data/core/terrain-graphics/_final.cfg
    trunk/data/core/terrain-graphics/base.cfg

Modified: trunk/data/core/terrain-graphics/_final.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/terrain-graphics/_final.cfg?rev=24976&r1=24975&r2=24976&view=diff
==============================================================================
--- trunk/data/core/terrain-graphics/_final.cfg (original)
+++ trunk/data/core/terrain-graphics/_final.cfg Sat Mar 22 12:12:10 2008
@@ -627,9 +627,10 @@
 {DISABLE_TRANSITIONS Cv}
 
 {TERRAIN_BASE        (Ch,Kh*)  castle/cobbles}
+{KEEP_BASE           Kh        castle/cobbles}
 
 {TERRAIN_BASE        Cv        castle/elven/grounds}
-{TERRAIN_BASE        Kv        castle/elven/keep}
+{KEEP_BASE           Kv        castle/elven/keep}
 
 {TERRAIN_BASE_PROB   Cud       castle/dwarven-castle-floor3    33}
 {TERRAIN_BASE_PROB   Cud       castle/dwarven-castle-floor2    50}

Modified: trunk/data/core/terrain-graphics/base.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/terrain-graphics/base.cfg?rev=24976&r1=24975&r2=24976&view=diff
==============================================================================
--- trunk/data/core/terrain-graphics/base.cfg (original)
+++ trunk/data/core/terrain-graphics/base.cfg Sat Mar 22 12:12:10 2008
@@ -59,3 +59,21 @@
         precedence=9999
     [/terrain_graphics]
 #enddef
+
+#define KEEP_BASE TERRAIN_PATTERN IMAGESTEM
+# this draws keep floor as a single-hex overlay, which will hide some things
+# that happen to be erroneously drawn inside the walls.
+    [terrain_graphics]
+        [tile]
+            x=0
+            y=0
+            type={TERRAIN_PATTERN}
+            no_flag=overlay
+            set_flag=overlay
+            [image]
+                name={IMAGESTEM}
+                base=36,30
+            [/image]
+        [/tile]
+    [/terrain_graphics]
+#enddef


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