Author: esr
Date: Mon Mar 24 13:52:29 2008
New Revision: 25061

URL: http://svn.gna.org/viewcvs/wesnoth?rev=25061&view=rev
Log:
Fix a comment and regroup.

Modified:
    trunk/SConstruct

Modified: trunk/SConstruct
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/SConstruct?rev=25061&r1=25060&r2=25061&view=diff
==============================================================================
--- trunk/SConstruct (original)
+++ trunk/SConstruct Mon Mar 24 13:52:29 2008
@@ -26,13 +26,12 @@
 opts.Add('server_uid', 'user id of the user who runs wesnothd', "")
 opts.Add('server_gid', 'group id of the user who runs wesnothd', "")
 #opts.Add(BoolOption('internal_data', 'Set to put data in Mac OS X application 
fork', False))
-opts.Add(BoolOption('raw_sockets', 'Set to use raw receiving sockets in the 
multiplayer network layer rather than the SDL_net facilities', False))
 opts.Add(BoolOption('desktop_entry','Clear to disable desktop-entry', True))
 opts.Add(PathOption('localedir', 'sets the locale data directory to a 
non-default location', "translations", PathOption.PathAccept))
 opts.Add(PathOption('icondir', 'sets the icons directory to a non-default 
location', "icons", PathOption.PathAccept))
 opts.Add(PathOption('desktopdir', 'sets the desktop entry directory to a 
non-default location', "applications", PathOption.PathAccept))
 
-# These are implemented in src/SConstruct
+# These are implemented in the build section
 opts.Add(BoolOption('debug', 'Set to build for debugging', False))
 opts.Add(BoolOption('profile', 'Set to build for debugging', False))
 opts.Add(BoolOption('strict', 'Set to strict compilation', False))
@@ -41,6 +40,7 @@
 opts.Add(BoolOption('tinygui', 'Set for GUI reductions for resolutions down to 
320x240 (PDAs), resize images before installing', False))
 opts.Add(BoolOption('lowmem', 'Set to reduce memory usage by removing extra 
functionality', False))
 opts.Add(BoolOption('fribidi','Clear to disable bidirectional-language 
support', True))
+opts.Add(BoolOption('raw_sockets', 'Set to use raw receiving sockets in the 
multiplayer network layer rather than the SDL_net facilities', False))
 opts.Add(PathOption('prefsdir', 'user preferences directory', ".wesnoth", 
PathOption.PathAccept))
 
 #


_______________________________________________
Wesnoth-commits mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-commits

Reply via email to