Author: zookeeper
Date: Mon Mar 24 17:21:33 2008
New Revision: 25073
URL: http://svn.gna.org/viewcvs/wesnoth?rev=25073&view=rev
Log:
Got rid of commas in variable names and prevented the guards from having
identical id's.
Modified:
trunk/data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg
Modified:
trunk/data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg?rev=25073&r1=25072&r2=25073&view=diff
==============================================================================
--- trunk/data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg
(original)
+++ trunk/data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg
Mon Mar 24 17:21:33 2008
@@ -106,7 +106,7 @@
[/event]
# Generate a random number of guards between 0 and 2 around X,Y
-#define RANDOM_GUARDS TYPE ID_STRING NAME_STRING SIDE X Y
+#define RANDOM_GUARDS TYPE NAME_STRING SIDE X Y
{VARIABLE_OP number_of_guards random 0..2}
{REPEAT $number_of_guards (
@@ -135,7 +135,6 @@
[/move_unit_fake]
[unit]
- id={ID_STRING}
name={NAME_STRING} # wmllint: ignore
type={TYPE}
side={SIDE}
@@ -168,11 +167,11 @@
side=1
[/filter]
- {IF_VAR village_$x1,$y1|_cleared not_equals yes (
+ {IF_VAR village_$x1|_$y1|_cleared not_equals yes (
[then]
- {RANDOM_GUARDS (Goblin Spearman) Villager (_ "Villager") 2 $x1 $y1}
-
- {VARIABLE village_$x1,$y1|_cleared yes}
+ {RANDOM_GUARDS (Goblin Spearman) (_ "Villager") 2 $x1 $y1}
+
+ {VARIABLE village_$x1|_,$y1|_cleared yes}
[/then]
[else]
@@ -259,7 +258,7 @@
[/store_villages]
{FOREACH villages i}
- {VARIABLE_OP village_var format
"village_$villages[$i].x,$villages[$i].y|_cleared"}
+ {VARIABLE_OP village_var format
"village_$villages[$i].x|_$villages[$i].y|_cleared"}
{CLEAR_VARIABLE $village_var}
{NEXT i}
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