Author: zookeeper
Date: Sat Mar 22 12:12:10 2008
New Revision: 24976
URL: http://svn.gna.org/viewcvs/wesnoth?rev=24976&view=rev
Log:
Applied mesilliac's fix for keep<->cavewall glitches.
Modified:
trunk/data/core/terrain-graphics/_final.cfg
trunk/data/core/terrain-graphics/base.cfg
Modified: trunk/data/core/terrain-graphics/_final.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/terrain-graphics/_final.cfg?rev=24976&r1=24975&r2=24976&view=diff
==============================================================================
--- trunk/data/core/terrain-graphics/_final.cfg (original)
+++ trunk/data/core/terrain-graphics/_final.cfg Sat Mar 22 12:12:10 2008
@@ -627,9 +627,10 @@
{DISABLE_TRANSITIONS Cv}
{TERRAIN_BASE (Ch,Kh*) castle/cobbles}
+{KEEP_BASE Kh castle/cobbles}
{TERRAIN_BASE Cv castle/elven/grounds}
-{TERRAIN_BASE Kv castle/elven/keep}
+{KEEP_BASE Kv castle/elven/keep}
{TERRAIN_BASE_PROB Cud castle/dwarven-castle-floor3 33}
{TERRAIN_BASE_PROB Cud castle/dwarven-castle-floor2 50}
Modified: trunk/data/core/terrain-graphics/base.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/terrain-graphics/base.cfg?rev=24976&r1=24975&r2=24976&view=diff
==============================================================================
--- trunk/data/core/terrain-graphics/base.cfg (original)
+++ trunk/data/core/terrain-graphics/base.cfg Sat Mar 22 12:12:10 2008
@@ -59,3 +59,21 @@
precedence=9999
[/terrain_graphics]
#enddef
+
+#define KEEP_BASE TERRAIN_PATTERN IMAGESTEM
+# this draws keep floor as a single-hex overlay, which will hide some things
+# that happen to be erroneously drawn inside the walls.
+ [terrain_graphics]
+ [tile]
+ x=0
+ y=0
+ type={TERRAIN_PATTERN}
+ no_flag=overlay
+ set_flag=overlay
+ [image]
+ name={IMAGESTEM}
+ base=36,30
+ [/image]
+ [/tile]
+ [/terrain_graphics]
+#enddef
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